fixed player blips
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@@ -22,8 +22,11 @@ namespace ReallifeGamemode.Server.Wanted
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User user = client.GetUser();
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if (user.JailTime > 0)
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{
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switch (user.Faction.Id)
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switch (user.FactionId)
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{
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case null:
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client.SetSharedData("blipColor", 0);
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break;
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case 8:
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client.SetSharedData("blipColor", 83);
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break;
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@@ -33,9 +36,7 @@ namespace ReallifeGamemode.Server.Wanted
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case 4:
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client.SetSharedData("blipColor", 5);
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break;
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default:
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client.SetSharedData("blipColor", 0);
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break;
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}
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client.RemoveAllWeapons();
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client.Health = 100;
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