Merged group system into develop

This commit is contained in:
hydrant
2019-05-09 15:23:36 +02:00
68 changed files with 2447 additions and 565 deletions

View File

@@ -47,7 +47,7 @@ namespace ReallifeGamemode.Server.Business
NAPI.Util.ConsoleOutput("Creating Bank Account for Business: " + Name);
using (var dbContext = new DatabaseContext())
{
dbContext.BusinessBankAccounts.Add(new BusinessBankAccount()
{
BusinessId = Id,
@@ -81,7 +81,7 @@ namespace ReallifeGamemode.Server.Business
public User GetOwner(DatabaseContext dbContext = null)
{
if(dbContext == null)
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{

View File

@@ -37,7 +37,7 @@ namespace ReallifeGamemode.Server.Commands
IItem iItem = InventoryManager.GetItemByName(item);
if(iItem == null)
if (iItem == null)
{
player.SendChatMessage("Dieses Essen existiert nicht.");
return;
@@ -46,15 +46,15 @@ namespace ReallifeGamemode.Server.Commands
List<UserItem> itemList = player.GetUser().GetItems();
UserItem eatItem = itemList.FirstOrDefault(i => i.ItemId == iItem.Id);
if(eatItem == null)
if (eatItem == null)
{
player.SendChatMessage("Du hast dieses Item nicht");
return;
}
if(iItem is IUsableItem usableItemObj)
if (iItem is IUsableItem usableItemObj)
{
usableItemObj.Use(eatItem);
usableItemObj.Use(eatItem);
}
}
@@ -96,7 +96,7 @@ namespace ReallifeGamemode.Server.Commands
if (receiverUser == null)
{
ChatService.Error(player, "Diese Fraktion existiert nicht.");
ChatService.Error(player, "Diese Fraktion existiert nicht");
return;
}
@@ -227,9 +227,9 @@ namespace ReallifeGamemode.Server.Commands
return;
}
if (target == player)
if (target == player)
{
ChatService.Error(player, "Du kannst dir nicht selber zuflüstern.");
ChatService.Error(player, "Du kannst dir nicht selber zuflüstern");
return;
}
@@ -339,7 +339,7 @@ namespace ReallifeGamemode.Server.Commands
return;
}
var gotoString = "";
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
foreach (GotoPoint point in dbContext.GotoPoints)
{
@@ -610,20 +610,20 @@ namespace ReallifeGamemode.Server.Commands
user = dbContext.Users.FirstOrDefault(u => u.Name == userName);
if (user == null)
{
ChatService.Error(admin, "Dieser Spieler existiert nicht.");
ChatService.Error(admin, "Dieser Spieler existiert nicht");
return;
}
if (user.BanId == null)
{
ChatService.Error(admin, "Dieser Spieler ist nicht gebannt.");
ChatService.Error(admin, "Dieser Spieler ist nicht gebannt");
return;
}
Ban ban = dbContext.Bans.FirstOrDefault(b => b.Id == user.BanId);
if (ban == null)
{
ChatService.Error(admin, "Dieser Spieler ist nicht gebannt.");
ChatService.Error(admin, "Dieser Spieler ist nicht gebannt");
return;
}
@@ -636,7 +636,7 @@ namespace ReallifeGamemode.Server.Commands
int currentTimestamp = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
if (ban.UntilDateTime < currentTimestamp)
{
ChatService.Error(admin, "Dieser Spieler ist nicht gebannt.");
ChatService.Error(admin, "Dieser Spieler ist nicht gebannt");
return;
}
}
@@ -659,9 +659,9 @@ namespace ReallifeGamemode.Server.Commands
{
GotoPoint p = dbContext.GotoPoints.FirstOrDefault(x => x.Description == location);
if(p == null)
if (p == null)
{
ChatService.Error(player, "Dieser Goto-Punkt existiert nicht.");
ChatService.Error(player, "Dieser Goto-Punkt existiert nicht");
return;
}
@@ -687,7 +687,7 @@ namespace ReallifeGamemode.Server.Commands
}
if (target == player)
{
ChatService.Error(player, "Du kannst dich nicht selber spectaten.");
ChatService.Error(player, "Du kannst dich nicht selber spectaten");
return;
}
@@ -757,9 +757,9 @@ namespace ReallifeGamemode.Server.Commands
}
Vehicle v = VehicleManager.GetVehicleFromId(vehid);
if(v == null)
if (v == null)
{
ChatService.Error(player, "Dieses Fahrzeug existiert nicht.");
ChatService.Error(player, "Dieses Fahrzeug existiert nicht");
return;
}
@@ -778,7 +778,7 @@ namespace ReallifeGamemode.Server.Commands
Vehicle v = VehicleManager.GetVehicleFromId(vehid);
if (v == null)
{
ChatService.Error(player, "Dieses Fahrzeug existiert nicht.");
ChatService.Error(player, "Dieses Fahrzeug existiert nicht");
return;
}
@@ -864,7 +864,7 @@ namespace ReallifeGamemode.Server.Commands
public void CmdAdminVeh(Client player, string hash, int color1 = 111, int color2 = 111)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
//TODO: Bestimmte Autos nur ab Adminlevel 1337, "normale Fahrzeuge" schon ab Adminlevel 3.
//TODO: Bestimmte Autos nur ab Adminlevel 1337, "normale Fahrzeuge" schon ab Adminlevel 3.
{
ChatService.NotAuthorized(player);
return;
@@ -872,16 +872,16 @@ namespace ReallifeGamemode.Server.Commands
if (player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs)
{
ChatService.Error(player, "Du sitzt momentan schon in einem Fahrzeug.");
ChatService.Error(player, "Du sitzt momentan schon in einem Fahrzeug");
return;
}
if(!uint.TryParse(hash, out uint uHash))
if (!uint.TryParse(hash, out uint uHash))
uHash = NAPI.Util.GetHashKey(hash);
if(!VehicleManager.IsValidHash(uHash))
if (!VehicleManager.IsValidHash(uHash))
{
ChatService.Error(player, "Dieses Fahrzeug existiert nicht.");
ChatService.Error(player, "Dieses Fahrzeug existiert nicht");
return;
}
@@ -902,7 +902,7 @@ namespace ReallifeGamemode.Server.Commands
if (!player.IsInVehicle)
{
ChatService.Error(player, "Du sitzt momentan nicht in einem Fahrzeug.");
ChatService.Error(player, "Du sitzt momentan nicht in einem Fahrzeug");
return;
}
player.Vehicle.Repair();
@@ -931,15 +931,15 @@ namespace ReallifeGamemode.Server.Commands
else
{
targetVeh = VehicleManager.GetVehicleFromId(vid);
if(targetVeh == null)
if (targetVeh == null)
{
ChatService.Error(player, "Dieses Fahrzeug existiert nicht.");
ChatService.Error(player, "Dieses Fahrzeug existiert nicht");
return;
}
}
ServerVehicle veh = VehicleManager.GetServerVehicleFromVehicle(targetVeh);
if(veh != null)
if (veh != null)
{
ChatService.Error(player, "Dieses Fahrzeug wird von einem Server-System benutzt: ~m~" + veh.GetType().Name);
return;
@@ -959,7 +959,7 @@ namespace ReallifeGamemode.Server.Commands
if (!player.IsInVehicle)
{
ChatService.Error(player, "Du sitzt momentan nicht in einem Fahrzeug.");
ChatService.Error(player, "Du sitzt momentan nicht in einem Fahrzeug");
return;
}
@@ -979,7 +979,7 @@ namespace ReallifeGamemode.Server.Commands
if (!player.IsInVehicle)
{
ChatService.Error(player, "Du sitzt momentan in keinem Fahrzeug!");
ChatService.Error(player, "Du sitzt momentan in keinem Fahrzeug");
return;
}
@@ -999,7 +999,7 @@ namespace ReallifeGamemode.Server.Commands
if (ammo <= 0)
{
ChatService.Error(player, "Es muss mindestens 1 Munition vergeben werden.");
ChatService.Error(player, "Es muss mindestens 1 Munition vergeben werden");
return;
}
@@ -1014,7 +1014,7 @@ namespace ReallifeGamemode.Server.Commands
if (wHash == default)
{
ChatService.Error(player, "Diese Waffe existiert nicht.");
ChatService.Error(player, "Diese Waffe existiert nicht");
return;
}
@@ -1040,7 +1040,7 @@ namespace ReallifeGamemode.Server.Commands
}
if (target.Health != 0)
{
ChatService.Error(player, "Der Spieler ist nicht tot.");
ChatService.Error(player, "Der Spieler ist nicht tot");
return;
}
target.TriggerEvent("onPlayerRevived");
@@ -1120,7 +1120,7 @@ namespace ReallifeGamemode.Server.Commands
user.Handmoney += amount;
context.SaveChanges();
target.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
}
}
}
[Command("quicksavemode", "~m~Benutzung: ~s~/quicksavemode [Modus]: ~g~blip, ~g~atm")]
@@ -1155,7 +1155,7 @@ namespace ReallifeGamemode.Server.Commands
using (var context = new DatabaseContext())
{
List<UserItem> userItems = context.UserItems.ToList().FindAll(i => i.UserId == target.GetUser().Id);
foreach(var uItem in userItems)
foreach (var uItem in userItems)
{
invWeight += uItem.Amount * InventoryManager.GetItemById(uItem.ItemId).Gewicht;
}
@@ -1169,7 +1169,7 @@ namespace ReallifeGamemode.Server.Commands
{
UserItem item = new UserItem() { ItemId = itemId, UserId = target.GetUser().Id, Amount = amount };
InventoryManager.AddItemToInventory(target, item);
}
}
}
[Command("inventory", "~m~Benutzung: ~s~/inventory [Spieler]")]
@@ -1192,7 +1192,7 @@ namespace ReallifeGamemode.Server.Commands
InventoryManager.GetUserItemsAsAdmin(player, user);
}
[Command("editmode", "~m~Benutzung: ~s~/editmode")]
public void CmdAdminToggleEditMode(Client player)
{
@@ -1201,8 +1201,8 @@ namespace ReallifeGamemode.Server.Commands
ChatService.NotAuthorized(player);
return;
}
if(player.GetData("editmode") == false)
if (player.GetData("editmode") == false)
{
player.SetData("editmode", true);
player.SendNotification("Edit-Mode ~g~aktiviert");
@@ -1250,7 +1250,7 @@ namespace ReallifeGamemode.Server.Commands
if (!player.IsInVehicle)
{
ChatService.Error(player, "Du sitzt momentan nicht in einem Fahrzeug.");
ChatService.Error(player, "Du sitzt momentan nicht in einem Fahrzeug");
return;
}
@@ -1268,7 +1268,7 @@ namespace ReallifeGamemode.Server.Commands
if (!player.IsInVehicle)
{
ChatService.Error(player, "Du sitzt momentan nicht in einem Fahrzeug.");
ChatService.Error(player, "Du sitzt momentan nicht in einem Fahrzeug");
return;
}
@@ -1288,7 +1288,7 @@ namespace ReallifeGamemode.Server.Commands
if (!player.IsInVehicle)
{
ChatService.Error(player, "Du sitzt momentan nicht in einem Fahrzeug.");
ChatService.Error(player, "Du sitzt momentan nicht in einem Fahrzeug");
return;
}
@@ -1409,7 +1409,7 @@ namespace ReallifeGamemode.Server.Commands
if (wHash == default)
{
ChatService.Error(player, "Diese Waffe existiert nicht.");
ChatService.Error(player, "Diese Waffe existiert nicht");
return;
}
@@ -1433,13 +1433,13 @@ namespace ReallifeGamemode.Server.Commands
return;
}
if(hour > 23 || min > 59 || sec > 59)
if (hour > 23 || min > 59 || sec > 59)
{
ChatService.Error(player, "Es wurde eine ungültige Zeit eingegeben.");
ChatService.Error(player, "Es wurde eine ungültige Zeit eingegeben");
return;
}
if(hour == -1)
if (hour == -1)
{
player.SendChatMessage("Es wird nun wieder die Echtzeit genutzt.");
TimeManager.StartTimeManager();
@@ -1475,7 +1475,7 @@ namespace ReallifeGamemode.Server.Commands
Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == faction);
if (f == null && faction != 0)
{
ChatService.Error(player, "Diese Fraktion existiert nicht (Liste: ~m~/factionlist).");
ChatService.Error(player, "Diese Fraktion existiert nicht (Liste: ~m~/factionlist~s~)");
return;
}
@@ -1526,7 +1526,7 @@ namespace ReallifeGamemode.Server.Commands
Entities.Faction f = dbContext.Factions.FirstOrDefault(x => x.Id == faction);
if (f == null)
{
ChatService.Error(player, "Diese Fraktion existiert nicht (Liste: ~m~/factionlist).");
ChatService.Error(player, "Diese Fraktion existiert nicht (Liste: ~m~/factionlist~s~)");
return;
}
@@ -1618,28 +1618,28 @@ namespace ReallifeGamemode.Server.Commands
case "svehicle":
if (player.IsInVehicle)
{
if(option1 == null || option2 == null)
if (option1 == null || option2 == null)
{
player.SendChatMessage("~m~Benutzung: ~s~/save SVehicle [Carshop Business ID] [Preis]");
return;
}
if(!int.TryParse(option1, out int businessId) || !int.TryParse(option2, out int price))
if (!int.TryParse(option1, out int businessId) || !int.TryParse(option2, out int price))
{
player.SendChatMessage("~m~Benutzung: ~s~/save SVehicle [Carshop Business ID] [Preis]");
return;
}
BusinessBase business = BusinessManager.GetBusiness(businessId);
if(business == null)
if (business == null)
{
ChatService.Error(player, "Dieses Business existiert nicht.");
ChatService.Error(player, "Dieses Business existiert nicht");
return;
}
if(!(business is CarDealerBusinessBase))
if (!(business is CarDealerBusinessBase))
{
ChatService.Error(player, "Dieses Business ist kein Fahrzeug-Business.");
ChatService.Error(player, "Dieses Business ist kein Fahrzeug-Business");
return;
}
@@ -1666,23 +1666,23 @@ namespace ReallifeGamemode.Server.Commands
return;
}
switch(type.ToLower())
switch (type.ToLower())
{
case "vehicle":
if(!player.IsInVehicle)
if (!player.IsInVehicle)
{
player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
return;
}
ServerVehicle veh = player.Vehicle.GetServerVehicle();
if(veh == null)
if (veh == null)
{
ChatService.Error(player, "Dieses Fahrzeug wird nicht von einem Server-System genutzt.");
ChatService.Error(player, "Dieses Fahrzeug wird nicht von einem Server-System genutzt");
return;
}
if(option.ToLower() != "yes")
if (option.ToLower() != "yes")
{
player.SendChatMessage("Bist du sicher, dass du folgendes Fahrzeug löschen willst: ~m~" + veh.ToString() + " ~s~?");
player.SendChatMessage("Falls ~g~Ja~s~, nutze ~y~/remove vehicle yes");
@@ -1699,7 +1699,7 @@ namespace ReallifeGamemode.Server.Commands
break;
case "goto":
if(option == "")
if (option == "")
{
player.SendChatMessage("~m~Benutzung: ~s~/remove [Goto] [Punkt]");
return;
@@ -1712,9 +1712,9 @@ namespace ReallifeGamemode.Server.Commands
using (var dbContext = new DatabaseContext())
{
GotoPoint p = dbContext.GotoPoints.FirstOrDefault(x => x.Description == option);
if(p == null)
if (p == null)
{
ChatService.Error(player, "Dieser Goto-Punkt existiert nicht.");
ChatService.Error(player, "Dieser Goto-Punkt existiert nicht");
return;
}
@@ -1953,7 +1953,7 @@ namespace ReallifeGamemode.Server.Commands
}
#endregion
//
[Command("managefactionranks", "~m~Benutzung: ~s~/managefactionranks [Fraktions-ID]")]
public void CmdFactionManageFactionRanks(Client player, int factionID)
@@ -1969,7 +1969,7 @@ namespace ReallifeGamemode.Server.Commands
Entities.Faction f = context.Factions.FirstOrDefault(id => id.Id == factionID);
if (f == null)
{
ChatService.Error(player, "Diese Fraktion existiert nicht (Liste: ~m~/factionlist).");
ChatService.Error(player, "Diese Fraktion existiert nicht (Liste: ~m~/factionlist~s~)");
return;
}
@@ -2017,7 +2017,7 @@ namespace ReallifeGamemode.Server.Commands
if (!found)
{
ChatService.Error(player, "Dieses Wetter existiert nicht.");
ChatService.Error(player, "Dieses Wetter existiert nicht");
return;
}
@@ -2047,7 +2047,7 @@ namespace ReallifeGamemode.Server.Commands
if (!player.IsInVehicle)
{
ChatService.Error(player, "Du sitzt momentan nicht in einem Fahrzeug.");
ChatService.Error(player, "Du sitzt momentan nicht in einem Fahrzeug");
return;
}
@@ -2119,26 +2119,26 @@ namespace ReallifeGamemode.Server.Commands
return;
}
if(target.GetUser().BusinessId != null)
if (target.GetUser().BusinessId != null)
{
ChatService.Error(player, "Der Spieler besitzt momentan schon ein Business: ~o~" + BusinessManager.GetBusiness(target.GetUser().BusinessId).Name);
return;
}
BusinessBase business = BusinessManager.GetBusiness(businessid);
if(business == null)
if (business == null)
{
ChatService.Error(player, "Dieses Business existiert nicht. ~m~/businesslist");
return;
}
if(business.GetOwner() != null)
if (business.GetOwner() != null)
{
ChatService.Error(player, "Das Business hat momentan noch einen Besitzer: ~o~" + business.GetOwner().Name + "~s~. Entferne diesen Besitzer erst mit ~m~/clearbusiness");
return;
}
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
Entities.User targetUser = target.GetUser(dbContext);
targetUser.BusinessId = businessid;
@@ -2164,12 +2164,12 @@ namespace ReallifeGamemode.Server.Commands
return;
}
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
User owner = business.GetOwner(dbContext);
if(owner == null)
if (owner == null)
{
ChatService.Error(player, "Dieses Business hat momentan keinen Besitzer.");
ChatService.Error(player, "Dieses Business hat momentan keinen Besitzer");
return;
}
@@ -2226,16 +2226,16 @@ namespace ReallifeGamemode.Server.Commands
option1 = option1.ToString();
if(option1 != "add" && option1 != "remove" && option1 != "setenterposition" && option1 != "setexitposition")
if (option1 != "add" && option1 != "remove" && option1 != "setenterposition" && option1 != "setexitposition")
{
player.SendChatMessage("~m~Benutzung: ~s~/interior [Add / Remove / SetEnterPosition / SetExitPosition] [Name]");
return;
}
switch(option1)
switch (option1)
{
case "add":
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
Interior interiorAdd = new Interior
{
@@ -2249,15 +2249,15 @@ namespace ReallifeGamemode.Server.Commands
case "remove":
using (var dbContext = new DatabaseContext())
{
if(!int.TryParse(option2, out int intId))
if (!int.TryParse(option2, out int intId))
{
ChatService.Error(player, "Es muss eine Nummer angegeben werden.");
ChatService.Error(player, "Es muss eine Nummer angegeben werden");
return;
}
Interior interiorRemove = InteriorManager.GetInteriorById(intId, dbContext);
if(interiorRemove == null)
if (interiorRemove == null)
{
ChatService.Error(player, "Dieses Interior existiert nicht.");
ChatService.Error(player, "Dieses Interior existiert nicht");
return;
}
@@ -2273,13 +2273,13 @@ namespace ReallifeGamemode.Server.Commands
{
if (!int.TryParse(option2, out int intIdEnter))
{
ChatService.Error(player, "Es muss eine Nummer angegeben werden.");
ChatService.Error(player, "Es muss eine Nummer angegeben werden");
return;
}
Interior interior = InteriorManager.GetInteriorById(intIdEnter, dbContext);
if (interior == null)
{
ChatService.Error(player, "Dieses Interior existiert nicht.");
ChatService.Error(player, "Dieses Interior existiert nicht");
return;
}
interior.EnterPosition = player.Position;
@@ -2295,13 +2295,13 @@ namespace ReallifeGamemode.Server.Commands
{
if (!int.TryParse(option2, out int intIdExit))
{
ChatService.Error(player, "Es muss eine Nummer angegeben werden.");
ChatService.Error(player, "Es muss eine Nummer angegeben werden");
return;
}
Interior interior = InteriorManager.GetInteriorById(intIdExit, dbContext);
if (interior == null)
{
ChatService.Error(player, "Dieses Interior existiert nicht.");
ChatService.Error(player, "Dieses Interior existiert nicht");
return;
}
interior.ExitPosition = player.Position;
@@ -2354,7 +2354,7 @@ namespace ReallifeGamemode.Server.Commands
{
if (dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == scName.ToLower()))
{
ChatService.Error(player, "Dieser Name ist schon auf der Whitelist.");
ChatService.Error(player, "Dieser Name ist schon auf der Whitelist");
return;
}
@@ -2367,7 +2367,7 @@ namespace ReallifeGamemode.Server.Commands
{
if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == scName.ToLower()))
{
ChatService.Error(player, "Dieser Name ist nicht auf der Whitelist.");
ChatService.Error(player, "Dieser Name ist nicht auf der Whitelist");
return;
}
@@ -2391,7 +2391,7 @@ namespace ReallifeGamemode.Server.Commands
if (!Enum.IsDefined(typeof(AdminLevel), rank))
{
ChatService.Error(player, "Dieser Adminrang ist nicht definiert.");
ChatService.Error(player, "Dieser Adminrang ist nicht definiert");
return;
}

View File

@@ -71,36 +71,10 @@ namespace ReallifeGamemode.Server.Commands
}
#endregion
#region Leader Commands
[Command("invite", "~m~Benutzung: ~s~/invite [Name]")]
public void CmdFactionInvite(Client player, string name)
{
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
if (target.GetUser()?.FactionId != null)
{
ChatService.Error(player, "Dieser Spieler ist schon in einer Fraktion.");
return;
}
target.SetData("accept_invite", player.Handle);
player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + player.GetUser().Faction.Name + "\" erhalten.");
target.SendChatMessage("!{02FCFF}Benutze '/accept invite', um die Einladung anzunehmen");
return;
}
[Command("giverank", "~m~Benutzung: ~s~/giverank [Name] [Rang]", GreedyArg = true)]
@@ -121,7 +95,7 @@ namespace ReallifeGamemode.Server.Commands
if (target.GetUser()?.FactionId != player.GetUser()?.FactionId)
{
ChatService.Error(player, "Dieser Spieler ist nicht in deiner Fraktion.");
ChatService.Error(player, "Dieser Spieler ist nicht in deiner Fraktion");
return;
}
@@ -130,7 +104,7 @@ namespace ReallifeGamemode.Server.Commands
FactionRank fr = dbContext.FactionRanks.FirstOrDefault(r => r.RankName == rank && r.FactionId == player.GetUser(dbContext).FactionId);
if (fr == null)
{
ChatService.Error(player, "Dieser Rang existiert nicht.");
ChatService.Error(player, "Dieser Rang existiert nicht");
return;
}
@@ -161,19 +135,19 @@ namespace ReallifeGamemode.Server.Commands
if (target.GetUser()?.FactionId != player.GetUser()?.FactionId)
{
ChatService.Error(player, "Dieser Spieler ist nicht in deiner Fraktion.");
ChatService.Error(player, "Dieser Spieler ist nicht in deiner Fraktion");
return;
}
if (player.Handle == target.Handle)
{
ChatService.Error(player, "Du kannst dich nicht selber uninviten.");
ChatService.Error(player, "Du kannst dich nicht selber uninviten");
return;
}
if (target.GetUser()?.FactionLeader ?? false)
{
ChatService.Error(player, "Du kannst keinen Leader uninviten.");
ChatService.Error(player, "Du kannst keinen Leader uninviten");
return;
}
@@ -221,7 +195,7 @@ namespace ReallifeGamemode.Server.Commands
}
if (player.IsInVehicle)
{
ChatService.Error(player, "Du kannst in einem Auto nicht wiederbeleben!");
ChatService.Error(player, "Du kannst in einem Auto nicht wiederbeleben");
return;
}
@@ -229,10 +203,10 @@ namespace ReallifeGamemode.Server.Commands
var deadPlayer = nearPlayers.Where(i => i.GetData("isDead") == true).FirstOrDefault();
if (player == deadPlayer)
{
ChatService.Error(player, "Du kannst dich nicht selbst wiederbeleben!");
ChatService.Error(player, "Du kannst dich nicht selbst wiederbeleben");
return;
}
player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
player.PlayAnimation("amb@medic@standing@kneel@enter", "enter", 0);
deadPlayer.TriggerEvent("onPlayerRevived");
deadPlayer.SendNotification("Du wurdest von ~r~" + player.Name + "~s~ wiederbelebt.");
@@ -254,7 +228,7 @@ namespace ReallifeGamemode.Server.Commands
}
if (player.IsInVehicle)
{
ChatService.Error(player, "Du kannst in einem Auto nicht heilen!");
ChatService.Error(player, "Du kannst in einem Auto nicht heilen");
return;
}
Client target = ClientService.GetClientByNameOrId(receiver);
@@ -267,7 +241,7 @@ namespace ReallifeGamemode.Server.Commands
[Command("duty", "~m~Benutzung: ~s~/duty")]
public void CmdFactionDuty(Client player)
{
if(player.GetData("duty") == false)
if (player.GetData("duty") == false)
{
player.SetData("duty", true);
player.SendNotification("~g~Du bist jetzt im Dienst!", false);

View File

@@ -0,0 +1,31 @@
using GTANetworkAPI;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Services;
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
namespace ReallifeGamemode.Server.Commands
{
class GroupCommands : Script
{
#region Chat Commands
[Command("g", "~m~Benutzung: ~s~/g [Nachricht]", GreedyArg = true)]
public void CmdGroupG(Client player, string message)
{
Entities.Group group = player.GetUser().Group;
if (group == null)
{
ChatService.NotAuthorized(player);
return;
}
message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
message = $"{player.Name}: {message}";
ChatService.BroadcastGroup(message, group);
}
#endregion
}
}

View File

@@ -17,44 +17,11 @@ namespace ReallifeGamemode.Server.Commands
option = option.ToLower();
switch(option)
switch (option)
{
case "invite":
{
if(!player.HasData("accept_invite"))
{
ChatService.Error(player, "Du hast keine Einladung in eine Fraktion erhalten.");
return;
}
player.ResetData("accept_data");
using(var dbContext = new DatabaseContext())
{
Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_invite"));
if(leader == null)
{
ChatService.Error(player, "Die Einladung ist abgelaufen.");
return;
}
User u = leader.GetUser(dbContext);
User own = player.GetUser(dbContext);
own.FactionId = u.FactionId;
own.FactionLeader = false;
own.FactionRankId = dbContext
.FactionRanks
.OrderBy(x => x.Order)
.Where(r => r.FactionId == own.FactionId)
.FirstOrDefault()?.Id ?? null;
leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
dbContext.SaveChanges();
}
break;
}
}
@@ -68,21 +35,15 @@ namespace ReallifeGamemode.Server.Commands
Vehicle pVeh = player.Vehicle;
if(pVeh.GetServerVehicle() is ServerVehicle veh)
if (pVeh.GetServerVehicle() is ServerVehicle veh)
{
if(player.GetUser().IsAdmin(AdminLevel.SUPPORTER))
if (player.GetUser().IsAdmin(AdminLevel.SUPPORTER))
{
player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | " + veh.ToString() + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
}
else
{
player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
return;
}
}
else
{
player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
}
player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
}
}
}

View File

@@ -25,7 +25,7 @@ namespace ReallifeGamemode.Server.Entities
public string Reason { get; set; }
public string BannedBy { get; set; }
public int Applied { get; set; }
public int UntilDateTime { get; set; }
}

View File

@@ -17,7 +17,8 @@ namespace ReallifeGamemode.Server.Entities
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public int Balance {
public int Balance
{
get => _balance;
set
{

View File

@@ -0,0 +1,51 @@
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Entities
{
public class Group : IBankAccountOwner
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string Name { get; set; }
public IBankAccount GetBankAccount(DatabaseContext databaseContext = null)
{
GroupBankAccount bankAccount = null;
if (databaseContext == null)
{
using (databaseContext = new DatabaseContext())
{
bankAccount = databaseContext.GroupBankAccounts.Include(g => g.Group).Where(g => g.Group == this).FirstOrDefault();
}
}
else
{
bankAccount = databaseContext.GroupBankAccounts.Include(g => g.Group).Where(g => g.Group == this).FirstOrDefault();
}
if (bankAccount == null)
{
bankAccount = new GroupBankAccount
{
Group = this,
Balance = 0
};
databaseContext.GroupBankAccounts.Add(bankAccount);
databaseContext.SaveChanges();
}
return bankAccount;
}
}
}

View File

@@ -0,0 +1,20 @@
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace ReallifeGamemode.Server.Entities
{
public class GroupBankAccount : IBankAccount
{
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public Group Group { get; set; }
public int Balance { get; set; }
}
}

View File

@@ -0,0 +1,30 @@
using ReallifeGamemode.Server.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Entities
{
public class GroupVehicle : ServerVehicle
{
public Group Group { get; set; }
[ForeignKey("Group")]
public int? GroupId { get; set; }
public Group GetGroup()
{
using (var dbContext = new DatabaseContext())
{
return dbContext.Groups.Where(g => g.Id == GroupId).FirstOrDefault();
}
}
public override string ToString()
{
return "Gruppen Fahrzeug | Gruppe: " + Group.Name;
}
}
}

View File

@@ -18,7 +18,7 @@ namespace ReallifeGamemode.Server.Entities.Logs
[Key]
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
[ForeignKey("Victim")]
public int VictimId { get; set; }
public User Victim { get; set; }
@@ -36,7 +36,7 @@ namespace ReallifeGamemode.Server.Entities.Logs
public float KillerPositionY { get; set; }
public float KillerPositionZ { get; set; }
public float KillerHeading { get; set; }
[StringLength(64)]
public string CauseOfDeath { get; set; }
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]

View File

@@ -34,5 +34,5 @@ namespace ReallifeGamemode.Server.Entities.Saves
public float Rotation { get; set; }
public byte Dimension { get; set; }
public bool Active { get; set; }
}
}
}

View File

@@ -48,7 +48,7 @@ namespace ReallifeGamemode.Server.Entities
string numberplate = $"{this.Id}";
if(this is FactionVehicle fV)
if (this is FactionVehicle fV)
{
numberplate = $"F{fV.FactionId} " + numberplate;
}
@@ -58,7 +58,7 @@ namespace ReallifeGamemode.Server.Entities
numberplate = $"U{uV.UserId} " + numberplate;
}
if(this is ShopVehicle sV)
if (this is ShopVehicle sV)
{
numberplate = "Shop";
VehicleStreaming.SetLockStatus(veh, false);
@@ -66,6 +66,11 @@ namespace ReallifeGamemode.Server.Entities
veh.Position.Add(new Vector3(0, 0, 1.3)), 10.0f, 1f, 1, new Color(255, 255, 255));
}
if (this is GroupVehicle gV)
{
numberplate = $"{gV.GroupId}" + numberplate;
}
veh.NumberPlate = numberplate;
return veh;

View File

@@ -49,7 +49,7 @@ namespace ReallifeGamemode.Server.Entities
[ForeignKey("Ban")]
public int? BanId { get; set; }
public Ban Ban { get; set; }
public int? FactionId { get; set; }
public Faction Faction { get; set; }
@@ -58,6 +58,10 @@ namespace ReallifeGamemode.Server.Entities
public int? FactionRankId { get; set; }
public FactionRank FactionRank { get; set; }
public Group Group { get; set; }
public GroupRank GroupRank { get; set; }
public FactionRank GetFactionRank()
{
using (var dbContext = new DatabaseContext())
@@ -95,7 +99,7 @@ namespace ReallifeGamemode.Server.Entities
banUser = new Ban { UserId = this.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp };
this.Client?.Kick();
mins--;
}
else
@@ -126,7 +130,7 @@ namespace ReallifeGamemode.Server.Entities
public List<UserItem> GetItems()
{
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
return dbContext.UserItems.ToList().FindAll(u => u.UserId == this.Id);
}

View File

@@ -28,12 +28,13 @@ namespace ReallifeGamemode.Server.Entities
public string Bic { get; set; }
[StringLength(32)]
public string Iban { get; set; }
public int Balance {
public int Balance
{
get => _balance;
set
{
_balance = value;
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
ClientService.GetClientByNameOrId(dbContext.Users.First(u => u.Id == UserId).Name).TriggerEvent("updateMoney", value);
}

View File

@@ -24,7 +24,7 @@ namespace ReallifeGamemode.Server.Events
using (var dbContext = new DatabaseContext())
{
if(!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == player.SocialClubName.ToLower()))
if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == player.SocialClubName.ToLower()))
{
string msg2 = "~m~*** " + player.Name + "[" + player.SocialClubName + "] (" + player.Address + ") hat versucht, sich einzuloggen, steht aber nicht auf der Whitelist.";
ChatService.BroadcastAdmin(msg2, AdminLevel.ADMIN);
@@ -44,7 +44,7 @@ namespace ReallifeGamemode.Server.Events
string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID:" + player.Handle.Value + "] (" + player.Address + ")";
ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
}
private bool IsPlayerBanned(Client player)
{
using (var dbContext = new DatabaseContext())
@@ -69,7 +69,7 @@ namespace ReallifeGamemode.Server.Events
var timeStamp = bannedUser.UntilDateTime;
int unixTimestamp = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
if(timeStamp > unixTimestamp)
if (timeStamp > unixTimestamp)
{
player.SendChatMessage("Du bist noch bis zum !{#FF4040}" + dt.AddSeconds(timeStamp).ToLocalTime() + " Uhr ~s~gebannt. [" + bannedUser.Reason + "]");
player.Kick();
@@ -80,7 +80,7 @@ namespace ReallifeGamemode.Server.Events
user.BanId = null;
dbContext.SaveChanges();
return false;
}
}
}
}
return false;

View File

@@ -44,7 +44,7 @@ namespace ReallifeGamemode.Server.Events
//player.TriggerEvent("medicInfo", dutyMedics);
//TODO: Zum Full Release entfernen
NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
int? killerId;
float killerPosX;
@@ -67,7 +67,7 @@ namespace ReallifeGamemode.Server.Events
killerPosY = killer.Position.Y;
killerPosZ = killer.Position.Z;
killerHeading = killer.Heading;
if(player != killer)
if (player != killer)
{
string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + NAPI.Player.GetPlayerCurrentWeapon(killer) + ")";
ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
@@ -91,16 +91,27 @@ namespace ReallifeGamemode.Server.Events
using (var userDeath = new DatabaseContext())
{
var dead = new Entities.Logs.Death { VictimId = player.GetUser().Id, KillerId = killerId, KillerPositionX = killerPosX, KillerPositionY = killerPosY,
KillerPositionZ = killerPosZ, KillerHeading = killerHeading, VictimPositionX = player.Position.X, VictimPositionY = player.Position.Y,
VictimPositionZ = player.Position.Z, VictimHeading = player.Heading, CauseOfDeath = reason.ToString()};
var dead = new Entities.Logs.Death
{
VictimId = player.GetUser().Id,
KillerId = killerId,
KillerPositionX = killerPosX,
KillerPositionY = killerPosY,
KillerPositionZ = killerPosZ,
KillerHeading = killerHeading,
VictimPositionX = player.Position.X,
VictimPositionY = player.Position.Y,
VictimPositionZ = player.Position.Z,
VictimHeading = player.Heading,
CauseOfDeath = reason.ToString()
};
userDeath.DeathLogs.Add(dead);
userDeath.SaveChanges();
}
}
[RemoteEvent("RespawnPlayerAtHospital")]
public void RespawnPlayerAtHospital(Client player)
{
{
player.SetData("isDead", false);
player.RemoveAllWeapons();
NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5));

View File

@@ -39,7 +39,7 @@ namespace ReallifeGamemode.Server.Events
var user = player.GetUser(saveUser);
Vector3 pos = player.Position;
if(!float.IsNaN(pos.X) && !float.IsNaN(pos.Y) && !float.IsNaN(pos.Z))
if (!float.IsNaN(pos.X) && !float.IsNaN(pos.Y) && !float.IsNaN(pos.Z))
{
user.PositionX = pos.X;
user.PositionY = pos.Y;
@@ -47,7 +47,7 @@ namespace ReallifeGamemode.Server.Events
saveUser.SaveChanges();
}
user.Dead = player.HasData("isDead") ? player.GetData("isDead") : false;
user.Dead = player.HasData("isDead") ? player.GetData("isDead") : false;
}
player.SetData("isLoggedIn", false);
}

View File

@@ -23,12 +23,12 @@ namespace ReallifeGamemode.Server.Events
if (vehicle.GetServerVehicle() is FactionVehicle veh)
{
if(veh.FactionId != player.GetUser().FactionId)
if (veh.FactionId != player.GetUser().FactionId)
{
player.StopAnimation();
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
return;
}
}
}
}
}

View File

@@ -15,12 +15,12 @@ namespace ReallifeGamemode.Server.Events
public void OnFactionRanksEdit(Client player, string jsonData)
{
FactionRankHelper helper = JsonConvert.DeserializeObject<FactionRankHelper>(jsonData);
using(var context = new DatabaseContext())
using (var context = new DatabaseContext())
{
Entities.Faction f = context.Factions.FirstOrDefault(x => x.Id == helper.FactionId);
if (f == null)
{
ChatService.Error(player, "Bei der Bearbeitung der Ränge ist ein Fehler aufgetreten: Die Fraktion existiert nicht.");
ChatService.Error(player, "Bei der Bearbeitung der Ränge ist ein Fehler aufgetreten: Die Fraktion existiert nicht");
return;
}
@@ -31,10 +31,10 @@ namespace ReallifeGamemode.Server.Events
List<int> found = new List<int>();
for(int i = 0; i < ranks.Count; i++)
for (int i = 0; i < ranks.Count; i++)
{
Rank newRank = ranks[i];
if(newRank.Id == 0)
if (newRank.Id == 0)
{
context.FactionRanks.Add(new FactionRank
{
@@ -52,9 +52,9 @@ namespace ReallifeGamemode.Server.Events
}
}
for(int i = 0; i < factionRanks.Count; i++)
for (int i = 0; i < factionRanks.Count; i++)
{
if(!found.Contains(factionRanks[i].Id))
if (!found.Contains(factionRanks[i].Id))
{
context.FactionRanks.Remove(factionRanks[i]);
}

View File

@@ -49,6 +49,7 @@ namespace ReallifeGamemode.Server.Events
GroundItem.PickUpGroundItem(player);
}
[RemoteEvent("keyPress:UP_ARROW")]
public void KeyPressUpArrow(Client player)
{
@@ -58,6 +59,7 @@ namespace ReallifeGamemode.Server.Events
ATMManager.ShowAtmUi(player, player.GetData("nearATM"));
}
}
[RemoteEvent("keyPress:LEFT_ARROW")]
public void KeyPressLeftArrow(Client player)
{
@@ -81,99 +83,123 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("showPlayerInteraction", JsonConvert.SerializeObject(nearbyPlayerList));
}
}
[RemoteEvent("keyPress:RIGHT_ARROW")]
public void KeyPressRightArrow(Client player)
{
if (!player.IsLoggedIn()) return;
User user = player.GetUser();
switch (user.FactionId)
{
{
//LSFD
case 2:
player.TriggerEvent("showFactionInteraction", user.FactionId, player.GetData("duty"), user.Faction.Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
break;
}
}
}
[RemoteEvent("keyPress:E")]
[RemoteEvent("keyPress:DOWN_ARROW")]
public void KeyPressDownArrow(Client player)
{
User u = player.GetUser();
if (u == null) return;
var accountData = new
{
regDate = u.RegistrationDate.ToShortDateString(),
adminLevel = u.AdminLevel.GetName(),
faction = u.Faction?.Name ?? "Zivilist",
factionRank = u.GetFactionRank().RankName,
group = u.Group?.Name ?? "Keine",
groupRank = u.GroupRank.GetName()
};
string faction = u.FactionLeader ? u.Faction.Name : null;
string group = u.Group?.Name ?? null;
bool factionInvite = player.HasData("accept_faction_invite");
bool groupInvite = player.HasData("accept_group_invite");
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), faction, group, factionInvite, groupInvite);
}
[RemoteEvent("keyPress:E")]
public void KeyPressE(Client player)
{
if (!player.IsLoggedIn()) return;
var user = player.GetUser();
if (user?.FactionId != null)
{
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
if (nearest == null) return;
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
{
var nameTagColor = new Color(0, 0, 0);
var factionId = user.FactionId;
var nameTagColor = new Color(0, 0, 0);
var factionId = user.FactionId;
if (player.GetData("duty") == false)
if (player.GetData("duty") == false)
{
player.SetData("duty", true);
player.SendNotification("Du bist nun ~g~im Dienst.");
if (player.GetUser().FactionId == 2) //Fire Department
{
player.SetData("duty", true);
player.SendNotification("Du bist nun ~g~im Dienst.");
if (player.GetUser().FactionId == 2) //Fire Department
int medicCount = 0;
foreach (Client c in NAPI.Pools.GetAllPlayers())
{
int medicCount = 0;
foreach(Client c in NAPI.Pools.GetAllPlayers())
if ((c.GetUser()?.Faction.Id ?? 0) == 2)
{
if((c.GetUser()?.Faction.Id ?? 0) == 2)
{
medicCount++;
}
medicCount++;
}
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
}
switch (factionId)
{
//LSPD
case 1:
nameTagColor = new Color(28, 134, 238);
break;
}
player.NametagColor = nameTagColor;
using (var context = new DatabaseContext())
{
List<CharacterCloth> clothes = context.CharacterClothes.Where(u => u.UserId == user.Id && u.Duty == true).ToList();
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
}
switch (factionId)
{
//LSPD
case 1:
nameTagColor = new Color(28, 134, 238);
break;
}
player.NametagColor = nameTagColor;
using (var context = new DatabaseContext())
{
List<CharacterCloth> clothes = context.CharacterClothes.Where(u => u.UserId == user.Id && u.Duty == true).ToList();
foreach(var cloth in clothes)
foreach (var cloth in clothes)
{
if (cloth.SlotType == 0)
{
if(cloth.SlotType == 0)
player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
}
else
{
if (cloth.ClothId != -1)
{
player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
}
else
{
if(cloth.ClothId != -1)
{
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
}
else
{
player.ClearAccessory(cloth.SlotId);
}
player.ClearAccessory(cloth.SlotId);
}
}
}
}
else
{
player.SetData("duty", false);
player.SendNotification("Du bist nun ~r~außer Dienst.");
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
player.NametagColor = new Color(255, 255, 255);
UpdateCharacterCloth.LoadCharacterDefaults(player);
}
}
else
{
player.SetData("duty", false);
player.SendNotification("Du bist nun ~r~außer Dienst.");
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
player.NametagColor = new Color(255, 255, 255);
UpdateCharacterCloth.LoadCharacterDefaults(player);
}
}
}
[RemoteEvent("keyPress:I")]
public void KeyPressI(Client player)
{
if (!player.IsLoggedIn()) return;
InventoryManager.GetUserItems(player);
}
[RemoteEvent("keyPress:J")]
public void KeyPressJ(Client player)
{
@@ -181,7 +207,7 @@ namespace ReallifeGamemode.Server.Events
List<Client> players = NAPI.Pools.GetAllPlayers();
List<ListPlayer> ListPlayers = new List<ListPlayer>();
foreach(Client listPlayer in players)
foreach (Client listPlayer in players)
{
var lPlayer = new ListPlayer
{
@@ -193,7 +219,8 @@ namespace ReallifeGamemode.Server.Events
ListPlayers.Add(lPlayer);
}
player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
}
}
[RemoteEvent("keyPress:K")]
public void KeyPressK(Client player)
{
@@ -213,9 +240,9 @@ namespace ReallifeGamemode.Server.Events
using (var context = new DatabaseContext())
{
List<DutyCloth> clothes = context.DutyClothes.ToList().FindAll(c => c.FactionId == user.FactionId && c.Gender == user.GetCharacter().Gender);
foreach(var cloth in clothes)
foreach (var cloth in clothes)
{
if(cloth.SlotType == 1)
if (cloth.SlotType == 1)
{
if (cloth.ClothId != -1)
{
@@ -245,14 +272,16 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("showDutyClothMenu", hats.ToArray(), tops.ToArray(), legs.ToArray(), shoes.ToArray());
}
}
}
[RemoteEvent("keyPress:L")]
public void KeyPressL(Client player)
{
if (!player.IsLoggedIn()) return;
DoorManager.ChangeDoorState(player);
}
[RemoteEvent("keyPress:N")]
public void KeyPressN(Client player)
{
@@ -266,19 +295,19 @@ namespace ReallifeGamemode.Server.Events
if (player.IsInVehicle && player.VehicleSeat == -1)
{
ServerVehicle veh = player.Vehicle.GetServerVehicle();
if(veh != null)
if (veh != null)
{
if(veh is FactionVehicle fV && fV.FactionId != player.GetUser()?.FactionId && (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? false))
if (veh is FactionVehicle fV && fV.FactionId != player.GetUser()?.FactionId && (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? false))
{
return;
}
else if(veh is ShopVehicle)
else if (veh is ShopVehicle)
{
return;
}
}
player.TriggerEvent("ToggleVehicleMenu");
}
}
}
}
}

View File

@@ -96,6 +96,6 @@ namespace ReallifeGamemode.Server.Events
}
}
}
}
}
}
}
}

View File

@@ -41,7 +41,7 @@ namespace ReallifeGamemode.Server.Events
dbContext.UserBankAccounts.Add(userBankAccount);
dbContext.SaveChanges();
player.TriggerEvent("SERVER:Login_Success");
player.TriggerEvent("SERVER:Login_Success");
player.SetData("isLoggedIn", true);
player.SetData("isDead", false);

View File

@@ -22,7 +22,7 @@ namespace ReallifeGamemode.Server.Events
{
var users = NAPI.Pools.GetAllPlayers();
foreach(Client user in users)
foreach (Client user in users)
{
using (var saveUsers = new DatabaseContext())
{

View File

@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.Events
[ServerEvent(Event.Update)]
public void UpdateEvent()
{
}
}
}

View File

@@ -115,7 +115,7 @@ namespace ReallifeGamemode.Server.Events
}
CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3);
CharacterCloth undershirt = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 8);
torso.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Torso;
undershirt.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Undershirt;
}
@@ -139,7 +139,7 @@ namespace ReallifeGamemode.Server.Events
foreach (var cloth in charClothes)
{
if(cloth.SlotType == 1)
if (cloth.SlotType == 1)
{
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
}

View File

@@ -25,7 +25,7 @@ namespace ReallifeGamemode.Server.Events
player.SendNotification("~r~Der Motor kann nur im Stand betätigt werden.", true);
return;
}
bool state = VehicleStreaming.GetEngineState(v);
ServerVehicle sV = v.GetServerVehicle();
if (sV != null)
@@ -74,9 +74,9 @@ namespace ReallifeGamemode.Server.Events
return;
}
}
else if(sV is UserVehicle uV)
else if (sV is UserVehicle uV)
{
if(uV.UserId != u.Id && !u.IsAdmin(AdminLevel.ADMIN3))
if (uV.UserId != u.Id && !u.IsAdmin(AdminLevel.ADMIN3))
{
return;
}

View File

@@ -24,26 +24,15 @@ namespace ReallifeGamemode.Server.Extensions
/// <returns></returns>
public static User GetUser(this Client client, DatabaseContext context = null)
{
context = context ?? new DatabaseContext();
if (!client.IsLoggedIn()) return null;
if(context == null)
{
using (context = new DatabaseContext())
{
return context
.Users
.Include(u => u.Faction)
.Include(u => u.FactionRank)
.FirstOrDefault(u => u.Name == client.Name);
}
}
else
{
return context
.Users
.Include(u => u.Faction)
.Include(u => u.FactionRank)
.FirstOrDefault(u => u.Name == client.Name);
}
return context
.Users
.Include(u => u.Faction)
.Include(u => u.FactionRank)
.Include(u => u.Group)
.Where(u => u.Name == client.Name)
.FirstOrDefault();
}
public static Character GetCharacter(this User user, DatabaseContext context = null)

View File

@@ -6,7 +6,7 @@ using System.Text;
namespace ReallifeGamemode.Server.Extensions
{
public static class AdminLevelExtension
public static class EnumExtensions
{
/// <summary>
/// Gibt den richtigen Namen eines Admin Levels zurück
@@ -15,7 +15,7 @@ namespace ReallifeGamemode.Server.Extensions
/// <returns></returns>
public static string GetName(this AdminLevel level)
{
switch(level)
switch (level)
{
case SUPPORTER:
return "Supporter";
@@ -31,5 +31,20 @@ namespace ReallifeGamemode.Server.Extensions
return "Spieler";
}
}
public static string GetName(this GroupRank rank)
{
switch(rank)
{
case GroupRank.OWNER:
return "Besitzer";
case GroupRank.MANAGER:
return "Manager";
case GroupRank.MEMBER:
return "Mitglied";
default:
return "Keiner";
}
}
}
}

View File

@@ -28,7 +28,7 @@ namespace ReallifeGamemode.Server.Inventory
public static void PickUpGroundItem(Client player)
{
GroundItem nearest = GroundItems.FirstOrDefault(d => d.Position.DistanceTo(player.Position) <= 1.2);
GroundItem nearest = GroundItems.FirstOrDefault(d => d.Position.DistanceTo(player.Position) <= 1.2);
if (nearest != null)
{
var invWeight = InventoryManager.GetUserInventoryWeight(player);
@@ -40,9 +40,9 @@ namespace ReallifeGamemode.Server.Inventory
var user = player.GetUser();
if (nearestItem.Gewicht * nearest.Amount + invWeight > 40000)
{
for(var i = 1; i <= nearest.Amount; i++)
{
if(invWeight + (i * nearestItem.Gewicht) > 40000)
for (var i = 1; i <= nearest.Amount; i++)
{
if (invWeight + (i * nearestItem.Gewicht) > 40000)
{
break;
}
@@ -51,13 +51,13 @@ namespace ReallifeGamemode.Server.Inventory
itemsToAdd = i;
}
}
if(itemsToAdd < 1)
if (itemsToAdd < 1)
{
player.SendNotification("~r~Du hast keinen Platz im Inventar!", false);
}
else
{
if(existingItem != null)
if (existingItem != null)
{
using (var context = new DatabaseContext())
{
@@ -69,7 +69,7 @@ namespace ReallifeGamemode.Server.Inventory
else
{
UserItem newItem = new UserItem { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount };
InventoryManager.AddItemToInventory(player, newItem);
InventoryManager.AddItemToInventory(player, newItem);
}
nearest.Amount -= itemsToAdd;
nearestTextLabel.Text = nearestItem.Name + " ~s~(~y~" + nearest.Amount + "~s~)";
@@ -84,17 +84,17 @@ namespace ReallifeGamemode.Server.Inventory
{
UserItem existingUserItem = context.UserItems.FirstOrDefault(i => i.Id == existingItem.Id && i.UserId == user.Id);
existingUserItem.Amount += nearest.Amount;
context.SaveChanges();
context.SaveChanges();
}
}
else
{
UserItem item = new UserItem() { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount };
InventoryManager.AddItemToInventory(player, item);
InventoryManager.AddItemToInventory(player, item);
}
RemoveGroundItem(nearest, nearestObject, nearestTextLabel);
player.SendNotification("Du hast ~g~" + nearest.Amount + " ~y~" + nearestItem.Name + " ~s~aufgehoben.");
}
}
}
}
@@ -103,8 +103,8 @@ namespace ReallifeGamemode.Server.Inventory
GroundItems.Remove(grndItem);
NAPI.Entity.DeleteEntity(grndObject);
NAPI.Entity.DeleteEntity(grndTextLabel);
GroundObjects.Remove(grndObject);
GroundTextLabels.Remove(grndTextLabel);
GroundObjects.Remove(grndObject);
GroundTextLabels.Remove(grndTextLabel);
}
}
}

View File

@@ -12,7 +12,7 @@ using System.Text;
namespace ReallifeGamemode.Server.Inventory.Items
{
public class Cheeseburger : FoodItem
{
{
public override int Id => 2;
public override string Name => "Cheeseburger";
public override string Description => "Wie der Hamburger, nur mit Käse.";

View File

@@ -24,7 +24,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
Client player = uItem.GetUser().Client;
int amountToAdd = HpAmount;
if(player.Health + amountToAdd > 100)
if (player.Health + amountToAdd > 100)
{
amountToAdd = 100 - player.Health;
}

View File

@@ -10,7 +10,7 @@ using System.Text;
*/
namespace ReallifeGamemode.Server.Inventory.Items
{
{
public class Holz : IDroppableItem
{
public int Id => 4;

View File

@@ -29,7 +29,7 @@ namespace ReallifeGamemode.Server
NAPI.Server.SetAutoSpawnOnConnect(false);
NAPI.Server.SetAutoRespawnAfterDeath(false);
NAPI.Data.SetWorldData("playerCreatorDimension", 0);
InventoryManager.LoadItems();
@@ -46,6 +46,7 @@ namespace ReallifeGamemode.Server
InteriorManager.LoadInteriors();
DoorManager.LoadDoors();
ATMManager.InitATMs();
CityHallManager.LoadCityHall();
TempBlip tempBlip = new TempBlip()
@@ -60,5 +61,5 @@ namespace ReallifeGamemode.Server
NAPI.Data.SetWorldData("blipTemplate", tempBlip);
}
}
}
}

View File

@@ -28,7 +28,7 @@ namespace ReallifeGamemode.Server.Managers
{
if (currentATM.Sprite == 500)
{
if(dbContext.ATMs.FirstOrDefault(a => a.Id == currentATM.Id) == null)
if (dbContext.ATMs.FirstOrDefault(a => a.Id == currentATM.Id) == null)
{
var dataSet = new ATM
{
@@ -46,7 +46,7 @@ namespace ReallifeGamemode.Server.Managers
}
}
}
if(addedATMs > 0)
if (addedATMs > 0)
{
NAPI.Util.ConsoleOutput(addedATMs + " Geldautomaten hinzugefügt");
}
@@ -54,7 +54,7 @@ namespace ReallifeGamemode.Server.Managers
{
NAPI.Util.ConsoleOutput("Keine Geldautomaten hinzugefügt");
}
dbContext.SaveChanges();
LoadATMs();
}
@@ -83,7 +83,7 @@ namespace ReallifeGamemode.Server.Managers
}
public static void ShowAtmUi(Client player, int atmId)
{
player.TriggerEvent("SERVER:ShowAtmUi", atmId);
player.TriggerEvent("SERVER:ShowAtmUi", atmId);
}
[RemoteEvent("CLIENT:ATM_MANAGER:ATM_ACTION")]
@@ -150,6 +150,6 @@ namespace ReallifeGamemode.Server.Managers
}
dbContext.SaveChanges();
}
}
}
}
}

View File

@@ -1,4 +1,5 @@
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Business;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
@@ -51,7 +52,7 @@ namespace ReallifeGamemode.Server.Managers
public void BusinessDepositMoney(Client player, int amount)
{
User user = player.GetUser();
if(user == null)
if (user == null)
{
return;
}
@@ -70,7 +71,8 @@ namespace ReallifeGamemode.Server.Managers
player.SendNotification("~r~Du hast nicht genug Geld");
return;
}
else */if(result == TransactionResult.SUCCESS)
else */
if (result == TransactionResult.SUCCESS)
{
player.TriggerEvent("business_updateMoney", playerBusiness.GetBankAccount().Balance.ToMoneyString());
player.SendNotification("~g~Du hast erfolgreich ~s~" + amount.ToMoneyString() + " ~g~ überwiesen");
@@ -114,13 +116,22 @@ namespace ReallifeGamemode.Server.Managers
{
ServerVehicle sVeh = veh.GetServerVehicle();
if (sVeh == null) return;
if(!(sVeh is ShopVehicle)) return;
if (!(sVeh is ShopVehicle)) return;
ShopVehicle shopVehicle = (ShopVehicle)sVeh;
player.TriggerEvent("ShopVehicle_OpenMenu", GetBusiness(shopVehicle.BusinessId).Name, shopVehicle.Price);
List<string> availableTargets = new List<string>()
{
"Spieler"
};
if (player.GetUser().FactionLeader && !player.GetUser().Faction.StateOwned) availableTargets.Add("Fraktion");
if (player.GetUser().GroupRank == GroupRank.OWNER) availableTargets.Add("Gruppe");
player.TriggerEvent("ShopVehicle_OpenMenu", GetBusiness(shopVehicle.BusinessId).Name, shopVehicle.Price, availableTargets.ToArray());
}
[RemoteEvent("VehShop_BuyVehicle")]
public void CarDealerBusiness_BuyVehicle(Client player)
public void CarDealerBusiness_BuyVehicle(Client player, string target)
{
ServerVehicle sVeh = player.Vehicle?.GetServerVehicle();
if (sVeh == null) return;
@@ -129,7 +140,7 @@ namespace ReallifeGamemode.Server.Managers
int price = shopVehicle.Price;
CarDealerBusinessBase business = GetBusiness(shopVehicle.BusinessId) as CarDealerBusinessBase;
TransactionResult result = BankManager.TransferMoney(player.GetUser(), business, price, "Auto gekauft");
if(result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
if (result == TransactionResult.SENDER_NOT_ENOUGH_MONEY)
{
player.SendNotification("~r~Du hast nicht genug Geld: " + price.ToMoneyString());
return;
@@ -139,23 +150,60 @@ namespace ReallifeGamemode.Server.Managers
player.TriggerEvent("SERVER:Util_setWaypoint", spawnPos.X, spawnPos.Y);
UserVehicle newVeh = new UserVehicle
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
UserId = player.GetUser().Id,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
ServerVehicle newVeh = null;
using(var dbContext = new DatabaseContext())
if(target == "Spieler")
{
dbContext.UserVehicles.Add(newVeh);
newVeh = new UserVehicle
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
UserId = player.GetUser().Id,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
}
else if(target == "Fraktion")
{
newVeh = new FactionVehicle
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
FactionId = player.GetUser().FactionId,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
}
else if(target == "Gruppe")
{
newVeh = new GroupVehicle
{
Heading = business.CarSpawnHeading,
PositionX = spawnPos.X,
PositionY = spawnPos.Y,
PositionZ = spawnPos.Z,
Locked = false,
GroupId = player.GetUser().Group.Id,
Model = shopVehicle.Model,
PrimaryColor = 111,
SecondaryColor = 111,
Active = true,
};
}
using (var dbContext = new DatabaseContext())
{
dbContext.ServerVehicles.Add(newVeh);
dbContext.SaveChanges();
}

View File

@@ -302,7 +302,7 @@ namespace ReallifeGamemode.Server.Managers
player.SetHeadOverlay(11, blemishes);
player.SetHeadOverlay(12, blemishes);
//Gesicht (Vererbung durch Mutter / Vater)
HeadBlend headBlend = new HeadBlend()
{
@@ -324,7 +324,7 @@ namespace ReallifeGamemode.Server.Managers
//Augenfarbe
NAPI.Player.SetPlayerEyeColor(player, character.EyeColor);
}
}
}

View File

@@ -0,0 +1,67 @@
using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Managers
{
class CityHallManager : Script
{
private static readonly Vector3 _cityHallPosition = new Vector3(273.22, -278.14, 53.9);
public static void LoadCityHall()
{
NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, _cityHallPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.0f, new Color(255, 255, 255));
NAPI.TextLabel.CreateTextLabel("~y~Stadthalle~s~\nDrücke ~o~E~s~, um das Menü zu öffnen", _cityHallPosition, 5.0f, 1f, 0, new Color(255, 255, 255));
var colShape = NAPI.ColShape.CreateSphereColShape(_cityHallPosition, 1.0f);
colShape.OnEntityEnterColShape += (s, c) =>
{
c.TriggerEvent("SERVER:CityHall_ShowHelpText");
};
colShape.OnEntityExitColShape += (s, c) =>
{
c.TriggerEvent("SERVER:CityHall_ClearHelpText");
};
}
[RemoteEvent("CLIENT:CityHall_CreateGroup")]
public void CreateGroup(Client player, string name)
{
using (var dbContext = new DatabaseContext())
{
User u = player.GetUser(dbContext);
if(u.Group != null)
{
ChatService.Error(player, "Du bist schon in einer Gruppe");
return;
}
if(dbContext.Groups.Any(g => g.Name.ToLower() == name.ToLower()))
{
ChatService.Error(player, "Dieser Name ist schon vergeben");
return;
}
Group group = new Group
{
Name = name
};
dbContext.Groups.Add(group);
u.Group = group;
u.GroupRank = GroupRank.OWNER;
dbContext.SaveChanges();
ChatService.BroadcastGroup($"Die Gruppe \"{name}\" wurde erfolgreich erstellt.", group);
}
}
}
}

View File

@@ -21,7 +21,7 @@ namespace ReallifeGamemode.Server.Managers
{
using (var dbContext = new DatabaseContext())
{
foreach(Door door in dbContext.Doors)
foreach (Door door in dbContext.Doors)
{
_doorColShapes[door.Id] = NAPI.ColShape.CreateSphereColShape(door.Position, 30f);
}
@@ -30,7 +30,7 @@ namespace ReallifeGamemode.Server.Managers
public static void ReloadDoors()
{
foreach(var doorPair in _doorColShapes)
foreach (var doorPair in _doorColShapes)
{
doorPair.Value.Entity<ColShape>().Delete();
}
@@ -44,12 +44,12 @@ namespace ReallifeGamemode.Server.Managers
using (var dbContext = new DatabaseContext())
{
IQueryable<Door> NearDoors = dbContext.Doors.Where(d => d.Position.DistanceTo(player.Position) <= d.Radius);
IQueryable<Door> NearDoors = dbContext.Doors.Where(d => d.Position.DistanceTo(player.Position) <= d.Radius);
foreach (Door d in NearDoors)
{
if(!user.IsAdmin(AdminLevel.ADMIN) && (d.FactionId != user.FactionId || d.FactionId == null))
if (!user.IsAdmin(AdminLevel.ADMIN) && (d.FactionId != user.FactionId || d.FactionId == null))
{
string lockState = "~r~Du hast kein Recht diese T\u00fcr " + (d.Locked == true ? "auf" : "ab") + "zuschlie\u00dfen!";
string lockState = "~r~Du hast kein Recht diese T\u00fcr " + (d.Locked == true ? "auf" : "ab") + "zuschlie\u00dfen!";
player.SendNotification(lockState, true);
continue;
}
@@ -57,7 +57,7 @@ namespace ReallifeGamemode.Server.Managers
d.Locked = !d.Locked;
string notStr = d.Name + " " + (d.Locked == false ? "~g~auf" : "~r~ab") + "geschlossen";
player.SendNotification(notStr, true);
NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, (d.Locked ? 1 : 0), 0.0f, 0.0f, 0.0f));
@@ -69,11 +69,11 @@ namespace ReallifeGamemode.Server.Managers
[ServerEvent(Event.PlayerEnterColshape)]
public void DoorManagerPlayerEnterColShapeEvent(ColShape colShape, Client player)
{
if(_doorColShapes.ContainsValue(colShape.Handle))
if (_doorColShapes.ContainsValue(colShape.Handle))
{
int doorId = _doorColShapes.Where(d => d.Value.Value == colShape.Handle.Value).FirstOrDefault().Key;
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
Door door = dbContext.Doors.Where(d => d.Id == doorId).First();
player.TriggerEvent("changeDoorState", door.Model, door.X, door.Y, door.Z, (door.Locked ? 1 : 0), 0.0f, 0.0f, 0.0f);

View File

@@ -1,10 +1,13 @@
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Linq;
@@ -21,6 +24,108 @@ namespace ReallifeGamemode.Server.Managers
#region Umgebungsinteraktionen PFEILTASTE-HOCH
#endregion
#region Eigeninteraktionen PFEILTASTE-RUNTER
[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
public void InteractionMenuAcceptInvite(Client player, string type)
{
if (type != "Fraktion" || type != "Gruppe") return;
if (type == "Fraktion") // Fraktions Invite annehmen
{
if (!player.HasData("accept_faction_invite"))
{
ChatService.Error(player, "Du hast keine Einladung in eine Fraktion erhalten");
return;
}
Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_faction_invite"));
player.ResetData("accept_faction_invite");
if (leader == null)
{
ChatService.Error(player, "Die Einladung ist abgelaufen");
return;
}
using (var dbContext = new DatabaseContext())
{
User u = leader.GetUser(dbContext);
User own = player.GetUser(dbContext);
own.FactionId = u.FactionId;
own.FactionLeader = false;
own.FactionRankId = dbContext
.FactionRanks
.OrderBy(x => x.Order)
.Where(r => r.FactionId == own.FactionId)
.FirstOrDefault()?.Id ?? null;
leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
dbContext.SaveChanges();
}
}
else if (type == "Gruppe") // Gruppen Einladung annehmen
{
if (!player.HasData("accept_group_invite"))
{
ChatService.Error(player, "Du hast keine Einladung in eine Gruppe erhalten");
return;
}
Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_group_invite"));
player.ResetData("accept_group_invite");
if (leader == null)
{
ChatService.Error(player, "Die Einladung ist abgelaufen");
return;
}
using (var dbContext = new DatabaseContext())
{
User u = leader.GetUser(dbContext);
User own = player.GetUser(dbContext);
own.Group = u.Group;
own.GroupRank = GroupRank.MEMBER;
leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
dbContext.SaveChanges();
}
}
}
[RemoteEvent("CLIENT:InteractionMenu_InviteFaction")]
public void InteractionMenuInviteFaction(Client player, string nameOrId)
{
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByNameOrId(nameOrId);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
if (target.GetUser()?.FactionId != null)
{
ChatService.Error(player, "Dieser Spieler ist schon in einer Fraktion");
return;
}
target.SetData("accept_faction_invite", player.Handle);
player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + player.GetUser().Faction.Name + "\" erhalten.");
target.SendChatMessage("!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
}
#endregion
#region Spielerinteraktionen PFEILTASTE-LINKS
[RemoteEvent("openTradeInventory")]

View File

@@ -17,7 +17,7 @@ namespace ReallifeGamemode.Server.Managers
public static Interior GetInteriorByName(string name, DatabaseContext dbContext = null)
{
if(dbContext == null)
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{
@@ -61,7 +61,7 @@ namespace ReallifeGamemode.Server.Managers
if (interior.EnterPosition != null)
{
_interiorEnterTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Eingang", interior.EnterPosition, 10f, 1f, 0, new Color(255, 255, 255));
_interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 2.0f, new Color(255, 255, 255, 100));
_interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
_interiorEnterColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.EnterPosition, 1.5f);
}
@@ -69,7 +69,7 @@ namespace ReallifeGamemode.Server.Managers
{
_interiorExitTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Ausgang", interior.ExitPosition, 10f, 1f, 0, new Color(255, 255, 255));
_interiorExitMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.ExitPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
_interiorExitColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.ExitPosition, 1.3f);
_interiorExitColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.ExitPosition, 1.5f);
}
}
@@ -114,12 +114,12 @@ namespace ReallifeGamemode.Server.Managers
{
int enterId = GetInteriorIdFromEnterColShape(colShape);
int exitId = GetInteriorIdFromExitColShape(colShape);
if(enterId != 0)
if (enterId != 0)
{
Interior interior = GetInteriorById(enterId);
player.TriggerEvent("InteriorManager_ShowHelpText", interior.Name, interior.Id, 0);
}
else if(exitId != 0)
else if (exitId != 0)
{
Interior interior = GetInteriorById(exitId);
player.TriggerEvent("InteriorManager_ShowHelpText", interior.Name, interior.Id, 1);
@@ -129,7 +129,7 @@ namespace ReallifeGamemode.Server.Managers
[ServerEvent(Event.PlayerExitColshape)]
public void InteriorManagerPlayerExitColshapeEvent(ColShape colShape, Client player)
{
if(GetInteriorIdFromEnterColShape(colShape) != 0 || GetInteriorIdFromExitColShape(colShape) != 0)
if (GetInteriorIdFromEnterColShape(colShape) != 0 || GetInteriorIdFromExitColShape(colShape) != 0)
{
player.TriggerEvent("InteriorManager_ClearHelpText");
}

View File

@@ -218,7 +218,7 @@ namespace ReallifeGamemode.Server.Managers
int newSlot = slotArr.Min();
item.Slot = newSlot;
context.UserItems.Add(item);
context.UserItems.Add(item);
IItem iItem = GetItemById(item.ItemId);
@@ -303,14 +303,14 @@ namespace ReallifeGamemode.Server.Managers
{
Vector3 dropPosition = ClientExtension.GetPositionFromPlayer(player, 0.6f, 0);
dropPosition.Z -= 0.8f;
//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
Random r = new Random();
GTANetworkAPI.Object grndObject = NAPI.Object.CreateObject(3777723516, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 0);
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition};
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", dropPosition, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
fItem.Amount -= amount;
player.TriggerEvent("removeItem", itemId, amount);
player.TriggerEvent("removeItem", itemId, amount);
}
break;
}

View File

@@ -21,14 +21,14 @@ namespace ReallifeGamemode.Server.Managers
{
foreach (SavedBlip b in loadData.Blips)
{
if(b.Active == true)
{
NAPI.Blip.CreateBlip((uint) b.Sprite, new Vector3(b.PositionX, b.PositionY, b.PositionZ), b.Scale,
b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short) b.Rotation, b.Dimension);
if (b.Active == true)
{
NAPI.Blip.CreateBlip((uint)b.Sprite, new Vector3(b.PositionX, b.PositionY, b.PositionZ), b.Scale,
b.Color, b.Name, b.Alpha, b.DrawDistance, b.ShortRange, (short)b.Rotation, b.Dimension);
}
}
foreach(ServerVehicle veh in loadData.ServerVehicles)
foreach (ServerVehicle veh in loadData.ServerVehicles)
{
if (!veh.Active) continue;

View File

@@ -24,11 +24,11 @@ namespace ReallifeGamemode.Server.Managers
foreach (DutyPoint d in DutyPoints)
{
NAPI.Marker.CreateMarker(1, new Vector3(d.Position.X, d.Position.Y, d.Position.Z - 2), new Vector3(d.Position.X, d.Position.Y, d.Position.Z + 1),
new Vector3(0,0,0), 3, new Color(255, 255, 255, 50), false, 0);
NAPI.Marker.CreateMarker(1, new Vector3(d.Position.X, d.Position.Y, d.Position.Z - 2), new Vector3(d.Position.X, d.Position.Y, d.Position.Z + 1),
new Vector3(0, 0, 0), 3, new Color(255, 255, 255, 50), false, 0);
NAPI.TextLabel.CreateTextLabel("Stempeluhr - Dr\u00fccke ~y~E\n~s~Dienstkleidung - Dr\u00fccke ~y~K", d.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
}
}
}
public class DutyPoint

View File

@@ -28,7 +28,7 @@ namespace ReallifeGamemode.Server.Managers
float rotation = float.Parse(blipRotation);
byte dimension = Convert.ToByte(blipDimension);
NAPI.Blip.CreateBlip(uint.Parse(blipSprite), new Vector3(x,y,z), scale, color, name, alpha, drawDistance, shortRange, short.Parse(blipRotation), dimension);
NAPI.Blip.CreateBlip(uint.Parse(blipSprite), new Vector3(x, y, z), scale, color, name, alpha, drawDistance, shortRange, short.Parse(blipRotation), dimension);
using (var saveData = new DatabaseContext())
{
@@ -170,7 +170,7 @@ namespace ReallifeGamemode.Server.Managers
}
saveAll.SaveChanges();
}
}
}
}
}

View File

@@ -12,7 +12,7 @@ namespace ReallifeGamemode.Server.Managers
public static void StartTimeManager()
{
if(realTimeTimer == null)
if (realTimeTimer == null)
{
realTimeTimer = new Timer(1000);
realTimeTimer.Elapsed += SetTime;

View File

@@ -31,10 +31,10 @@ namespace ReallifeGamemode.Server.Managers
colShape.OnEntityEnterColShape += (cs, c) =>
{
if(c.IsInVehicle)
if (c.IsInVehicle)
{
Vehicle v = c.Vehicle;
if(v.GetServerVehicle() is FactionVehicle fV && fV.GetFaction().StateOwned)
if (v.GetServerVehicle() is FactionVehicle fV && fV.GetFaction().StateOwned)
{
return;
}
@@ -60,13 +60,13 @@ namespace ReallifeGamemode.Server.Managers
using (var dbContext = new DatabaseContext())
{
foreach(VehicleMod vMod in dbContext.VehicleMods.ToList().FindAll(vM => vM.ServerVehicleId == sVeh.Id))
foreach (VehicleMod vMod in dbContext.VehicleMods.ToList().FindAll(vM => vM.ServerVehicleId == sVeh.Id))
{
if(vMod.Slot == 18)
if (vMod.Slot == 18)
{
veh.SetSharedData("mod" + vMod.Slot, true);
}
else if(vMod.Slot == 22)
else if (vMod.Slot == 22)
{
int color = vMod.ModId - 2;
if (vMod.ModId == 0) color = -1;
@@ -99,9 +99,9 @@ namespace ReallifeGamemode.Server.Managers
Vehicle pV = player.Vehicle;
if (index == 0) index--;
if(slot != 18)
if (slot != 18)
{
if(slot == 22)
if (slot == 22)
{
int color = index - 2;
if (index == 0) color = -1;
@@ -126,7 +126,7 @@ namespace ReallifeGamemode.Server.Managers
using (var dbContext = new DatabaseContext())
{
VehicleMod vMod = dbContext.VehicleMods.FirstOrDefault(m => m.ServerVehicleId == sV.Id && m.Slot == slot);
if(vMod == null && index != -1)
if (vMod == null && index != -1)
{
vMod = new VehicleMod
{
@@ -136,7 +136,7 @@ namespace ReallifeGamemode.Server.Managers
};
dbContext.VehicleMods.Add(vMod);
}
else if(vMod != null && index == -1)
else if (vMod != null && index == -1)
{
dbContext.VehicleMods.Remove(vMod);
}

View File

@@ -117,7 +117,7 @@ namespace ReallifeGamemode.Server.Managers
public static void AddVehicle(ServerVehicle serverVehicle, Vehicle vehicle)
{
if(_serverVehicles.ContainsKey(serverVehicle.Id))
if (_serverVehicles.ContainsKey(serverVehicle.Id))
{
return;
}
@@ -152,7 +152,7 @@ namespace ReallifeGamemode.Server.Managers
public static Vehicle GetVehicleFromServerVehicle(ServerVehicle serverVehicle)
{
if(!_serverVehicles.ContainsKey(serverVehicle.Id))
if (!_serverVehicles.ContainsKey(serverVehicle.Id))
{
return null;
}
@@ -162,7 +162,7 @@ namespace ReallifeGamemode.Server.Managers
public static ServerVehicle GetServerVehicleFromVehicle(Vehicle veh, DatabaseContext dbContext = null)
{
if(dbContext == null)
if (dbContext == null)
{
using (dbContext = new DatabaseContext())
{
@@ -191,12 +191,12 @@ namespace ReallifeGamemode.Server.Managers
public static bool IsValidHash(uint hash)
{
foreach(VehicleHash vh in Enum.GetValues(typeof(VehicleHash)))
foreach (VehicleHash vh in Enum.GetValues(typeof(VehicleHash)))
{
if ((uint)vh == hash) return true;
}
foreach(string mod in _enabledMods)
foreach (string mod in _enabledMods)
{
if (NAPI.Util.GetHashKey(mod) == hash) return true;
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,128 @@
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
namespace ReallifeGamemode.Migrations
{
public partial class Groups : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AddColumn<int>(
name: "GroupId",
table: "Users",
nullable: true);
migrationBuilder.AddColumn<int>(
name: "GroupRank",
table: "Users",
nullable: false,
defaultValue: 0);
migrationBuilder.AddColumn<int>(
name: "GroupId",
table: "ServerVehicles",
nullable: true);
migrationBuilder.CreateTable(
name: "Groups",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
Name = table.Column<string>(nullable: true)
},
constraints: table =>
{
table.PrimaryKey("PK_Groups", x => x.Id);
});
migrationBuilder.CreateTable(
name: "GroupBankAccounts",
columns: table => new
{
Id = table.Column<int>(nullable: false)
.Annotation("MySql:ValueGenerationStrategy", MySqlValueGenerationStrategy.IdentityColumn),
GroupId = table.Column<int>(nullable: true),
Balance = table.Column<int>(nullable: false)
},
constraints: table =>
{
table.PrimaryKey("PK_GroupBankAccounts", x => x.Id);
table.ForeignKey(
name: "FK_GroupBankAccounts_Groups_GroupId",
column: x => x.GroupId,
principalTable: "Groups",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
});
migrationBuilder.CreateIndex(
name: "IX_Users_GroupId",
table: "Users",
column: "GroupId");
migrationBuilder.CreateIndex(
name: "IX_ServerVehicles_GroupId",
table: "ServerVehicles",
column: "GroupId");
migrationBuilder.CreateIndex(
name: "IX_GroupBankAccounts_GroupId",
table: "GroupBankAccounts",
column: "GroupId");
migrationBuilder.AddForeignKey(
name: "FK_ServerVehicles_Groups_GroupId",
table: "ServerVehicles",
column: "GroupId",
principalTable: "Groups",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
migrationBuilder.AddForeignKey(
name: "FK_Users_Groups_GroupId",
table: "Users",
column: "GroupId",
principalTable: "Groups",
principalColumn: "Id",
onDelete: ReferentialAction.Restrict);
}
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(
name: "FK_ServerVehicles_Groups_GroupId",
table: "ServerVehicles");
migrationBuilder.DropForeignKey(
name: "FK_Users_Groups_GroupId",
table: "Users");
migrationBuilder.DropTable(
name: "GroupBankAccounts");
migrationBuilder.DropTable(
name: "Groups");
migrationBuilder.DropIndex(
name: "IX_Users_GroupId",
table: "Users");
migrationBuilder.DropIndex(
name: "IX_ServerVehicles_GroupId",
table: "ServerVehicles");
migrationBuilder.DropColumn(
name: "GroupId",
table: "Users");
migrationBuilder.DropColumn(
name: "GroupRank",
table: "Users");
migrationBuilder.DropColumn(
name: "GroupId",
table: "ServerVehicles");
}
}
}

View File

@@ -374,6 +374,34 @@ namespace ReallifeGamemode.Migrations
b.ToTable("GotoPoints");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Group", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<string>("Name");
b.HasKey("Id");
b.ToTable("Groups");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.GroupBankAccount", b =>
{
b.Property<int>("Id")
.ValueGeneratedOnAdd();
b.Property<int>("Balance");
b.Property<int?>("GroupId");
b.HasKey("Id");
b.HasIndex("GroupId");
b.ToTable("GroupBankAccounts");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Interior", b =>
{
b.Property<int>("Id")
@@ -744,6 +772,10 @@ namespace ReallifeGamemode.Migrations
b.Property<int?>("FactionRankId");
b.Property<int?>("GroupId");
b.Property<int>("GroupRank");
b.Property<int>("Handmoney");
b.Property<int>("LogUserId");
@@ -779,6 +811,8 @@ namespace ReallifeGamemode.Migrations
b.HasIndex("FactionRankId");
b.HasIndex("GroupId");
b.ToTable("Users");
});
@@ -870,6 +904,17 @@ namespace ReallifeGamemode.Migrations
b.HasDiscriminator().HasValue("FactionVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.GroupVehicle", b =>
{
b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
b.Property<int?>("GroupId");
b.HasIndex("GroupId");
b.HasDiscriminator().HasValue("GroupVehicle");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Saves.SavedVehicle", b =>
{
b.HasBaseType("ReallifeGamemode.Server.Entities.ServerVehicle");
@@ -960,6 +1005,13 @@ namespace ReallifeGamemode.Migrations
.OnDelete(DeleteBehavior.Cascade);
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.GroupBankAccount", b =>
{
b.HasOne("ReallifeGamemode.Server.Entities.Group", "Group")
.WithMany()
.HasForeignKey("GroupId");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.Logs.Death", b =>
{
b.HasOne("ReallifeGamemode.Server.Entities.User", "Killer")
@@ -996,6 +1048,10 @@ namespace ReallifeGamemode.Migrations
b.HasOne("ReallifeGamemode.Server.Entities.FactionRank", "FactionRank")
.WithMany()
.HasForeignKey("FactionRankId");
b.HasOne("ReallifeGamemode.Server.Entities.Group", "Group")
.WithMany()
.HasForeignKey("GroupId");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserBankAccount", b =>
@@ -1029,6 +1085,13 @@ namespace ReallifeGamemode.Migrations
.HasForeignKey("FactionId");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.GroupVehicle", b =>
{
b.HasOne("ReallifeGamemode.Server.Entities.Group", "Group")
.WithMany()
.HasForeignKey("GroupId");
});
modelBuilder.Entity("ReallifeGamemode.Server.Entities.UserVehicle", b =>
{
b.HasOne("ReallifeGamemode.Server.Entities.User", "User")

View File

@@ -45,8 +45,8 @@ namespace ReallifeGamemode.Server.Models
public DbSet<Entities.User> Users { get; set; }
public DbSet<Entities.UserVehicle> UserVehicles { get; set; }
public DbSet<Entities.UserBankAccount> UserBankAccounts { get; set; }
//Inventar
public DbSet<Entities.UserItem> UserItems { get; set; }
@@ -94,5 +94,10 @@ namespace ReallifeGamemode.Server.Models
// Tuning Garages
public DbSet<Entities.TuningGarage> TuningGarages { get; set; }
}
// Gruppen
public DbSet<Entities.Group> Groups { get; set; }
public DbSet<Entities.GroupBankAccount> GroupBankAccounts { get; set; }
public DbSet<Entities.GroupVehicle> GroupVehicles { get; set; }
}
}

View File

@@ -16,17 +16,17 @@ namespace ReallifeGamemode.Server.Services
{
public static void NotAuthorized(Client player)
{
ChatService.Error(player, "Du kannst diesen Befehl nicht ausführen.");
ChatService.Error(player, "Du kannst diesen Befehl nicht ausführen");
}
public static void PlayerNotFound(Client player)
{
ChatService.Error(player, "Der Spieler wurde nicht gefunden.");
ChatService.Error(player, "Der Spieler wurde nicht gefunden");
}
public static void Error(Client player, string message)
{
player.SendChatMessage($"~r~[FEHLER]~s~ {message}.");
player.SendChatMessage($"~r~[FEHLER]~s~ {message}~s~.");
}
/// <summary>
@@ -68,7 +68,21 @@ namespace ReallifeGamemode.Server.Services
{
NAPI.Pools.GetAllPlayers().ForEach(p =>
{
if(p.GetUser()?.IsAdmin(minLevel) ?? false)
if (p.GetUser()?.IsAdmin(minLevel) ?? false)
{
p.SendChatMessage(message);
}
});
}
public static void BroadcastGroup(string message, Group group)
{
message = $"!{{FF8080}}** Gruppe: {message}";
NAPI.Pools.GetAllPlayers().ForEach(p =>
{
Group pGroup = p.GetUser()?.Group;
if (pGroup?.Id == group.Id)
{
p.SendChatMessage(message);
}

View File

@@ -25,15 +25,15 @@ namespace ReallifeGamemode.Server.Services
List<Client> playerList = NAPI.Pools.GetAllPlayers();
if(int.TryParse(nameOrId, out int id))
if (int.TryParse(nameOrId, out int id))
{
toReturn = playerList.Find(p => p.Handle.Value == id);
return toReturn;
}
toReturn = playerList.Find(p => p.Name.ToLower() == nameOrId);
if(toReturn == null)
if (toReturn == null)
{
toReturn = playerList.Find(p => p.Name.ToLower().StartsWith(nameOrId));
}

View File

@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Util
public static void InitDatabaseFirstTime()
{
NAPI.Util.ConsoleOutput("Initializing database...");
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
dbContext.Users.FirstOrDefault();
dbContext.SaveChanges();

View File

@@ -9,11 +9,11 @@ namespace ReallifeGamemode.Server.Util
public static void CheckFactionBankAccounts()
{
NAPI.Util.ConsoleOutput("Checking faction bank accounts...");
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
foreach(Faction faction in dbContext.Factions)
foreach (Faction faction in dbContext.Factions)
{
if(faction.GetBankAccount(dbContext) == null)
if (faction.GetBankAccount(dbContext) == null)
{
NAPI.Util.ConsoleOutput("Adding bank account for faction: " + faction.Name);
FactionBankAccount factionBankAccount = new FactionBankAccount()

View File

@@ -0,0 +1,14 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace ReallifeGamemode.Server.Util
{
public enum GroupRank
{
NONE,
MEMBER,
MANAGER,
OWNER
}
}

View File

@@ -11,7 +11,7 @@ using GTANetworkAPI;
namespace ReallifeGamemode.Server.Util
{
public class ListPlayer
public class ListPlayer
{
public int Id { get; set; }
public string Name { get; set; }

View File

@@ -179,7 +179,7 @@ namespace ReallifeGamemode.Server.Util
VehicleSyncData data = GetVehicleSyncData(veh);
if (data == default(VehicleSyncData))
data = new VehicleSyncData();
data.Engine = status;
UpdateVehicleSyncData(veh, data);
NAPI.ClientEvent.TriggerClientEventInDimension(veh.Dimension, "VehStream_SetEngineStatus", veh, status);
@@ -207,7 +207,7 @@ namespace ReallifeGamemode.Server.Util
NAPI.ClientEvent.TriggerClientEventInDimension(veh.Dimension, "VehStream_SetLockStatus", veh, status);
NAPI.Pools.GetAllPlayers().ForEach(p =>
{
if(p.IsInVehicle && p.Vehicle.Handle == veh.Handle)
if (p.IsInVehicle && p.Vehicle.Handle == veh.Handle)
{
p.TriggerEvent("Vehicle_setLockStatus", status);
}