kein fraktionsmenü wenn leader

This commit is contained in:
hydrant
2020-04-18 17:32:04 +02:00
parent 1ff289d6fd
commit be935ed18f

View File

@@ -96,20 +96,23 @@ namespace ReallifeGamemode.Server.Events
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn()) return;
User user = player.GetUser(); User user = player.GetUser();
if (!player.IsDuty())
{
return;
}
switch (user.FactionId) switch (user.FactionId)
{ {
//LSPD //LSPD
case 1: case 1:
case 3:
player.TriggerEvent("showFactionInteractionLSPD", user.FactionId, user.GetData<bool>("duty"), user.Faction.Name, user.FactionLeader); player.TriggerEvent("showFactionInteractionLSPD", user.FactionId, user.GetData<bool>("duty"), user.Faction.Name, user.FactionLeader);
break; break;
//Medic //Medic
case 2: case 2:
player.TriggerEvent("showFactionInteractionMedic", user.FactionId, user.GetData<bool>("duty"), user.Faction.Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString()); player.TriggerEvent("showFactionInteractionMedic", user.FactionId, user.GetData<bool>("duty"), user.Faction.Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
break; break;
//FIB
case 3:
player.TriggerEvent("showFactionInteractionLSPD", user.FactionId, user.GetData<bool>("duty"), user.Faction.Name, user.FactionLeader);
break;
} }
} }