Added vehicle interaction menu

This commit is contained in:
hydrant
2018-12-23 21:32:45 +01:00
parent 2191e1e201
commit bffb44387b
16 changed files with 724 additions and 30 deletions

View File

@@ -200,37 +200,27 @@ namespace reallife_gamemode.Server.Events
public void KeyPressN(Client player)
{
if (!player.IsLoggedIn()) return;
if (player.IsInVehicle && player.VehicleSeat == -1)
{
Vehicle v = player.Vehicle;
bool state = VehicleStreaming.GetEngineState(v);
ServerVehicle sV = v.GetServerVehicle();
if (sV != null)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(v, false);
return;
}
else if(sV is FactionVehicle fV)
{
if(fV.FactionId != player.GetUser().FactionId && !state)
{
return;
}
}
}
VehicleStreaming.SetEngineState(v, !state);
}
}
[RemoteEvent("keyPress:X")]
public void KeyPressX(Client player)
{
if (!player.IsLoggedIn()) return;
if (player.IsInVehicle)
if (player.IsInVehicle && player.VehicleSeat == -1)
{
player.Seatbelt = !player.Seatbelt;
ServerVehicle veh = player.Vehicle.GetServerVehicle();
if(veh != null)
{
if(veh is FactionVehicle fV && fV.FactionId != player.GetUser()?.FactionId && (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? false))
{
return;
}
else if(veh is ShopVehicle)
{
return;
}
}
player.TriggerEvent("ToggleVehicleMenu");
}
}
}

View File

@@ -0,0 +1,92 @@
using GTANetworkAPI;
using reallife_gamemode.Server.Entities;
using reallife_gamemode.Server.Extensions;
using reallife_gamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Text;
namespace reallife_gamemode.Server.Events
{
public class VehicleMenu : Script
{
[RemoteEvent("VehicleMenu_ToggleEngine")]
public void VehicleMenuToggleEngineEvent(Client player)
{
if (player.IsInVehicle && player.VehicleSeat == -1)
{
Vehicle v = player.Vehicle;
User u = player.GetUser();
if (u == null) return;
if (NAPI.Entity.GetEntityVelocity(v).Length() > 1)
{
player.SendNotification("~r~Der Motor kann nur im Stand betätigt werden.", true);
return;
}
bool state = VehicleStreaming.GetEngineState(v);
ServerVehicle sV = v.GetServerVehicle();
if (sV != null)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(v, false);
return;
}
else if (sV is FactionVehicle fV)
{
if (fV.FactionId != u.FactionId && !state)
{
return;
}
}
}
VehicleStreaming.SetEngineState(v, !state);
}
}
[RemoteEvent("VehicleMenu_LockCar")]
public void VehicleMenuLockCarEvent(Client player)
{
if (player.IsInVehicle && player.VehicleSeat == -1)
{
Vehicle v = player.Vehicle;
User u = player.GetUser();
if (u == null) return;
bool state = VehicleStreaming.GetLockState(v);
ServerVehicle sV = v.GetServerVehicle();
if (sV != null)
{
if (sV is ShopVehicle)
{
VehicleStreaming.SetEngineState(v, false);
return;
}
else if (sV is FactionVehicle fV)
{
if (fV.FactionId != u.FactionId)
{
return;
}
}
else if(sV is UserVehicle uV)
{
if(uV.UserId != u.Id && !u.IsAdmin(AdminLevel.ADMIN3))
{
return;
}
}
}
VehicleStreaming.SetLockStatus(v, !state);
string msg = "Fahrzeug ";
msg += !state ? "~r~abgeschlossen" : "~g~abgeschlossen";
player.SendNotification(msg);
}
}
}
}

View File

@@ -4,6 +4,8 @@ using System;
using System.Collections.Generic;
using System.Text;
using reallife_gamemode.Model;
using reallife_gamemode.Server.Util;
using reallife_gamemode.Server.Extensions;
namespace reallife_gamemode.Server.Managers
{
@@ -60,7 +62,9 @@ namespace reallife_gamemode.Server.Managers
"zr3803",
"flashgt",
"gb200",
"dominator3"
"dominator3",
"schwartzerc",
"schwartzerc2"
};
private static Dictionary<int, NetHandle> _serverVehicles = new Dictionary<int, NetHandle>();

View File

@@ -256,8 +256,6 @@ namespace reallife_gamemode.Server.Util
}
}
NAPI.Util.ConsoleOutput("new data for handle " + veh.Handle.Value);
return default(VehicleSyncData); //null
}