Added vehicle interaction menu
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92
Server/Events/VehicleMenu.cs
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92
Server/Events/VehicleMenu.cs
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@@ -0,0 +1,92 @@
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using GTANetworkAPI;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Util;
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace reallife_gamemode.Server.Events
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{
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public class VehicleMenu : Script
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{
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[RemoteEvent("VehicleMenu_ToggleEngine")]
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public void VehicleMenuToggleEngineEvent(Client player)
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{
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if (player.IsInVehicle && player.VehicleSeat == -1)
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{
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Vehicle v = player.Vehicle;
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User u = player.GetUser();
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if (u == null) return;
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if (NAPI.Entity.GetEntityVelocity(v).Length() > 1)
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{
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player.SendNotification("~r~Der Motor kann nur im Stand betätigt werden.", true);
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return;
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}
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bool state = VehicleStreaming.GetEngineState(v);
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ServerVehicle sV = v.GetServerVehicle();
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if (sV != null)
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{
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if (sV is ShopVehicle)
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{
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VehicleStreaming.SetEngineState(v, false);
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return;
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}
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else if (sV is FactionVehicle fV)
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{
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if (fV.FactionId != u.FactionId && !state)
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{
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return;
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}
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}
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}
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VehicleStreaming.SetEngineState(v, !state);
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}
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}
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[RemoteEvent("VehicleMenu_LockCar")]
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public void VehicleMenuLockCarEvent(Client player)
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{
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if (player.IsInVehicle && player.VehicleSeat == -1)
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{
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Vehicle v = player.Vehicle;
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User u = player.GetUser();
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if (u == null) return;
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bool state = VehicleStreaming.GetLockState(v);
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ServerVehicle sV = v.GetServerVehicle();
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if (sV != null)
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{
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if (sV is ShopVehicle)
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{
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VehicleStreaming.SetEngineState(v, false);
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return;
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}
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else if (sV is FactionVehicle fV)
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{
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if (fV.FactionId != u.FactionId)
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{
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return;
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}
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}
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else if(sV is UserVehicle uV)
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{
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if(uV.UserId != u.Id && !u.IsAdmin(AdminLevel.ADMIN3))
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{
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return;
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}
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}
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}
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VehicleStreaming.SetLockStatus(v, !state);
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string msg = "Fahrzeug ";
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msg += !state ? "~r~abgeschlossen" : "~g~abgeschlossen";
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player.SendNotification(msg);
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}
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}
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}
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}
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