Add check of ATM Balance
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@@ -26,14 +26,14 @@
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//GELD EINZAHLEN in1
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case 0:
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mp.events.call("SERVER:SET_HANDMONEY", inputField1 * -1); //GEHT NACH HANDMONEY.TS
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mp.events.callRemote("CLIENT:ATM_ACTION", site, inputField1, inputField2);
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mp.events.callRemote("CLIENT:ATM_MANAGER:ATM_ACTION", site, inputField1, inputField2);
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break;
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//GELD AUSZAHLEN in1
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case 1:
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//mp.events.call("CLIENT:CHECK_ATM_BALANCE", inputField1);
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mp.events.call("SERVER:SET_HANDMONEY", inputField1); //GEHT NACH HANDMONEY.TS
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mp.events.callRemote("CLIENT:ATM_ACTION", site, inputField1, inputField2)
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mp.events.callRemote("CLIENT:ATM_MAN:CHECK_BALANCE", inputField1);
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//mp.events.call("SERVER:SET_HANDMONEY", inputField1); //GEHT NACH HANDMONEY.TS
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//mp.events.callRemote("CLIENT:ATM_ACTION", site, inputField1, inputField2)
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break;
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//GELD ÜBERWEISEN in1 = Kontonr // in2 = Betrag
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@@ -43,4 +43,17 @@
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}
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});
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mp.events.add("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", (inputField1) => {
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mp.events.call("SERVER:SET_HANDMONEY", inputField1); //GEHT NACH HANDMONEY.TS
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});
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mp.events.add("SERVER:WORLD_INTERACTION:ATM_ERROR", (errorId, p2) => {
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switch (errorId) {
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//Nicht genügend BALANCE im ATM
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case 0:
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atmBrowser.execute(`noBalance();`);
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break;
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}
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});
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}
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@@ -105,6 +105,7 @@
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</div>
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</div>
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</div>
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<div id="auszahlen_error"></div>
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</div>
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<div class="site4 hidden">
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@@ -385,7 +386,9 @@
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playClick();
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mp.trigger("CEF:closeATM");
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}
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function noBalance() {
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document.getElementById("auszahlen_error").textContent = "Fehler";
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}
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function action(ac)
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{
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mp.trigger("atmAction", ac);
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@@ -85,34 +85,56 @@ namespace ReallifeGamemode.Server.Managers
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{
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player.TriggerEvent("SERVER:ShowAtmUi", atmId);
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}
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[RemoteEvent("CLIENT:CHECK_ATM_BALANCE")]
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public void CheckATMBalance(Client client, int site, int inputField1, int inputField2)
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[RemoteEvent("CLIENT:ATM_MAN:CHECK_BALANCE")]
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public void CheckATMBalance(Client client, int inputField1)
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{
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var user = client.GetUser();
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int nearATM = client.GetData("nearATM");
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using (var dbContext = new DatabaseContext())
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{
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var checkATM = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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if(checkATM.Balance < inputField1)
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{
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//TODO im CEFBrowser anzeigen client.SendChatMessage("Nicht genügend Geld im Automaten. Maximal Verfügbar: " + checkATM.Balance);
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client.TriggerEvent("SERVER:WORLD_INTERACTION:ATM_ERROR", 0, checkATM.Balance);
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}
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[RemoteEvent("CLIENT:ATM_ACTION")]
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else
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{
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client.TriggerEvent("SERVER:WORLD_INTERACTION:UPDATE_HANDMONEY", inputField1);
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AtmAction(client, 1, inputField1, 0);
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}
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}
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}
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[RemoteEvent("CLIENT:ATM_MANAGER:ATM_ACTION")]
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public void AtmAction(Client client, int site, int inputField1, int inputField2)
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{
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var user = client.GetUser();
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using (var dbContext = new DatabaseContext())
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{
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int nearATM = client.GetData("nearATM");
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//SITE //0 Geld einzahlen //1 Geld auszahlen //2 Geld überweisen
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switch (site)
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{
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//GELD EINZAHLEN in1
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case 0:
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var updateHandMoneyIn = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var updateBankMoneyIn = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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var updateATMBalanceIn = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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updateHandMoneyIn.Handmoney -= inputField1;
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updateBankMoneyIn.Balance += inputField1;
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updateATMBalanceIn.Balance += inputField1;
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break;
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//GELD AUSZAHLEN in1
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case 1:
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var updateHandMoneyOut = dbContext.Users.FirstOrDefault(u => u.Id == user.Id);
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var updateBankMoneyOut = dbContext.UserBankAccounts.FirstOrDefault(b => b.UserId == user.Id);
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var updateATMBalanceOut = dbContext.ATMs.FirstOrDefault(a => a.Id == nearATM);
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updateHandMoneyOut.Handmoney += inputField1;
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updateBankMoneyOut.Balance -= inputField1;
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updateATMBalanceOut.Balance -= inputField1;
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break;
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//GELD ÜBERWEISEN in1 = Kontonr // in2 = Betrag
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