Added vehicle interaction menu
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@@ -200,37 +200,27 @@ namespace reallife_gamemode.Server.Events
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public void KeyPressN(Client player)
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{
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if (!player.IsLoggedIn()) return;
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if (player.IsInVehicle && player.VehicleSeat == -1)
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{
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Vehicle v = player.Vehicle;
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bool state = VehicleStreaming.GetEngineState(v);
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ServerVehicle sV = v.GetServerVehicle();
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if (sV != null)
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{
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if (sV is ShopVehicle)
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{
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VehicleStreaming.SetEngineState(v, false);
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return;
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}
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else if(sV is FactionVehicle fV)
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{
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if(fV.FactionId != player.GetUser().FactionId && !state)
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{
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return;
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}
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}
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}
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VehicleStreaming.SetEngineState(v, !state);
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}
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}
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[RemoteEvent("keyPress:X")]
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public void KeyPressX(Client player)
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{
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if (!player.IsLoggedIn()) return;
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if (player.IsInVehicle)
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if (player.IsInVehicle && player.VehicleSeat == -1)
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{
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player.Seatbelt = !player.Seatbelt;
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ServerVehicle veh = player.Vehicle.GetServerVehicle();
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if(veh != null)
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{
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if(veh is FactionVehicle fV && fV.FactionId != player.GetUser()?.FactionId && (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? false))
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{
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return;
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}
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else if(veh is ShopVehicle)
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{
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return;
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}
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}
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player.TriggerEvent("ToggleVehicleMenu");
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}
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}
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}
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