Fix RefuseCollector Job Server Side
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@@ -99,7 +99,7 @@ namespace ReallifeGamemode.Server.Events
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{
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//if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
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//{
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
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if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ && job.Id == JobManager.GetJob<RefuseCollectorJob>().Id)
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{
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player.Vehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
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