Merged group system into develop
This commit is contained in:
@@ -24,7 +24,7 @@ namespace ReallifeGamemode.Server.Events
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using (var dbContext = new DatabaseContext())
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{
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if(!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == player.SocialClubName.ToLower()))
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if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == player.SocialClubName.ToLower()))
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{
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string msg2 = "~m~*** " + player.Name + "[" + player.SocialClubName + "] (" + player.Address + ") hat versucht, sich einzuloggen, steht aber nicht auf der Whitelist.";
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ChatService.BroadcastAdmin(msg2, AdminLevel.ADMIN);
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@@ -44,7 +44,7 @@ namespace ReallifeGamemode.Server.Events
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string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID:" + player.Handle.Value + "] (" + player.Address + ")";
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ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
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}
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private bool IsPlayerBanned(Client player)
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{
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using (var dbContext = new DatabaseContext())
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@@ -69,7 +69,7 @@ namespace ReallifeGamemode.Server.Events
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var timeStamp = bannedUser.UntilDateTime;
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int unixTimestamp = (int)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
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if(timeStamp > unixTimestamp)
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if (timeStamp > unixTimestamp)
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{
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player.SendChatMessage("Du bist noch bis zum !{#FF4040}" + dt.AddSeconds(timeStamp).ToLocalTime() + " Uhr ~s~gebannt. [" + bannedUser.Reason + "]");
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player.Kick();
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@@ -80,7 +80,7 @@ namespace ReallifeGamemode.Server.Events
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user.BanId = null;
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dbContext.SaveChanges();
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return false;
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}
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}
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}
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}
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return false;
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@@ -44,7 +44,7 @@ namespace ReallifeGamemode.Server.Events
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//player.TriggerEvent("medicInfo", dutyMedics);
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//TODO: Zum Full Release entfernen
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NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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int? killerId;
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float killerPosX;
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@@ -67,7 +67,7 @@ namespace ReallifeGamemode.Server.Events
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killerPosY = killer.Position.Y;
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killerPosZ = killer.Position.Z;
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killerHeading = killer.Heading;
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if(player != killer)
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if (player != killer)
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{
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string message = "~y~[HINWEIS]: " + killer.Name + " hat " + player.Name + " getötet (" + NAPI.Player.GetPlayerCurrentWeapon(killer) + ")";
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ChatService.BroadcastAdmin(message, AdminLevel.ADMIN);
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@@ -91,16 +91,27 @@ namespace ReallifeGamemode.Server.Events
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using (var userDeath = new DatabaseContext())
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{
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var dead = new Entities.Logs.Death { VictimId = player.GetUser().Id, KillerId = killerId, KillerPositionX = killerPosX, KillerPositionY = killerPosY,
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KillerPositionZ = killerPosZ, KillerHeading = killerHeading, VictimPositionX = player.Position.X, VictimPositionY = player.Position.Y,
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VictimPositionZ = player.Position.Z, VictimHeading = player.Heading, CauseOfDeath = reason.ToString()};
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var dead = new Entities.Logs.Death
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{
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VictimId = player.GetUser().Id,
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KillerId = killerId,
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KillerPositionX = killerPosX,
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KillerPositionY = killerPosY,
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KillerPositionZ = killerPosZ,
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KillerHeading = killerHeading,
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VictimPositionX = player.Position.X,
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VictimPositionY = player.Position.Y,
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VictimPositionZ = player.Position.Z,
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VictimHeading = player.Heading,
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CauseOfDeath = reason.ToString()
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};
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userDeath.DeathLogs.Add(dead);
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userDeath.SaveChanges();
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}
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}
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[RemoteEvent("RespawnPlayerAtHospital")]
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public void RespawnPlayerAtHospital(Client player)
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{
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{
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player.SetData("isDead", false);
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player.RemoveAllWeapons();
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5));
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@@ -39,7 +39,7 @@ namespace ReallifeGamemode.Server.Events
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var user = player.GetUser(saveUser);
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Vector3 pos = player.Position;
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if(!float.IsNaN(pos.X) && !float.IsNaN(pos.Y) && !float.IsNaN(pos.Z))
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if (!float.IsNaN(pos.X) && !float.IsNaN(pos.Y) && !float.IsNaN(pos.Z))
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{
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user.PositionX = pos.X;
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user.PositionY = pos.Y;
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@@ -47,7 +47,7 @@ namespace ReallifeGamemode.Server.Events
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saveUser.SaveChanges();
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}
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user.Dead = player.HasData("isDead") ? player.GetData("isDead") : false;
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user.Dead = player.HasData("isDead") ? player.GetData("isDead") : false;
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}
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player.SetData("isLoggedIn", false);
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}
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@@ -23,12 +23,12 @@ namespace ReallifeGamemode.Server.Events
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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if(veh.FactionId != player.GetUser().FactionId)
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if (veh.FactionId != player.GetUser().FactionId)
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{
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player.StopAnimation();
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player.SendNotification("~r~Du darfst dieses Fahrzeug nicht benutzen!", true);
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return;
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}
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}
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}
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}
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}
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@@ -15,12 +15,12 @@ namespace ReallifeGamemode.Server.Events
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public void OnFactionRanksEdit(Client player, string jsonData)
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{
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FactionRankHelper helper = JsonConvert.DeserializeObject<FactionRankHelper>(jsonData);
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using(var context = new DatabaseContext())
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using (var context = new DatabaseContext())
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{
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Entities.Faction f = context.Factions.FirstOrDefault(x => x.Id == helper.FactionId);
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if (f == null)
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{
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ChatService.Error(player, "Bei der Bearbeitung der Ränge ist ein Fehler aufgetreten: Die Fraktion existiert nicht.");
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ChatService.Error(player, "Bei der Bearbeitung der Ränge ist ein Fehler aufgetreten: Die Fraktion existiert nicht");
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return;
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}
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@@ -31,10 +31,10 @@ namespace ReallifeGamemode.Server.Events
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List<int> found = new List<int>();
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for(int i = 0; i < ranks.Count; i++)
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for (int i = 0; i < ranks.Count; i++)
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{
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Rank newRank = ranks[i];
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if(newRank.Id == 0)
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if (newRank.Id == 0)
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{
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context.FactionRanks.Add(new FactionRank
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{
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@@ -52,9 +52,9 @@ namespace ReallifeGamemode.Server.Events
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}
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}
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for(int i = 0; i < factionRanks.Count; i++)
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for (int i = 0; i < factionRanks.Count; i++)
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{
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if(!found.Contains(factionRanks[i].Id))
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if (!found.Contains(factionRanks[i].Id))
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{
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context.FactionRanks.Remove(factionRanks[i]);
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}
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@@ -49,6 +49,7 @@ namespace ReallifeGamemode.Server.Events
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GroundItem.PickUpGroundItem(player);
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}
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[RemoteEvent("keyPress:UP_ARROW")]
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public void KeyPressUpArrow(Client player)
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{
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@@ -58,6 +59,7 @@ namespace ReallifeGamemode.Server.Events
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ATMManager.ShowAtmUi(player, player.GetData("nearATM"));
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}
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}
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[RemoteEvent("keyPress:LEFT_ARROW")]
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public void KeyPressLeftArrow(Client player)
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{
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@@ -81,99 +83,123 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("showPlayerInteraction", JsonConvert.SerializeObject(nearbyPlayerList));
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}
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}
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[RemoteEvent("keyPress:RIGHT_ARROW")]
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public void KeyPressRightArrow(Client player)
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{
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if (!player.IsLoggedIn()) return;
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User user = player.GetUser();
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switch (user.FactionId)
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{
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{
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//LSFD
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case 2:
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player.TriggerEvent("showFactionInteraction", user.FactionId, player.GetData("duty"), user.Faction.Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
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break;
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}
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}
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}
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[RemoteEvent("keyPress:E")]
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[RemoteEvent("keyPress:DOWN_ARROW")]
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public void KeyPressDownArrow(Client player)
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{
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User u = player.GetUser();
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if (u == null) return;
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var accountData = new
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{
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regDate = u.RegistrationDate.ToShortDateString(),
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adminLevel = u.AdminLevel.GetName(),
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faction = u.Faction?.Name ?? "Zivilist",
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factionRank = u.GetFactionRank().RankName,
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group = u.Group?.Name ?? "Keine",
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groupRank = u.GroupRank.GetName()
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};
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string faction = u.FactionLeader ? u.Faction.Name : null;
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string group = u.Group?.Name ?? null;
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bool factionInvite = player.HasData("accept_faction_invite");
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bool groupInvite = player.HasData("accept_group_invite");
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player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), faction, group, factionInvite, groupInvite);
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}
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[RemoteEvent("keyPress:E")]
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public void KeyPressE(Client player)
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{
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if (!player.IsLoggedIn()) return;
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var user = player.GetUser();
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if (user?.FactionId != null)
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{
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DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
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DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
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if (nearest == null) return;
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if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
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{
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var nameTagColor = new Color(0, 0, 0);
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var factionId = user.FactionId;
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var nameTagColor = new Color(0, 0, 0);
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var factionId = user.FactionId;
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if (player.GetData("duty") == false)
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if (player.GetData("duty") == false)
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{
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player.SetData("duty", true);
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player.SendNotification("Du bist nun ~g~im Dienst.");
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if (player.GetUser().FactionId == 2) //Fire Department
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{
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player.SetData("duty", true);
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player.SendNotification("Du bist nun ~g~im Dienst.");
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if (player.GetUser().FactionId == 2) //Fire Department
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int medicCount = 0;
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foreach (Client c in NAPI.Pools.GetAllPlayers())
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{
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int medicCount = 0;
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foreach(Client c in NAPI.Pools.GetAllPlayers())
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if ((c.GetUser()?.Faction.Id ?? 0) == 2)
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{
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if((c.GetUser()?.Faction.Id ?? 0) == 2)
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{
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medicCount++;
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}
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medicCount++;
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}
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
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}
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switch (factionId)
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{
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//LSPD
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case 1:
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nameTagColor = new Color(28, 134, 238);
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break;
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}
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player.NametagColor = nameTagColor;
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using (var context = new DatabaseContext())
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{
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List<CharacterCloth> clothes = context.CharacterClothes.Where(u => u.UserId == user.Id && u.Duty == true).ToList();
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
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}
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switch (factionId)
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{
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//LSPD
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case 1:
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nameTagColor = new Color(28, 134, 238);
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break;
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}
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player.NametagColor = nameTagColor;
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using (var context = new DatabaseContext())
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{
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List<CharacterCloth> clothes = context.CharacterClothes.Where(u => u.UserId == user.Id && u.Duty == true).ToList();
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foreach(var cloth in clothes)
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foreach (var cloth in clothes)
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{
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if (cloth.SlotType == 0)
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{
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if(cloth.SlotType == 0)
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player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
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}
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else
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{
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if (cloth.ClothId != -1)
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{
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player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
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player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
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}
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else
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{
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if(cloth.ClothId != -1)
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{
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player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
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}
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else
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{
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player.ClearAccessory(cloth.SlotId);
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}
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player.ClearAccessory(cloth.SlotId);
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}
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}
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}
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}
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else
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{
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player.SetData("duty", false);
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player.SendNotification("Du bist nun ~r~außer Dienst.");
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
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player.NametagColor = new Color(255, 255, 255);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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}
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}
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else
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{
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player.SetData("duty", false);
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player.SendNotification("Du bist nun ~r~außer Dienst.");
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NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
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player.NametagColor = new Color(255, 255, 255);
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UpdateCharacterCloth.LoadCharacterDefaults(player);
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}
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}
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}
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[RemoteEvent("keyPress:I")]
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public void KeyPressI(Client player)
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{
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if (!player.IsLoggedIn()) return;
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InventoryManager.GetUserItems(player);
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}
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[RemoteEvent("keyPress:J")]
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public void KeyPressJ(Client player)
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{
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@@ -181,7 +207,7 @@ namespace ReallifeGamemode.Server.Events
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List<Client> players = NAPI.Pools.GetAllPlayers();
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List<ListPlayer> ListPlayers = new List<ListPlayer>();
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foreach(Client listPlayer in players)
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foreach (Client listPlayer in players)
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{
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var lPlayer = new ListPlayer
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{
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@@ -193,7 +219,8 @@ namespace ReallifeGamemode.Server.Events
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ListPlayers.Add(lPlayer);
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}
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player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
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}
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}
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[RemoteEvent("keyPress:K")]
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public void KeyPressK(Client player)
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{
|
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@@ -213,9 +240,9 @@ namespace ReallifeGamemode.Server.Events
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using (var context = new DatabaseContext())
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{
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List<DutyCloth> clothes = context.DutyClothes.ToList().FindAll(c => c.FactionId == user.FactionId && c.Gender == user.GetCharacter().Gender);
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foreach(var cloth in clothes)
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foreach (var cloth in clothes)
|
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{
|
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if(cloth.SlotType == 1)
|
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if (cloth.SlotType == 1)
|
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{
|
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if (cloth.ClothId != -1)
|
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{
|
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@@ -245,14 +272,16 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("showDutyClothMenu", hats.ToArray(), tops.ToArray(), legs.ToArray(), shoes.ToArray());
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}
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}
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|
||||
|
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}
|
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|
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[RemoteEvent("keyPress:L")]
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public void KeyPressL(Client player)
|
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{
|
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if (!player.IsLoggedIn()) return;
|
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DoorManager.ChangeDoorState(player);
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}
|
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|
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[RemoteEvent("keyPress:N")]
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public void KeyPressN(Client player)
|
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{
|
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@@ -266,19 +295,19 @@ namespace ReallifeGamemode.Server.Events
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if (player.IsInVehicle && player.VehicleSeat == -1)
|
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{
|
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ServerVehicle veh = player.Vehicle.GetServerVehicle();
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if(veh != null)
|
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if (veh != null)
|
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{
|
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if(veh is FactionVehicle fV && fV.FactionId != player.GetUser()?.FactionId && (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? false))
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if (veh is FactionVehicle fV && fV.FactionId != player.GetUser()?.FactionId && (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? false))
|
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{
|
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return;
|
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}
|
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else if(veh is ShopVehicle)
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else if (veh is ShopVehicle)
|
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{
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return;
|
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}
|
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}
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player.TriggerEvent("ToggleVehicleMenu");
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}
|
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -96,6 +96,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace ReallifeGamemode.Server.Events
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||||
dbContext.UserBankAccounts.Add(userBankAccount);
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dbContext.SaveChanges();
|
||||
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||||
player.TriggerEvent("SERVER:Login_Success");
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player.TriggerEvent("SERVER:Login_Success");
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player.SetData("isLoggedIn", true);
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player.SetData("isDead", false);
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||||
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
var users = NAPI.Pools.GetAllPlayers();
|
||||
|
||||
foreach(Client user in users)
|
||||
foreach (Client user in users)
|
||||
{
|
||||
using (var saveUsers = new DatabaseContext())
|
||||
{
|
||||
|
||||
@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
[ServerEvent(Event.Update)]
|
||||
public void UpdateEvent()
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -115,7 +115,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
}
|
||||
CharacterCloth torso = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 3);
|
||||
CharacterCloth undershirt = context.CharacterClothes.FirstOrDefault(u => u.UserId == user.Id && u.SlotType == 0 && u.SlotId == 8);
|
||||
|
||||
|
||||
torso.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Torso;
|
||||
undershirt.ClothId = context.ClothCombinations.FirstOrDefault(c => c.Top == clothId[1] && c.Gender == character.Gender).Undershirt;
|
||||
}
|
||||
@@ -139,7 +139,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
|
||||
foreach (var cloth in charClothes)
|
||||
{
|
||||
if(cloth.SlotType == 1)
|
||||
if (cloth.SlotType == 1)
|
||||
{
|
||||
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
player.SendNotification("~r~Der Motor kann nur im Stand betätigt werden.", true);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
bool state = VehicleStreaming.GetEngineState(v);
|
||||
ServerVehicle sV = v.GetServerVehicle();
|
||||
if (sV != null)
|
||||
@@ -74,9 +74,9 @@ namespace ReallifeGamemode.Server.Events
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if(sV is UserVehicle uV)
|
||||
else if (sV is UserVehicle uV)
|
||||
{
|
||||
if(uV.UserId != u.Id && !u.IsAdmin(AdminLevel.ADMIN3))
|
||||
if (uV.UserId != u.Id && !u.IsAdmin(AdminLevel.ADMIN3))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user