Fix RefuseCollector Job Server Side
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@@ -13,8 +13,6 @@ using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Services;
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using ReallifeGamemode.Server.Types;
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namespace ReallifeGamemode.Server.Managers
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{
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public class JobManager : Script
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@@ -202,7 +200,7 @@ namespace ReallifeGamemode.Server.Managers
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return;
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}
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if(player.Vehicle != null)
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if (player.Vehicle != null)
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{
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player.SetData<Vehicle>("LastVehicle", player.Vehicle);
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}
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@@ -210,6 +208,7 @@ namespace ReallifeGamemode.Server.Managers
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playerJobStartPosition[player] = player.Position;
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job.StartJob(player);
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}
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[ServerEvent(Event.PlayerExitVehicle)]
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public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
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{
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@@ -299,9 +298,13 @@ namespace ReallifeGamemode.Server.Managers
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{
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if (LastVehicle != null)
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{
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LastVehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
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ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
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if (job.Id != 2) //Müllman Handelt Fahrzeug respawn eigenständig
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{
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LastVehicle.ResetData("timerJobVehicleRespawn");
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ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
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ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
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}
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job.StopJob(player);
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ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
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CheckPointHandle.DeleteCheckpoints(player);
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