Merged group system into develop

This commit is contained in:
hydrant
2019-05-09 15:23:36 +02:00
68 changed files with 2447 additions and 565 deletions

View File

@@ -1,135 +1,131 @@
export default function freeCam() {
const controlsIds = {
F5: 327,
W: 32, // 232
S: 33, // 31, 219, 233, 268, 269
A: 34, // 234
D: 35, // 30, 218, 235, 266, 267
Space: 321,
LCtrl: 326
export default function () {
var getNormalizedVector = function (vector) {
var mag = Math.sqrt(
vector.x * vector.x + vector.y * vector.y + vector.z * vector.z
);
vector.x = vector.x / mag;
vector.y = vector.y / mag;
vector.z = vector.z / mag;
return vector;
};
var global = {
gameplayCam: undefined,
fly: undefined
var getCrossProduct = function (v1, v2) {
var vector = new mp.Vector3(0, 0, 0);
vector.x = v1.y * v2.z - v1.z * v2.y;
vector.y = v1.z * v2.x - v1.x * v2.z;
vector.z = v1.x * v2.y - v1.y * v2.x;
return vector;
};
global.fly = {
flying: false, f: 2.0, w: 2.0, h: 2.0, point_distance: 1000, l:0
var bindVirtualKeys = {
F2: 0x71
};
global.gameplayCam = mp.cameras.new('gameplay');
mp.game.graphics.notify('~r~Fly script loaded!');
mp.game.graphics.notify('~r~F5~w~ - enable/disable\n~r~F5+Space~w~ - disable without warping to ground\n~r~W/A/S/D/Space/LCtrl~w~ - move');
mp.game.graphics.notify('~r~/savecam~w~ - save Camera position.');
let direction = null;
let coords = null;
function pointingAt(distance) {
const farAway = new mp.Vector3((direction.x * distance) + (coords.x), (direction.y * distance) + (coords.y), (direction.z * distance) + (coords.z));
const result = mp.raycasting.testPointToPoint(coords, farAway, 16);
if (result === undefined) {
return 'undefined';
}
return result;
}
mp.events.add('render', () => {
const controls = mp.game.controls;
const fly = global.fly;
direction = global.gameplayCam.getDirection();
coords = global.gameplayCam.getCoord();
coords.x = coords.x.toFixed(2);
coords.y = coords.y.toFixed(2);
coords.z = coords.z.toFixed(2);
direction.x = direction.x.toFixed(2);
direction.y = direction.y.toFixed(2);
direction.z = direction.z.toFixed(2);
//mp.game.graphics.drawText(`Coords: ${JSON.stringify(coords)}`, [0.5, 0.005], {
// font: 0,
// color: [255, 255, 255, 185],
// scale: [0.3, 0.3],
// outline: true,
// centre: false
//});
if (controls.isControlJustPressed(0, controlsIds.F5)) {
fly.flying = !fly.flying;
const player = mp.players.local;
player.setInvincible(fly.flying);
player.freezePosition(fly.flying);
player.setAlpha(fly.flying ? 0 : 255);
if (!fly.flying && !controls.isControlPressed(0, controlsIds.Space)) {
const position = mp.players.local.position;
position.z = mp.game.gameplay.getGroundZFor3dCoord(position.x, position.y, position.z, 0.0, false);
mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, 0, 0, 0);
}
mp.game.graphics.notify(fly.flying ? 'Fly: ~g~Enabled' : 'Fly: ~r~Disabled');
} else if (fly.flying) {
let updated = false;
const position = mp.players.local.position;
if (controls.isControlPressed(0, controlsIds.W)) {
if (fly.f < 8.0) { fly.f *= 1.025; }
position.x += direction.x * fly.f;
position.y += direction.y * fly.f;
position.z += direction.z * fly.f;
updated = true;
} else if (controls.isControlPressed(0, controlsIds.S)) {
if (fly.f < 8.0) { fly.f *= 1.025; }
position.x -= direction.x * fly.f;
position.y -= direction.y * fly.f;
position.z -= direction.z * fly.f;
updated = true;
} else {
fly.f = 2.0;
}
if (controls.isControlPressed(0, controlsIds.A)) {
if (fly.l < 8.0) { fly.l *= 1.025; }
position.x += (-direction.y) * fly.l;
position.y += direction.x * fly.l;
updated = true;
} else if (controls.isControlPressed(0, controlsIds.D)) {
if (fly.l < 8.0) { fly.l *= 1.05; }
position.x -= -direction.y * fly.l;
position.y -= direction.x * fly.l;
updated = true;
} else {
fly.l = 2.0;
}
if (controls.isControlPressed(0, controlsIds.Space)) {
if (fly.h < 8.0) { fly.h *= 1.025; }
position.z += fly.h;
updated = true;
} else if (controls.isControlPressed(0, controlsIds.LCtrl)) {
if (fly.h < 8.0) { fly.h *= 1.05; }
position.z -= fly.h;
updated = true;
} else {
fly.h = 2.0;
}
if (updated) {
mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, 0, 0, 0);
}
var bindASCIIKeys = {
Q: 69,
E: 81,
LCtrl: 17,
Shift: 16
};
mp.game.graphics.notify('~r~NoClip ~w~by ~b~Morbo');
var isNoClip = false;
var noClipCamera;
var shiftModifier = false;
var controlModifier = false;
var localPlayer = mp.players.local;
mp.keys.bind(bindVirtualKeys.F2, true, function () {
isNoClip = !isNoClip;
mp.game.ui.displayRadar(!isNoClip);
if (isNoClip) {
startNoClip();
} else {
stopNoClip();
}
});
function startNoClip() {
mp.game.graphics.notify('NoClip ~g~activated');
var camPos = new mp.Vector3(
localPlayer.position.x,
localPlayer.position.y,
localPlayer.position.z
);
var camRot = mp.game.cam.getGameplayCamRot(2);
noClipCamera = mp.cameras.new('default', camPos, camRot, 45);
noClipCamera.setActive(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
localPlayer.freezePosition(true);
localPlayer.setInvincible(true);
localPlayer.setVisible(false, false);
localPlayer.setCollision(false, false);
}
function stopNoClip() {
mp.game.graphics.notify('NoClip ~r~disabled');
if (noClipCamera) {
localPlayer.position = noClipCamera.getCoord();
localPlayer.setHeading(noClipCamera.getRot(2).z);
noClipCamera.destroy(true);
noClipCamera = null;
}
mp.game.cam.renderScriptCams(false, false, 0, true, false);
localPlayer.freezePosition(false);
localPlayer.setInvincible(false);
localPlayer.setVisible(true, false);
localPlayer.setCollision(true, false);
}
mp.events.add('render', function () {
if (!noClipCamera || mp.gui.cursor.visible) {
return;
}
controlModifier = mp.keys.isDown(bindASCIIKeys.LCtrl);
shiftModifier = mp.keys.isDown(bindASCIIKeys.Shift);
var rot = noClipCamera.getRot(2);
var fastMult = 1;
var slowMult = 1;
if (shiftModifier) {
fastMult = 3;
} else if (controlModifier) {
slowMult = 0.5;
}
var rightAxisX = mp.game.controls.getDisabledControlNormal(0, 220);
var rightAxisY = mp.game.controls.getDisabledControlNormal(0, 221);
var leftAxisX = mp.game.controls.getDisabledControlNormal(0, 218);
var leftAxisY = mp.game.controls.getDisabledControlNormal(0, 219);
var pos = noClipCamera.getCoord();
var rr = noClipCamera.getDirection();
var vector = new mp.Vector3(0, 0, 0);
vector.x = rr.x * leftAxisY * fastMult * slowMult;
vector.y = rr.y * leftAxisY * fastMult * slowMult;
vector.z = rr.z * leftAxisY * fastMult * slowMult;
var upVector = new mp.Vector3(0, 0, 1);
var rightVector = getCrossProduct(
getNormalizedVector(rr),
getNormalizedVector(upVector)
);
rightVector.x *= leftAxisX * 0.5;
rightVector.y *= leftAxisX * 0.5;
rightVector.z *= leftAxisX * 0.5;
var upMovement = 0.0;
if (mp.keys.isDown(bindASCIIKeys.Q)) {
upMovement = 0.5;
}
var downMovement = 0.0;
if (mp.keys.isDown(bindASCIIKeys.E)) {
downMovement = 0.5;
}
mp.players.local.position = new mp.Vector3(
pos.x + vector.x + 1,
pos.y + vector.y + 1,
pos.z + vector.z + 1
);
mp.players.local.heading = rr.z;
noClipCamera.setCoord(
pos.x - vector.x + rightVector.x,
pos.y - vector.y + rightVector.y,
pos.z - vector.z + rightVector.z + upMovement - downMovement
);
noClipCamera.setRot(
rot.x + rightAxisY * -5.0,
0.0,
rot.z + rightAxisX * -5.0,
2
);
});
}