Fix colored Message
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@@ -33,15 +33,15 @@ namespace reallife_gamemode.Server.Managers
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if(!user.IsAdmin(AdminLevel.ADMIN) && (d.FactionId != user.FactionId || d.FactionId == null))
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if(!user.IsAdmin(AdminLevel.ADMIN) && (d.FactionId != user.FactionId || d.FactionId == null))
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{
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{
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string lockState = "~r~Du hast kein Recht diese T\u00fcr " + (d.Locked == true ? "auf" : "ab") + "zuschlie\u00dfen!";
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string lockState = "~r~Du hast kein Recht diese T\u00fcr " + (d.Locked == true ? "auf" : "ab") + "zuschlie\u00dfen!";
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player.SendNotification(lockState, false);
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player.SendNotification(lockState, true);
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continue;
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continue;
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}
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}
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currentDoor.Locked = !currentDoor.Locked;
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currentDoor.Locked = !currentDoor.Locked;
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string notStr = d.Name + " " + (d.Locked == false ? "auf" : "ab") + "geschlossen";
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string notStr = d.Name + " " + (d.Locked == false ? "~g~auf" : "~r~ab") + "geschlossen";
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player.SendNotification(notStr, false);
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player.SendNotification(notStr, true);
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NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, (currentDoor.Locked ? 1 : 0), 0.0f, 0.0f, 0.0f));
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NAPI.Pools.GetAllPlayers().ForEach(p => p.TriggerEvent("changeDoorState", d.Model, d.X, d.Y, d.Z, (currentDoor.Locked ? 1 : 0), 0.0f, 0.0f, 0.0f));
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}
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}
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