Merged group system into develop
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@@ -1,10 +1,13 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Linq;
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@@ -21,6 +24,108 @@ namespace ReallifeGamemode.Server.Managers
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#region Umgebungsinteraktionen PFEILTASTE-HOCH
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#endregion
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#region Eigeninteraktionen PFEILTASTE-RUNTER
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[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
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public void InteractionMenuAcceptInvite(Client player, string type)
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{
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if (type != "Fraktion" || type != "Gruppe") return;
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if (type == "Fraktion") // Fraktions Invite annehmen
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{
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if (!player.HasData("accept_faction_invite"))
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{
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ChatService.Error(player, "Du hast keine Einladung in eine Fraktion erhalten");
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return;
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}
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_faction_invite"));
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player.ResetData("accept_faction_invite");
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if (leader == null)
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{
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ChatService.Error(player, "Die Einladung ist abgelaufen");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User u = leader.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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own.FactionId = u.FactionId;
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own.FactionLeader = false;
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own.FactionRankId = dbContext
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.FactionRanks
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.OrderBy(x => x.Order)
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.Where(r => r.FactionId == own.FactionId)
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.FirstOrDefault()?.Id ?? null;
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leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
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dbContext.SaveChanges();
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}
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}
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else if (type == "Gruppe") // Gruppen Einladung annehmen
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{
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if (!player.HasData("accept_group_invite"))
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{
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ChatService.Error(player, "Du hast keine Einladung in eine Gruppe erhalten");
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return;
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}
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Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_group_invite"));
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player.ResetData("accept_group_invite");
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if (leader == null)
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{
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ChatService.Error(player, "Die Einladung ist abgelaufen");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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User u = leader.GetUser(dbContext);
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User own = player.GetUser(dbContext);
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own.Group = u.Group;
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own.GroupRank = GroupRank.MEMBER;
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leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
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dbContext.SaveChanges();
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}
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}
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}
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[RemoteEvent("CLIENT:InteractionMenu_InviteFaction")]
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public void InteractionMenuInviteFaction(Client player, string nameOrId)
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{
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if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByNameOrId(nameOrId);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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return;
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}
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if (target.GetUser()?.FactionId != null)
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{
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ChatService.Error(player, "Dieser Spieler ist schon in einer Fraktion");
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return;
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}
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target.SetData("accept_faction_invite", player.Handle);
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player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
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target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + player.GetUser().Faction.Name + "\" erhalten.");
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target.SendChatMessage("!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
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}
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#endregion
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#region Spielerinteraktionen PFEILTASTE-LINKS
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[RemoteEvent("openTradeInventory")]
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