add adminCMD /anim & add UserCMD /hub

This commit is contained in:
michael.reiswich
2021-03-24 22:53:36 +01:00
parent 41b0cf0ac0
commit c0120bfbf5
12 changed files with 36 additions and 11 deletions

View File

@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 1;
public override string Name => "Pistol";
public override string Description => "Waffe";
public override int Gewicht => 1180;
public override int Gewicht => 250;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;

View File

@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 2;
public override string Name => "Pistol50";
public override string Description => "Waffe";
public override int Gewicht => 1180;
public override int Gewicht => 250;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;

View File

@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 3;
public override string Name => "Pistol_MK2";
public override string Description => "Waffe";
public override int Gewicht => 1180;
public override int Gewicht => 250;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;

View File

@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 9;
public override string Name => "PumpShotgun";
public override string Description => "Waffe";
public override int Gewicht => 3600;
public override int Gewicht => 500;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;

View File

@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 5;
public override string Name => "SMG";
public override string Description => "Waffe";
public override int Gewicht => 3080;
public override int Gewicht => 250;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;

View File

@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 10;
public override string Name => "Schutzweste";
public override string Description => "Waffe";
public override int Gewicht => 3000;
public override int Gewicht => 500;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;

View File

@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 8;
public override string Name => "SniperRifle";
public override string Description => "Waffe";
public override int Gewicht => 12900;
public override int Gewicht => 500;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;

View File

@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
public override int Id => 11;
public override string Name => "Stungun";
public override string Description => "Waffe";
public override int Gewicht => 1180;
public override int Gewicht => 250;
public override string Einheit => "g";
public override uint Object => 3666746839; //3061944032
public override int Price => 0;