Added mileage, changed all namespaces from reallife_gamemode to ReallifeGamemode
This commit is contained in:
@@ -3,11 +3,11 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using reallife_gamemode.Server.Business;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Models;
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using reallife_gamemode.Server.Util;
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using ReallifeGamemode.Server.Business;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Util;
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/**
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* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
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@@ -15,7 +15,7 @@ using reallife_gamemode.Server.Util;
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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public class BankManager
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{
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@@ -1,15 +1,15 @@
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using GTANetworkAPI;
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using reallife_gamemode.Server.Business;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Models;
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using reallife_gamemode.Server.Util;
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using ReallifeGamemode.Server.Business;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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namespace reallife_gamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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class BusinessManager : Script
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{
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@@ -1,10 +1,10 @@
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json.Linq;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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namespace reallife_gamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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public class CharacterCreator : Script
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{
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@@ -1,17 +1,17 @@
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Models;
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using reallife_gamemode.Server.Util;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Util;
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/**
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* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
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* @author VegaZ
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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public class DoorManager : Script
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{
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@@ -1,7 +1,7 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Services;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Services;
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using System;
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using System.Collections.Generic;
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using System.Text;
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@@ -12,7 +12,7 @@ using System.Text;
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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public class InteractionManager : Script
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{
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@@ -1,10 +1,10 @@
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Models;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Models;
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using System.Collections.Generic;
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using System.Linq;
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namespace reallife_gamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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public class InteriorManager : Script
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{
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@@ -1,11 +1,11 @@
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Inventory;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using reallife_gamemode.Server.Models;
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using reallife_gamemode.Server.Services;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -17,7 +17,7 @@ using System.Reflection;
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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public class InventoryManager : Script
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{
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@@ -1,7 +1,7 @@
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Models;
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using reallife_gamemode.Server.Saves;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Saves;
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/**
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* @overview Life of German Reallife - Managers LoadManager (LoadManager.cs)
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@@ -9,7 +9,7 @@ using reallife_gamemode.Server.Saves;
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* @copyright (c) 2008 - 2018 Life of German
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*/
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namespace reallife_gamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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public class LoadManager : Script
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{
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@@ -2,9 +2,9 @@
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using ReallifeGamemode.Server.Entities;
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namespace reallife_gamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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public class PositionManager : Script
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{
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@@ -1,12 +1,12 @@
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using GTANetworkAPI;
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using reallife_gamemode.Server.Business;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Models;
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using reallife_gamemode.Server.Saves;
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using ReallifeGamemode.Server.Business;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Saves;
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using System;
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namespace reallife_gamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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public class SaveManager : Script
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{
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@@ -4,7 +4,7 @@ using System.Collections.Generic;
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using System.Text;
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using System.Timers;
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namespace reallife_gamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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public class TimeManager
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{
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@@ -1,11 +1,11 @@
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Models;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Models;
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using System.Collections.Generic;
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using System.Linq;
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namespace reallife_gamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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class TuningManager : Script
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{
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@@ -1,10 +1,10 @@
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Models;
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using ReallifeGamemode.Server.Entities;
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using ReallifeGamemode.Server.Models;
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using System;
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using System.Collections.Generic;
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namespace reallife_gamemode.Server.Managers
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namespace ReallifeGamemode.Server.Managers
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{
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public class VehicleManager
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{
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@@ -110,11 +110,24 @@ namespace reallife_gamemode.Server.Managers
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return GetVehicleFromHandle(_serverVehicles[serverVehicle.Id]);
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}
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public static ServerVehicle GetServerVehicleFromVehicle(Vehicle veh)
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public static ServerVehicle GetServerVehicleFromVehicle(Vehicle veh, DatabaseContext dbContext = null)
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{
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using (var dbContext = new DatabaseContext())
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if(dbContext == null)
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{
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foreach(KeyValuePair<int, NetHandle> pair in _serverVehicles)
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using (dbContext = new DatabaseContext())
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{
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foreach (KeyValuePair<int, NetHandle> pair in _serverVehicles)
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{
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if (pair.Value == veh.Handle)
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{
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return dbContext.ServerVehicles.Find(pair.Key);
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}
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}
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}
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}
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else
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{
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foreach (KeyValuePair<int, NetHandle> pair in _serverVehicles)
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{
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if (pair.Value == veh.Handle)
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{
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