add adminCMD /anim & add UserCMD /hub
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@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 1;
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public override string Name => "Pistol";
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public override string Description => "Waffe";
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public override int Gewicht => 1180;
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public override int Gewicht => 250;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 2;
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public override string Name => "Pistol50";
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public override string Description => "Waffe";
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public override int Gewicht => 1180;
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public override int Gewicht => 250;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 3;
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public override string Name => "Pistol_MK2";
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public override string Description => "Waffe";
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public override int Gewicht => 1180;
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public override int Gewicht => 250;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 9;
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public override string Name => "PumpShotgun";
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public override string Description => "Waffe";
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public override int Gewicht => 3600;
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public override int Gewicht => 500;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 5;
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public override string Name => "SMG";
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public override string Description => "Waffe";
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public override int Gewicht => 3080;
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public override int Gewicht => 250;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 10;
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public override string Name => "Schutzweste";
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public override string Description => "Waffe";
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public override int Gewicht => 3000;
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public override int Gewicht => 500;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 8;
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public override string Name => "SniperRifle";
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public override string Description => "Waffe";
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public override int Gewicht => 12900;
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public override int Gewicht => 500;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 11;
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public override string Name => "Stungun";
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public override string Description => "Waffe";
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public override int Gewicht => 1180;
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public override int Gewicht => 250;
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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