Added mileage, changed all namespaces from reallife_gamemode to ReallifeGamemode

This commit is contained in:
hydrant
2019-03-06 21:12:34 +01:00
parent 13142edbb7
commit bee3497fc3
104 changed files with 1408 additions and 297 deletions

View File

@@ -3,11 +3,11 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Server.Business;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Models;
using reallife_gamemode.Server.Util;
using ReallifeGamemode.Server.Business;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Util;
/**
* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
@@ -15,7 +15,7 @@ using reallife_gamemode.Server.Util;
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Managers
namespace ReallifeGamemode.Server.Managers
{
public class BankManager
{

View File

@@ -1,15 +1,15 @@
using GTANetworkAPI;
using reallife_gamemode.Server.Business;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Models;
using reallife_gamemode.Server.Util;
using ReallifeGamemode.Server.Business;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace reallife_gamemode.Server.Managers
namespace ReallifeGamemode.Server.Managers
{
class BusinessManager : Script
{

View File

@@ -1,10 +1,10 @@
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json.Linq;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
namespace reallife_gamemode.Server.Managers
namespace ReallifeGamemode.Server.Managers
{
public class CharacterCreator : Script
{

View File

@@ -1,17 +1,17 @@
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Models;
using reallife_gamemode.Server.Util;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Util;
/**
* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
* @author VegaZ
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Managers
namespace ReallifeGamemode.Server.Managers
{
public class DoorManager : Script
{

View File

@@ -1,7 +1,7 @@
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Services;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Services;
using System;
using System.Collections.Generic;
using System.Text;
@@ -12,7 +12,7 @@ using System.Text;
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Managers
namespace ReallifeGamemode.Server.Managers
{
public class InteractionManager : Script
{

View File

@@ -1,10 +1,10 @@
using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Models;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Models;
using System.Collections.Generic;
using System.Linq;
namespace reallife_gamemode.Server.Managers
namespace ReallifeGamemode.Server.Managers
{
public class InteriorManager : Script
{

View File

@@ -1,11 +1,11 @@
using GTANetworkAPI;
using Newtonsoft.Json;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Inventory;
using reallife_gamemode.Server.Inventory.Interfaces;
using reallife_gamemode.Server.Models;
using reallife_gamemode.Server.Services;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -17,7 +17,7 @@ using System.Reflection;
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Managers
namespace ReallifeGamemode.Server.Managers
{
public class InventoryManager : Script
{

View File

@@ -1,7 +1,7 @@
using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Models;
using reallife_gamemode.Server.Saves;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Saves;
/**
* @overview Life of German Reallife - Managers LoadManager (LoadManager.cs)
@@ -9,7 +9,7 @@ using reallife_gamemode.Server.Saves;
* @copyright (c) 2008 - 2018 Life of German
*/
namespace reallife_gamemode.Server.Managers
namespace ReallifeGamemode.Server.Managers
{
public class LoadManager : Script
{

View File

@@ -2,9 +2,9 @@
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using ReallifeGamemode.Server.Entities;
namespace reallife_gamemode.Server.Managers
namespace ReallifeGamemode.Server.Managers
{
public class PositionManager : Script
{

View File

@@ -1,12 +1,12 @@
using GTANetworkAPI;
using reallife_gamemode.Server.Business;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Models;
using reallife_gamemode.Server.Saves;
using ReallifeGamemode.Server.Business;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Saves;
using System;
namespace reallife_gamemode.Server.Managers
namespace ReallifeGamemode.Server.Managers
{
public class SaveManager : Script
{

View File

@@ -4,7 +4,7 @@ using System.Collections.Generic;
using System.Text;
using System.Timers;
namespace reallife_gamemode.Server.Managers
namespace ReallifeGamemode.Server.Managers
{
public class TimeManager
{

View File

@@ -1,11 +1,11 @@
using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Models;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using System.Collections.Generic;
using System.Linq;
namespace reallife_gamemode.Server.Managers
namespace ReallifeGamemode.Server.Managers
{
class TuningManager : Script
{

View File

@@ -1,10 +1,10 @@
using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Models;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Models;
using System;
using System.Collections.Generic;
namespace reallife_gamemode.Server.Managers
namespace ReallifeGamemode.Server.Managers
{
public class VehicleManager
{
@@ -110,11 +110,24 @@ namespace reallife_gamemode.Server.Managers
return GetVehicleFromHandle(_serverVehicles[serverVehicle.Id]);
}
public static ServerVehicle GetServerVehicleFromVehicle(Vehicle veh)
public static ServerVehicle GetServerVehicleFromVehicle(Vehicle veh, DatabaseContext dbContext = null)
{
using (var dbContext = new DatabaseContext())
if(dbContext == null)
{
foreach(KeyValuePair<int, NetHandle> pair in _serverVehicles)
using (dbContext = new DatabaseContext())
{
foreach (KeyValuePair<int, NetHandle> pair in _serverVehicles)
{
if (pair.Value == veh.Handle)
{
return dbContext.ServerVehicles.Find(pair.Key);
}
}
}
}
else
{
foreach (KeyValuePair<int, NetHandle> pair in _serverVehicles)
{
if (pair.Value == veh.Handle)
{