Fix polygon api
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29
ReallifeGamemode.Client/polygons/render.ts
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29
ReallifeGamemode.Client/polygons/render.ts
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import polygons from ".";
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mp.events.add('render', () => {
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polygons.pool.forEach(polygon => {
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if (!polygon.visible) return;
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const { vertices, height, lineColorRGBA } = polygon;
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vertices.forEach((vertex, index) => {
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const nextVertex = index === (vertices.length - 1) ? vertices[0] : vertices[index + 1];
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// Deepness lower line
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mp.game.graphics.drawLine(vertex.x, vertex.y, vertex.z, nextVertex.x, nextVertex.y, nextVertex.z, ...lineColorRGBA);
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// Current vertex height line
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mp.game.graphics.drawLine(vertex.x, vertex.y, vertex.z, vertex.x, vertex.y, vertex.z + height, ...lineColorRGBA);
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// Next vertex height line
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mp.game.graphics.drawLine(nextVertex.x, nextVertex.y, nextVertex.z, nextVertex.x, nextVertex.y, nextVertex.z + height, ...lineColorRGBA);
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// Deepness higher line
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mp.game.graphics.drawLine(vertex.x, vertex.y, vertex.z + height, nextVertex.x, nextVertex.y, nextVertex.z + height, ...lineColorRGBA);
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});
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});
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});
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