Fix RefuseCollector Job Server Side
This commit is contained in:
@@ -99,7 +99,7 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
{
|
{
|
||||||
//if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
|
//if (player.Vehicle.GetData<bool>("timerJobVehicleRespawn") == true)
|
||||||
//{
|
//{
|
||||||
if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ)
|
if (player.Vehicle.GetServerVehicle() is JobVehicle vehJ && job.Id == JobManager.GetJob<RefuseCollectorJob>().Id)
|
||||||
{
|
{
|
||||||
player.Vehicle.ResetData("timerJobVehicleRespawn");
|
player.Vehicle.ResetData("timerJobVehicleRespawn");
|
||||||
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
|
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(player.Vehicle);
|
||||||
|
|||||||
@@ -13,8 +13,6 @@ using ReallifeGamemode.Server.Util;
|
|||||||
using ReallifeGamemode.Services;
|
using ReallifeGamemode.Services;
|
||||||
using ReallifeGamemode.Server.Types;
|
using ReallifeGamemode.Server.Types;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
namespace ReallifeGamemode.Server.Managers
|
namespace ReallifeGamemode.Server.Managers
|
||||||
{
|
{
|
||||||
public class JobManager : Script
|
public class JobManager : Script
|
||||||
@@ -210,6 +208,7 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
playerJobStartPosition[player] = player.Position;
|
playerJobStartPosition[player] = player.Position;
|
||||||
job.StartJob(player);
|
job.StartJob(player);
|
||||||
}
|
}
|
||||||
|
|
||||||
[ServerEvent(Event.PlayerExitVehicle)]
|
[ServerEvent(Event.PlayerExitVehicle)]
|
||||||
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
|
public void JobManagerPlayerExitVehicle(Player player, Vehicle veh)
|
||||||
{
|
{
|
||||||
@@ -298,10 +297,14 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
if (vehJ.GetJob().GetUsersInJob().Contains(player))
|
if (vehJ.GetJob().GetUsersInJob().Contains(player))
|
||||||
{
|
{
|
||||||
if (LastVehicle != null)
|
if (LastVehicle != null)
|
||||||
|
{
|
||||||
|
if (job.Id != 2) //Müllman Handelt Fahrzeug respawn eigenständig
|
||||||
{
|
{
|
||||||
LastVehicle.ResetData("timerJobVehicleRespawn");
|
LastVehicle.ResetData("timerJobVehicleRespawn");
|
||||||
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
|
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(LastVehicle);
|
||||||
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
|
ServerVehicleExtensions.Spawn(sVeh, LastVehicle);
|
||||||
|
}
|
||||||
|
|
||||||
job.StopJob(player);
|
job.StopJob(player);
|
||||||
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
ChatService.SendMessage(player, $"~y~[JOB]~s~ Du hast deinen Job ~o~{job.Name}~s~ beendet.");
|
||||||
CheckPointHandle.DeleteCheckpoints(player);
|
CheckPointHandle.DeleteCheckpoints(player);
|
||||||
|
|||||||
Reference in New Issue
Block a user