Ped
This commit is contained in:
@@ -7,15 +7,12 @@ export default function () {
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mp.events.addDataHandler("vehicleAdminSpeed", (entity, newValue) => {
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mp.events.addDataHandler("vehicleAdminSpeed", (entity, newValue) => {
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if (!entity.isAVehicle()) return;
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if (!entity.isAVehicle()) return;
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entity.setEnginePowerMultiplier(newValue);
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entity.setEnginePowerMultiplier(newValue);
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mp.gui.chat.push("Debug0");
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});
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});
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mp.events.addDataHandler("vehicleAdminSpeed2", (entity, newValue2) => {
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mp.events.addDataHandler("vehicleAdminSpeed2", (entity, newValue2) => {
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if (!entity.isAVehicle()) return;
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if (!entity.isAVehicle()) return;
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mp.gui.chat.push("Debug1");
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//entity.setEngineTorqueMultiplier(newValue2);
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//entity.setEngineTorqueMultiplier(newValue2);
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TorqueEntity = entity;
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TorqueEntity = entity;
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TorqueValue = newValue2;
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TorqueValue = newValue2;
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mp.gui.chat.push("Debug2");
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});
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});
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/*mp.events.add('render', () => {
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/*mp.events.add('render', () => {
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let vehicle = mp.players.local.vehicle;
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let vehicle = mp.players.local.vehicle;
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@@ -176,6 +176,9 @@ vehicleDoor();
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import freeze from './util/freeze';
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import freeze from './util/freeze';
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freeze();
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freeze();
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import ped from './util/ped';
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ped();
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import reportList from './Player/reportmenu';
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import reportList from './Player/reportmenu';
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reportList(globalData);
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reportList(globalData);
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@@ -28,344 +28,5 @@
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player.vehicle.freezePosition(false);
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player.vehicle.freezePosition(false);
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player.freezePosition(false);
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player.freezePosition(false);
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});
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});
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var ped
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mp.events.add("CLIENT:AddPed", (model, positionx, positiony, positionz, heading, dimension) => {
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if (model < 1) {
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return;
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}
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if (model == 1) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_chickenhawk'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 2) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_boar'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 3) {
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ped = mp.peds.new(
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mp.game.joaat('cs_bradcadaver'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 4) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_cat_01'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 5) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_chimp'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 6) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_chop'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 7) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_cormorant'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 8) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_cow'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 9) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_coyote'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 10) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_crow'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 11) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_deer'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 12) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_dolphin'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 13) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_fish'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 14) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_sharkhammer'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 15) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_humpback'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 16) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_husky'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 17) {
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ped = mp.peds.new(
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mp.game.joaat('ig_johnnyklebitz'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 18) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_killerwhale'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 19) {
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ped = mp.peds.new(
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mp.game.joaat('mp_m_marston_01'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 20) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_mtlion'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 21) {
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ped = mp.peds.new(
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mp.game.joaat('s_m_m_movalien_01'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 22) {
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ped = mp.peds.new(
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mp.game.joaat('mp_m_niko_01'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 23) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_pig'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 24) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_pigeon'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 25) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_poodle'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 26) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_pug'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 27) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_rabbit_01'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 28) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_rat'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 29) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_retriever'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 30) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_rhesus'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 31) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_rottweiler'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 32) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_seagull'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 33) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_shepherd'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 34) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_stingray'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 35) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_sharktiger'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 36) {
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ped = mp.peds.new(
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mp.game.joaat('a_c_westy'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 37) {
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ped = mp.peds.new(
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mp.game.joaat('ig_barry'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 38) {
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ped = mp.peds.new(
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mp.game.joaat('cs_barry'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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if (model == 39) {
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ped = mp.peds.new(
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mp.game.joaat('ig_bankman'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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/*let dynamicPed = mp.peds.new(mp.game.joaat('mp_m_freemode_01'), mp.players.at(0).position, { dynamic: true });
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dynamicPed.controller = mp.players.at(0);
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let staticPed = mp.peds.new(mp.game.joaat('player_zero'), mp.players.at(0).position,
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{
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dynamic: false, // still server-side but not sync'ed anymore
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frozen: true,
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invincible: true
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});*/
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if (model == 40) {
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ped = mp.peds.new(
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mp.game.joaat('cs_bankman'),
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new mp.Vector3(positionx, positiony, positionz),
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heading,
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dimension
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);
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}
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//ped.setAlpha(255);
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ped.freezePosition(false);
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ped.setInvincible(false);
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ped.setProofs(false, false, false, false, false, false, false, false);
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});
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}
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}
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||||||
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||||||
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|||||||
389
ReallifeGamemode.Client/util/ped.ts
Normal file
389
ReallifeGamemode.Client/util/ped.ts
Normal file
@@ -0,0 +1,389 @@
|
|||||||
|
export default function ped() {
|
||||||
|
var ped
|
||||||
|
var AddPed
|
||||||
|
mp.events.add("CLIENT:AddPed", (PedNr, model, positionx, positiony, positionz, heading, dimension, dynamic, freeze, collision, weapon, attackproof, fireexplosionproof, drownproof) => {
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||||||
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PedNr = mp.peds.new(
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||||||
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mp.game.joaat(`${model}`),
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||||||
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new mp.Vector3(positionx, positiony, positionz),
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||||||
|
heading,
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||||||
|
dimension
|
||||||
|
);
|
||||||
|
PedNr.setDynamic(dynamic);
|
||||||
|
PedNr.freezePosition(freeze);
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||||||
|
if (collision == 0) {
|
||||||
|
PedNr.setCollision(true, true);
|
||||||
|
PedNr.setProofs(attackproof, fireexplosionproof, fireexplosionproof, true, attackproof, false, false, drownproof)
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||||||
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}
|
||||||
|
if (collision == 1) {
|
||||||
|
PedNr.setCollision(false, true);
|
||||||
|
PedNr.setProofs(attackproof, fireexplosionproof, fireexplosionproof, false, attackproof, false, false, drownproof)
|
||||||
|
}
|
||||||
|
if (collision == 2) {
|
||||||
|
PedNr.setCollision(true, false);
|
||||||
|
PedNr.setProofs(attackproof, fireexplosionproof, fireexplosionproof, true, attackproof, false, false, drownproof)
|
||||||
|
}
|
||||||
|
if (collision == 3) {
|
||||||
|
PedNr.setCollision(false, false);
|
||||||
|
PedNr.setProofs(attackproof, fireexplosionproof, fireexplosionproof, false, attackproof, false, false, drownproof)
|
||||||
|
}
|
||||||
|
PedNr.setCanBeDamaged(attackproof);
|
||||||
|
PedNr.setInvincible(attackproof);
|
||||||
|
//mp.gui.chat.push(`SetInvincible(${attackproof};`);
|
||||||
|
//mp.gui.chat.push(`SetProofs(${attackproof}, ${fireexplosionproof}, ${attackproof}, ${drownproof});`);
|
||||||
|
|
||||||
|
//let pedweapon = mp.game.weapon.createWeaponObject(mp.game.joaat(`${weapon}`), 9999, 0.0, 0.0, 0.0, false, 0.0, 0.0)
|
||||||
|
//mp.game.weapon.giveWeaponObjectToPed(pedweapon, AddPed);
|
||||||
|
mp.game.invoke("0xBF0FD6E56C964FCB", PedNr.handle, mp.game.joaat("weapon_SpecialCarbine"), 100, 0, 1);
|
||||||
|
});
|
||||||
|
mp.events.add("CLIENT:DestroyPed", (PedNr) => {
|
||||||
|
PedNr.destroy();
|
||||||
|
});
|
||||||
|
mp.events.add("CLIENT:AddPedModel", (model, positionx, positiony, positionz, heading, dimension) => {
|
||||||
|
if (model < 1) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
if (model == 1) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_chickenhawk'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 2) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_boar'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 3) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('cs_bradcadaver'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 4) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_cat_01'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 5) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_chimp'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 6) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_chop'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 7) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_cormorant'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 8) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_cow'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 9) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_coyote'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 10) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_crow'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 11) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_deer'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 12) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_dolphin'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 13) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_fish'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 14) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_sharkhammer'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 15) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_humpback'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 16) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_husky'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 17) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('ig_johnnyklebitz'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 18) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_killerwhale'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 19) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('mp_m_marston_01'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 20) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_mtlion'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 21) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('s_m_m_movalien_01'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 22) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('mp_m_niko_01'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 23) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_pig'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 24) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_pigeon'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 25) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_poodle'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 26) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_pug'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 27) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_rabbit_01'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 28) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_rat'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 29) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_retriever'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 30) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_rhesus'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 31) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_rottweiler'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 32) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_seagull'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 33) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_shepherd'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 34) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_stingray'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 35) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_sharktiger'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 36) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('a_c_westy'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 37) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('ig_barry'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 38) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('cs_barry'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if (model == 39) {
|
||||||
|
ped = mp.peds.new(
|
||||||
|
mp.game.joaat('ig_bankman'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
/*let dynamicPed = mp.peds.new(mp.game.joaat('mp_m_freemode_01'), mp.players.at(0).position, { dynamic: true });
|
||||||
|
dynamicPed.controller = mp.players.at(0);
|
||||||
|
|
||||||
|
let staticPed = mp.peds.new(mp.game.joaat('player_zero'), mp.players.at(0).position,
|
||||||
|
{
|
||||||
|
dynamic: false, // still server-side but not sync'ed anymore
|
||||||
|
frozen: true,
|
||||||
|
invincible: true
|
||||||
|
});*/
|
||||||
|
if (model == 40) {
|
||||||
|
var ped44 = mp.peds.new(
|
||||||
|
mp.game.joaat('cs_bankman'),
|
||||||
|
new mp.Vector3(positionx, positiony, positionz),
|
||||||
|
heading,
|
||||||
|
dimension
|
||||||
|
);
|
||||||
|
}
|
||||||
|
ped.freezePosition(false);
|
||||||
|
ped.setInvincible(false);
|
||||||
|
ped.setProofs(false, false, false, false, false, false, false, false);
|
||||||
|
ped.setVisible(true, true);
|
||||||
|
//ped.applyForceTo(5, positionx + 5, positiony + 5, positionz, 0.0, 0.0, 0.0, 1, true, true, true, true, true);
|
||||||
|
ped.processAttachments();
|
||||||
|
ped.setAlwaysPrerender(true);
|
||||||
|
ped.setAsMission(true, true);
|
||||||
|
ped.setCanBeTargetedWithoutLos(true);
|
||||||
|
ped.setIsTargetPriority(true, true);
|
||||||
|
ped.setMotionBlur(true);
|
||||||
|
ped.setRenderScorched(true);
|
||||||
|
//ped.setAlpha(100);
|
||||||
|
mp.game.invoke("0xBF0FD6E56C964FCB", ped.handle, mp.game.joaat("weapon_SpecialCarbine"), 100, false, true);
|
||||||
|
});
|
||||||
|
}
|
||||||
@@ -851,15 +851,37 @@ namespace ReallifeGamemode.Server.Commands
|
|||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[Command("addpped", "~m~Benutzung: ~s~/addpped [model] [dimension]")]
|
[Command("destroyped", "~m~Benutzung: ~s~/destroyped [PedNr]")]
|
||||||
public void CmdAdminAddPPed(Player player, int model, uint dimension = 0)
|
public void CmdAdminAddPPed(Player player, int PedNr)
|
||||||
{
|
{
|
||||||
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
|
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
|
||||||
{
|
{
|
||||||
ChatService.NotAuthorized(player);
|
ChatService.NotAuthorized(player);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
player.TriggerEvent("CLIENT:AddPed", model, player.Position.X, player.Position.Y, player.Position.Z, player.Heading, dimension);
|
player.TriggerEvent("CLIENT:DestroyPed", PedNr);
|
||||||
|
//NAPI.Ped.CreatePed(PedHash.Bankman, new Vector3(player.Position.X, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
||||||
|
}
|
||||||
|
[Command("addpped", "~m~Benutzung: ~s~/addpped [PedNr] [model] [dimension] [Dynamic] [Freezed] [Collision(0-3)] [Weapon] [AttackProof] [Fire/Explosion-Proof] [DrownProof]")]
|
||||||
|
public void CmdAdminAddPPed(Player player, Array PedNr, string model, uint dimension = 0, bool dynamic = false, bool freeze = false, int collision = 0, string weapon = "none", bool attackproof = false, bool fireexplosionproof = false, bool drownproof = false)
|
||||||
|
{
|
||||||
|
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
|
||||||
|
{
|
||||||
|
ChatService.NotAuthorized(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
player.TriggerEvent("CLIENT:AddPed", PedNr, model, player.Position.X, player.Position.Y, player.Position.Z, player.Heading, dimension, dynamic, freeze, collision, weapon, attackproof, fireexplosionproof, drownproof);
|
||||||
|
//NAPI.Ped.CreatePed(PedHash.Bankman, new Vector3(player.Position.X, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
||||||
|
}
|
||||||
|
[Command("addmped", "~m~Benutzung: ~s~/addmped [model] [dimension]")]
|
||||||
|
public void CmdAdminAddMPed(Player player, int model, uint dimension = 0)
|
||||||
|
{
|
||||||
|
if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
|
||||||
|
{
|
||||||
|
ChatService.NotAuthorized(player);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
player.TriggerEvent("CLIENT:AddPedModel", model, player.Position.X, player.Position.Y, player.Position.Z, player.Heading, dimension);
|
||||||
//NAPI.Ped.CreatePed(PedHash.Bankman, new Vector3(player.Position.X, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
//NAPI.Ped.CreatePed(PedHash.Bankman, new Vector3(player.Position.X, player.Position.Y, player.Position.Z), player.Heading, dimension);
|
||||||
}
|
}
|
||||||
[Command("addgped", "~m~Benutzung: ~s~/addgped")]
|
[Command("addgped", "~m~Benutzung: ~s~/addgped")]
|
||||||
|
|||||||
@@ -99,6 +99,10 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
user.Dead = player.HasData("isDead") ? (bool)player.GetData<bool>("isDead") : false;
|
user.Dead = player.HasData("isDead") ? (bool)player.GetData<bool>("isDead") : false;
|
||||||
}
|
}
|
||||||
player.SetData("isLoggedIn", false);
|
player.SetData("isLoggedIn", false);
|
||||||
|
player.TriggerEvent("CLIENT:DestroyPed", 1);
|
||||||
|
player.TriggerEvent("CLIENT:DestroyPed", 2);
|
||||||
|
player.TriggerEvent("CLIENT:DestroyPed", 3);
|
||||||
|
player.TriggerEvent("CLIENT:DestroyPed", 4);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -615,6 +615,7 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
{
|
{
|
||||||
player.SetData("HatRoute", true);
|
player.SetData("HatRoute", true);
|
||||||
c.StartBusRoute(player, "RouteStart");
|
c.StartBusRoute(player, "RouteStart");
|
||||||
|
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ((VehicleHash)jV.Model == VehicleHash.Coach && !state)
|
if ((VehicleHash)jV.Model == VehicleHash.Coach && !state)
|
||||||
@@ -625,6 +626,7 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
{
|
{
|
||||||
player.SetData("HatRoute", true);
|
player.SetData("HatRoute", true);
|
||||||
c.StartBusRoute(player, "RouteStart");
|
c.StartBusRoute(player, "RouteStart");
|
||||||
|
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@@ -641,6 +643,7 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
{
|
{
|
||||||
player.SetData("HatRoute", true);
|
player.SetData("HatRoute", true);
|
||||||
c.StartBusRoute(player, "RouteStart");
|
c.StartBusRoute(player, "RouteStart");
|
||||||
|
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -156,6 +156,10 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
{
|
{
|
||||||
player.SetData("isDead", false);
|
player.SetData("isDead", false);
|
||||||
}
|
}
|
||||||
|
player.TriggerEvent("CLIENT:AddPed", 1, "a_m_y_acult_01", 484.5094909667969, -2174.849853515625, 5.918272495269775, -29.673072814941406, 0, false, true, 0, "none", true, true, true);//Ped_Müllmann
|
||||||
|
player.TriggerEvent("CLIENT:AddPed", 2, "a_m_y_acult_01", 1706.76953125, 3277.220947265625, 41.1555061340332, -159.447998046875, 0, false, true, 0, "none", true, true, true);//Ped_Pilot Sandyshores
|
||||||
|
player.TriggerEvent("CLIENT:AddPed", 3, "a_m_y_acult_01", -1621.4542236328125, -3152.724365234375, 13.991769790649414, 50.73009490966797, 0, false, true, 0, "none", true, true, true);//Ped_Pilot LS Airport
|
||||||
|
player.TriggerEvent("CLIENT:AddPed", 4, "a_m_y_acult_01", -534.4425659179688, -2145.747314453125, 5.992100715637207, 53.96156692504883, 0, false, true, 0, "none", true, true, true);//Ped Busfahrer
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -19,63 +19,107 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
|
|
||||||
public override bool NeedVehicleToStart => false;
|
public override bool NeedVehicleToStart => false;
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> Route1 = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> Skill1Route1 = new List<Vector3>//Bus_Skill_1_Route_1
|
||||||
{
|
{
|
||||||
new Vector3(-105.5951, -1684.548, 28.23948),
|
new Vector3(-1018.1577758789062, -2732.403564453125, 13.658967971801758),
|
||||||
new Vector3(-1056.246, -2552.576, 12.66063),
|
new Vector3(-153.04013061523438, -2033.8385009765625, 22.712543487548828),
|
||||||
new Vector3(200.3088, -1978.828, 18.3329),
|
new Vector3(50.42457580566406, -1536.9090576171875, 29.184476852416992),
|
||||||
new Vector3(358.6138, -1785.821, 27.92113),
|
new Vector3(361.1451721191406, -1064.6044921875, 29.36113166809082),
|
||||||
new Vector3(281.8594, -1462.503, 28.13148),
|
new Vector3(119.01465606689453, -785.609619140625, 31.267763137817383),
|
||||||
new Vector3(77.72239, -1212.086, 28.12294),
|
new Vector3(-172.00689697265625, -815.9910888671875, 31.13607406616211),
|
||||||
new Vector3(218.1398, -850.9549, 29.16619)
|
new Vector3(-707.7088623046875, -826.9969482421875, 23.451000213623047),
|
||||||
|
new Vector3(-658.1038818359375, -1393.321533203125, 10.509778022766113),
|
||||||
|
new Vector3(-1018.1826171875, -2732.371826171875, 13.656649589538574),
|
||||||
|
new Vector3(-647.2696533203125, -2215.64501953125, 5.989798069000244),
|
||||||
}.AsReadOnly();
|
}.AsReadOnly();
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> Route2 = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> Skill1Route2 = new List<Vector3>//Bus_Skill_1_Route_2
|
||||||
{
|
{
|
||||||
new Vector3(403.4488, -786.5514, 28.2046),
|
new Vector3(-567.6445922851562, -1233.4453125, 15.050300598144531),
|
||||||
new Vector3(787.6898, -1364.566, 25.41318),
|
new Vector3(-509.224609375, -668.373291015625, 33.02402877807617),
|
||||||
new Vector3(942.0541, -1447.974, 30.14204),
|
new Vector3(55.00559997558594, -749.8328247070312, 44.11421203613281),
|
||||||
new Vector3(866.8322, -997.5225, 29.48207),
|
new Vector3(-173.65509033203125, -152.5533905029297, 43.615516662597656),
|
||||||
new Vector3(785.4254, -781.3905, 25.33277),
|
new Vector3(-523.8310546875, -266.884033203125, 35.291507720947266),
|
||||||
new Vector3(351.5793, -1064.582, 28.40059),
|
new Vector3(-1167.646728515625, -400.75, 35.39745330810547),
|
||||||
new Vector3(235.0964, -857.1152, 28.74256),
|
new Vector3(-1408.329345703125, -567.8721923828125, 30.22767448425293),
|
||||||
|
new Vector3(-1213.3565673828125, -1214.755859375, 7.5853986740112305),
|
||||||
|
new Vector3(-746.8554077148438, -2372.227783203125, 14.740862846374512),
|
||||||
|
new Vector3(-660.7366333007812, -2206.03662109375, 5.988998889923096),
|
||||||
}.AsReadOnly();
|
}.AsReadOnly();
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> Route3 = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> Skill1Route3 = new List<Vector3>//Bus_Skill_1_Route_3
|
||||||
{
|
{
|
||||||
new Vector3(313.7626,-647.1252,27.6658),
|
new Vector3(423.4793395996094, -2143.4169921875, 18.23659896850586),
|
||||||
new Vector3(28.84793,-543.386,34.42649),
|
new Vector3(875.1618041992188, -1766.7913818359375, 29.780052185058594),
|
||||||
new Vector3(120.2759,-195.0664,52.98029),
|
new Vector3(1166.110107421875, -1422.72265625, 34.477935791015625),
|
||||||
new Vector3(291.5339,-257.244,52.89333),
|
new Vector3(807.715087890625, -1356.7987060546875, 26.29298210144043),
|
||||||
new Vector3(459.6921,116.3203,97.18157),
|
new Vector3(785.9387817382812, -780.5958251953125, 26.333005905151367),
|
||||||
new Vector3(173.9451,220.1987,104.4178),
|
new Vector3(895.2793579101562, 55.24346923828125, 78.82550048828125),
|
||||||
new Vector3(-327.3175,261.2248,84.86708),
|
new Vector3(775.8052368164062, 596.2352905273438, 125.77734375),
|
||||||
new Vector3(-764.2745,294.4415,84.00808),
|
new Vector3(307.64422607421875, -762.0469360351562, 29.197702407836914),
|
||||||
new Vector3(-980.486,275.0842,67.26749),
|
new Vector3(-105.66091918945312, -1683.9630126953125, 29.190542221069336),
|
||||||
new Vector3(-1031.586,107.9002,51.30307),
|
new Vector3(-644.0516967773438, -2218.673828125, 5.991928577423096),
|
||||||
new Vector3(-489.973,-195.4356,35.59651),
|
|
||||||
new Vector3(-312.2727,-367.7886,28.93641),
|
|
||||||
new Vector3(-224.4042,-528.0254,33.08064),
|
|
||||||
new Vector3(-245.7707,-714.5482,31.90899),
|
|
||||||
new Vector3(-248.9475,-883.7717,29.00919),
|
|
||||||
}.AsReadOnly();
|
}.AsReadOnly();
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> Route4 = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> Skill1Route4 = new List<Vector3>//Bus_Skill_1_Route_4
|
||||||
{
|
{
|
||||||
|
|
||||||
new Vector3(403.8605,-597.0284,27.1788),
|
new Vector3(-694.1781616210938, -1199.3873291015625, 10.50633716583252),
|
||||||
new Vector3(953.7955,140.8976,79.34214),
|
new Vector3(-1408.264892578125, -567.5278930664062, 30.21875),
|
||||||
new Vector3(1531.374,832.1884,75.94727),
|
new Vector3(-1681.6112060546875, -503.3702392578125, 37.79117965698242),
|
||||||
new Vector3(1972.424,2643.501,44.62299),
|
new Vector3(-1427.05712890625, -90.17198181152344, 52.015113830566406),
|
||||||
new Vector3(1812.351,3318.685,40.64569),
|
new Vector3(-686.4015502929688, -374.3297424316406, 34.17094802856445),
|
||||||
new Vector3(1820.982,3700.176,32.31515),
|
new Vector3(-509.60107421875, -668.41796875, 33.02873229980469),
|
||||||
new Vector3(2599.954,4264.15,40.87192),
|
new Vector3(234.6927032470703, -857.5449829101562, 29.747934341430664),
|
||||||
new Vector3(2705.722,3308.447,54.2841),
|
new Vector3(787.8258666992188, -1364.9345703125, 26.424083709716797),
|
||||||
new Vector3(355.8403,-634.835,27.56906),
|
new Vector3(825.1477661132812, -1634.5733642578125, 30.521774291992188),
|
||||||
|
new Vector3(-105.38816833496094, -1683.646728515625, 29.19083023071289),
|
||||||
|
new Vector3(-655.6530151367188, -2209.579345703125, 5.98785924911499),
|
||||||
}.AsReadOnly();
|
}.AsReadOnly();
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> Route5 = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> Skill2Route1 = new List<Vector3>//Bus_Skill_2_Route_1
|
||||||
|
{
|
||||||
|
|
||||||
|
new Vector3(-1042.6405029296875, -2718.244384765625, 14.493847846984863),
|
||||||
|
new Vector3(832.205322265625, -11.559977531433105, 79.72754669189453),
|
||||||
|
new Vector3(2563.96826171875, 2633.976806640625, 37.279945373535156),
|
||||||
|
new Vector3(1684.845947265625, 6402.1533203125, 30.877294540405273),
|
||||||
|
new Vector3(-170.82965087890625, 6374.9560546875, 30.695466995239258),
|
||||||
|
new Vector3(-1524.5302734375, 4998.1220703125, 62.54846954345703),
|
||||||
|
new Vector3(-3234.168701171875, 974.0481567382812, 12.890801429748535),
|
||||||
|
new Vector3(-1331.8995361328125, -1052.2794189453125, 7.4408793449401855),
|
||||||
|
}.AsReadOnly();
|
||||||
|
private readonly IReadOnlyCollection<Vector3> Skill2Route2 = new List<Vector3>//Bus_Skill_2_Route_2
|
||||||
|
{
|
||||||
|
|
||||||
|
new Vector3(-562.68, -2203.85, 5.5),
|
||||||
|
}.AsReadOnly();
|
||||||
|
private readonly IReadOnlyCollection<Vector3> Skill2Route3 = new List<Vector3>//Bus_Skill_2_Route_3
|
||||||
|
{
|
||||||
|
|
||||||
|
new Vector3(-562.68, -2203.85, 5.5),
|
||||||
|
}.AsReadOnly();
|
||||||
|
private readonly IReadOnlyCollection<Vector3> Skill2Route4 = new List<Vector3>//Bus_Skill_2_Route_4
|
||||||
|
{
|
||||||
|
|
||||||
|
new Vector3(-562.68, -2203.85, 5.5),
|
||||||
|
}.AsReadOnly();
|
||||||
|
private readonly IReadOnlyCollection<Vector3> Skill3Route1 = new List<Vector3>//Bus_Skill_3_Route_1
|
||||||
|
{
|
||||||
|
|
||||||
|
new Vector3(-562.68, -2203.85, 5.5),
|
||||||
|
}.AsReadOnly();
|
||||||
|
private readonly IReadOnlyCollection<Vector3> Skill3Route2 = new List<Vector3>//Bus_Skill_3_Route_2
|
||||||
|
{
|
||||||
|
|
||||||
|
new Vector3(-562.68, -2203.85, 5.5),
|
||||||
|
}.AsReadOnly();
|
||||||
|
private readonly IReadOnlyCollection<Vector3> Skill3Route3 = new List<Vector3>//Bus_Skill_3_Route_3
|
||||||
|
{
|
||||||
|
|
||||||
|
new Vector3(-562.68, -2203.85, 5.5),
|
||||||
|
}.AsReadOnly();
|
||||||
|
private readonly IReadOnlyCollection<Vector3> Skill3Route4 = new List<Vector3>//Bus_Skill_3_Route_4
|
||||||
{
|
{
|
||||||
|
|
||||||
new Vector3(-562.68, -2203.85, 5.5),
|
new Vector3(-562.68, -2203.85, 5.5),
|
||||||
@@ -168,25 +212,36 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
{
|
{
|
||||||
if (type == "RouteStart")
|
if (type == "RouteStart")
|
||||||
{
|
{
|
||||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 45);
|
|
||||||
if ((VehicleHash)veh.Model == VehicleHash.Bus)
|
if ((VehicleHash)veh.Model == VehicleHash.Bus)
|
||||||
{
|
{
|
||||||
Random rnd = new Random();
|
Random rnd = new Random();
|
||||||
int rroute = rnd.Next(1, 3);
|
int rroute = rnd.Next(1, 5);
|
||||||
switch (rroute)
|
switch (rroute)
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route1, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route2, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 4:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
|
player.TriggerEvent("CLIENT:SetDoorOpen", 0, false, false);
|
||||||
player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
|
player.TriggerEvent("CLIENT:SetDoorOpen", 1, false, false);
|
||||||
@@ -200,18 +255,30 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
if ((VehicleHash)veh.Model == VehicleHash.Coach)
|
if ((VehicleHash)veh.Model == VehicleHash.Coach)
|
||||||
{
|
{
|
||||||
Random rnd = new Random();
|
Random rnd = new Random();
|
||||||
int rroute = rnd.Next(1, 3);
|
int rroute = rnd.Next(1, 5);
|
||||||
switch (rroute)
|
switch (rroute)
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 4:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -221,34 +288,89 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
}
|
}
|
||||||
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
|
if ((VehicleHash)veh.Model == VehicleHash.Tourbus)
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route5, 4000, 1, 7, 3, true, "busDriverJob");
|
Random rnd = new Random();
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
|
int rroute = rnd.Next(1, 5);
|
||||||
|
switch (rroute)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 4:
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, 4000, 1, 7, 3, true, "busDriverJob");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
|
player.TriggerEvent("CLIENT:SetDoorOpen", 2, false, false);
|
||||||
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
|
player.TriggerEvent("CLIENT:SetDoorOpen", 3, false, false);
|
||||||
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
|
player.TriggerEvent("CLIENT:SetDoorShut", 2, false);
|
||||||
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
|
player.TriggerEvent("CLIENT:SetDoorShut", 3, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (type == "Route1")
|
/*if (type == "Skill1Route1")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route1, 4000, 1, 7, 4, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
}
|
}
|
||||||
else if (type == "Route2")
|
if (type == "Skill1Route2")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route2, 4000, 1, 7, 4, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
}
|
}
|
||||||
else if (type == "Route3")
|
if (type == "Skill1Route3")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route3, 4000, 1, 7, 4, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
}
|
}
|
||||||
else if (type == "Route4")
|
if (type == "Skill1Route4")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route4, 4000, 1, 7, 4, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route4, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
}
|
}
|
||||||
else if (type == "Route5")
|
if (type == "Skill2Route1")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route5, 4000, 1, 7, 4, true, "busDriverJob");
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
}
|
}
|
||||||
|
if (type == "Skill2Route2")
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
|
}
|
||||||
|
if (type == "Skill2Route3")
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
|
}
|
||||||
|
if (type == "Skill2Route4")
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route4, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
|
}
|
||||||
|
if (type == "Skill3Route1")
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route1, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
|
}
|
||||||
|
if (type == "Skill3Route2")
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route2, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
|
}
|
||||||
|
if (type == "Skill3Route3")
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route3, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
|
}
|
||||||
|
if (type == "Skill3Route4")
|
||||||
|
{
|
||||||
|
CheckPointHandle.StartCheckPointRoute(player, Skill3Route4, 4000, 1, 7, 4, true, "busDriverJob");
|
||||||
|
}*/
|
||||||
//player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
|
//player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/StartJob", "wav", 50);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -291,76 +413,111 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
{
|
{
|
||||||
BusDriverJob c = new BusDriverJob();
|
BusDriverJob c = new BusDriverJob();
|
||||||
Vehicle v = player.Vehicle;
|
Vehicle v = player.Vehicle;
|
||||||
if (v.Model == (uint)Types.VehicleModel.Bus)
|
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
|
||||||
|
NAPI.Task.Run(() =>
|
||||||
{
|
{
|
||||||
|
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
||||||
|
c.StartBusRoute(player, "RouteStart");
|
||||||
|
/*if (v.Model == (uint)Types.VehicleModel.Bus)
|
||||||
|
{
|
||||||
|
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
||||||
Random rnd = new Random();
|
Random rnd = new Random();
|
||||||
int rroute = rnd.Next(1, 3);
|
int rroute = rnd.Next(1, 5);
|
||||||
switch (rroute)
|
switch (rroute)
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
|
c.StartBusRoute(player, "Skill1Route1");
|
||||||
NAPI.Task.Run(() =>
|
|
||||||
{
|
|
||||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
|
||||||
c.StartBusRoute(player, "Route1");
|
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
|
||||||
}, delayTime: 30000);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
|
c.StartBusRoute(player, "Skill1Route2");
|
||||||
NAPI.Task.Run(() =>
|
|
||||||
{
|
|
||||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
|
||||||
c.StartBusRoute(player, "Route2");
|
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
||||||
}, delayTime: 30000);
|
break;
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
c.StartBusRoute(player, "Skill1Route3");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 4:
|
||||||
|
{
|
||||||
|
c.StartBusRoute(player, "Skill1Route4");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (v.Model == (uint)Types.VehicleModel.Coach)
|
if (v.Model == (uint)Types.VehicleModel.Coach)
|
||||||
{
|
{
|
||||||
|
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
||||||
Random rnd = new Random();
|
Random rnd = new Random();
|
||||||
int rroute = rnd.Next(1, 3);
|
int rroute = rnd.Next(1, 5);
|
||||||
switch (rroute)
|
switch (rroute)
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
|
c.StartBusRoute(player, "Skill2Route1");
|
||||||
NAPI.Task.Run(() =>
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
|
||||||
{
|
|
||||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
|
||||||
c.StartBusRoute(player, "Route3");
|
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
|
|
||||||
}, delayTime: 30000);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
|
c.StartBusRoute(player, "Skill2Route2");
|
||||||
NAPI.Task.Run(() =>
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
{
|
{
|
||||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
c.StartBusRoute(player, "Skill2Route3");
|
||||||
c.StartBusRoute(player, "Route4");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 4:
|
||||||
|
{
|
||||||
|
c.StartBusRoute(player, "Skill2Route4");
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
|
||||||
}, delayTime: 30000);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (v.Model == (uint)Types.VehicleModel.Tourbus)
|
if (v.Model == (uint)Types.VehicleModel.Tourbus)
|
||||||
{
|
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Die neue Route Lädt. Bitte Warten...");
|
|
||||||
NAPI.Task.Run(() =>
|
|
||||||
{
|
{
|
||||||
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
player.TriggerEvent("CLIENT:PlaySound", "jobs/busfahrer/FahrplanAbfahrt", "wav", 15);
|
||||||
c.StartBusRoute(player, "Route5");
|
Random rnd = new Random();
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 5");
|
int rroute = rnd.Next(1, 5);
|
||||||
|
switch (rroute)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
{
|
||||||
|
c.StartBusRoute(player, "Skill3Route1");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 1");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
{
|
||||||
|
c.StartBusRoute(player, "Skill3Route2");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 2");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
{
|
||||||
|
c.StartBusRoute(player, "Skill3Route3");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 3");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case 4:
|
||||||
|
{
|
||||||
|
c.StartBusRoute(player, "Skill3Route4");
|
||||||
|
player.SendChatMessage("~y~[JOB] ~w~Eine neue Route wurde gesetzt.: ~g~Route 4");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}*/
|
||||||
}, delayTime: 30000);
|
}, delayTime: 30000);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,92 +18,76 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
|
|
||||||
public override bool NeedVehicleToStart => false;
|
public override bool NeedVehicleToStart => false;
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> Route1 = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> Skill1Route1 = new List<Vector3>//Pilot_Skill_1_Route_1
|
||||||
{
|
{
|
||||||
new Vector3(-322.61, 2613.05, 327.87),
|
new Vector3(1645.9910888671875, 3236.744873046875, 40.98052978515625),
|
||||||
new Vector3(-81.03, 3685.12, 337.44),
|
new Vector3(302.6805114746094, 2867.93896484375, 204.81182861328125),
|
||||||
new Vector3(964.75, 4304.75, 322.26),
|
new Vector3(-1093.6722412109375, 2737.1376953125, 257.575439453125),
|
||||||
new Vector3(1865.4, 4786.56, 265.71),
|
new Vector3(-2286.014892578125, 3019.12841796875, 33.4510498046875),
|
||||||
new Vector3(2228.51, 5999.19, 264.56),
|
new Vector3(-2471.854248046875, 3271.08935546875, 33.47834777832031),
|
||||||
new Vector3(1603.63, 6452.82, 224.97),
|
new Vector3(-623.9515380859375, 5313.12158203125, 181.6047821044922),
|
||||||
new Vector3(515.21, 6555.43, 289.65),
|
new Vector3(1896.899658203125, 4824.203125, 208.77737426757812),
|
||||||
new Vector3( 9.61, 6409.95, 301.73),
|
new Vector3(2281.790283203125, 3606.98681640625, 132.3915252685547),
|
||||||
new Vector3(-558.94, 5571.06, 352.2),
|
new Vector3(1610.4461669921875, 3225.36376953125, 41.05073928833008),
|
||||||
new Vector3(-1029.6, 4943.04, 398.4),
|
|
||||||
new Vector3(-1030.29, 4446.83, 392.74),
|
|
||||||
new Vector3(-219.31, 3689.86, 380.81),
|
|
||||||
new Vector3(212.74, 3061.88, 395.36),
|
|
||||||
}.AsReadOnly();
|
}.AsReadOnly();
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> Route2 = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> Skill1Route2 = new List<Vector3>//Pilot_Skill_1_Route_2
|
||||||
{
|
{
|
||||||
new Vector3(2760.91, 3606.83, 459.27),
|
new Vector3(1593.927490234375, 3193.30908203125, 41.170997619628906),
|
||||||
new Vector3(2663.72, 2532.03, 502.4),
|
new Vector3(961.5843505859375, 2278.5966796875, 251.17218017578125),
|
||||||
new Vector3(2513.93, 1096.15, 507.45),
|
new Vector3(924.3920288085938, 93.95357513427734, 282.3033142089844),
|
||||||
new Vector3(2532.33, 75.23, 491.21),
|
new Vector3(963.6002197265625, -3101.551513671875, 177.8121337890625),
|
||||||
new Vector3(2627.95, -1030.54, 395.27),
|
new Vector3(-1265.1163330078125, -2990.142578125, 14.595105171203613),
|
||||||
new Vector3(1672.97, -1743.65, 421.86),
|
new Vector3(-1260.78662109375, -2806.293212890625, 14.587812423706055),
|
||||||
new Vector3(637.9, -2011.36, 386.82),
|
new Vector3(-894.3707885742188, 82.7993392944336, 385.011962890625),
|
||||||
new Vector3(208.09, -1629.12, 322.08),
|
new Vector3(919.4126586914062, 2553.385986328125, 135.39154052734375),
|
||||||
new Vector3(-258.94, -930.23, 342.11),
|
new Vector3(1592.840087890625, 3192.8017578125, 41.169837951660156),
|
||||||
new Vector3(-610.22, 157.79, 350.23),
|
|
||||||
new Vector3(-1275.95, 342.97, 326.71),
|
|
||||||
}.AsReadOnly();
|
}.AsReadOnly();
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> Route3 = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> Skill1Route3 = new List<Vector3>//Pilot_Skill_1_Route_3
|
||||||
{
|
{
|
||||||
new Vector3(-850.61, 2181.98, 429.67),
|
new Vector3(-850.61, 2181.98, 429.67),
|
||||||
new Vector3(-675.89, 1709.52, 462.85),
|
|
||||||
new Vector3(-1295.41, 1184.66, 489.47),
|
|
||||||
new Vector3(-2452.89, 1760.76, 466.53),
|
|
||||||
new Vector3(-2607.08, 2981.38, 454.81),
|
|
||||||
new Vector3(-1771.7, 4241.02, 460.07),
|
|
||||||
new Vector3(1158.77, 4573.67, 455.08),
|
|
||||||
new Vector3(2028.63, 4842.29, 437.01),
|
|
||||||
}.AsReadOnly();
|
}.AsReadOnly();
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> Route4 = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> Skill2Route1 = new List<Vector3>//Pilot_Skill_2_Route_1
|
||||||
{
|
{
|
||||||
new Vector3(893.99, -3091.43, 326.67),
|
new Vector3(-1563.0125732421875, -3019.960205078125, 14.879448890686035),
|
||||||
new Vector3(1712.6, -1676.47, 384.2),
|
new Vector3(-606.9600830078125, -2660.677490234375, 136.10226440429688),
|
||||||
new Vector3(2501.18, -446.15, 339.48),
|
new Vector3(734.489990234375, -967.21533203125, 604.9561157226562),
|
||||||
new Vector3(2706.43, 1408.93, 251.08),
|
new Vector3(107.65938568115234, 1202.3692626953125, 972.5994873046875),
|
||||||
new Vector3(3568.08, 3644.51, 326.06),
|
new Vector3(67.48933410644531, 3056.564697265625, 865.25537109375),
|
||||||
new Vector3(314.92, 2877.15, 173.73),
|
new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406),
|
||||||
new Vector3(-2044.89, 3141.58, 378.07),
|
new Vector3(1731.6995849609375, 3308.203125, 41.223514556884766),
|
||||||
new Vector3(-2333.96, 510.26, 660.64),
|
new Vector3(1106.1397705078125, 3090.18798828125, 74.03556823730469),
|
||||||
|
new Vector3(41.88761901855469, 1728.1295166015625, 446.2645568847656),
|
||||||
|
new Vector3(-1144.333984375, -943.0862426757812, 376.0502624511719),
|
||||||
|
new Vector3(-1406.51220703125, -2334.29052734375, 50.125667572021484),
|
||||||
|
new Vector3(-1590.4517822265625, -2996.38330078125, 13.94474983215332),
|
||||||
|
new Vector3(-1666.028076171875, -3082.910888671875, 13.944761276245117),
|
||||||
}.AsReadOnly();
|
}.AsReadOnly();
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> Route5 = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> Skill2Route2 = new List<Vector3>//Pilot_Skill_2_Route_2
|
||||||
{
|
{
|
||||||
new Vector3(-485.68, -2776.08, 204.5),
|
new Vector3(-1412.8221435546875, -3044.2587890625, 14.887921333312988),
|
||||||
new Vector3(-19.83, -2133.08, 296.04),
|
new Vector3(-1627.982177734375, -2714.71875, 14.880501747131348),
|
||||||
new Vector3(593.51, -1221.58, 358.93),
|
new Vector3(-1309.5150146484375, -2030.012451171875, 120.04487609863281),
|
||||||
new Vector3(1053.45, -216.29, 419.24),
|
new Vector3(-1079.538330078125, -325.4757385253906, 435.19158935546875),
|
||||||
new Vector3(321.3, 455.51, 441.46),
|
new Vector3(-495.6157531738281, 2248.668701171875, 800.2356567382812),
|
||||||
new Vector3(-391.02, 746.88, 482.8),
|
new Vector3(1707.2711181640625, 3276.216064453125, 41.155494689941406),
|
||||||
new Vector3(-1191.09, 497.77, 493.4),
|
new Vector3(1850.8380126953125, 4677.72412109375, 71.57810974121094),
|
||||||
new Vector3(-1427.7, -152.65, 529.69),
|
new Vector3(2131.758544921875, 4782.18115234375, 40.970279693603516),
|
||||||
new Vector3(-933.83, -820.37, 550.32),
|
new Vector3(1963.30078125, 4726.73681640625, 52.904056549072266),
|
||||||
new Vector3(-58.74, -1264.74, 567.36),
|
new Vector3(1168.9517822265625, 4205.9033203125, 172.29588317871094),
|
||||||
new Vector3(1050.73, -1345.57, 511.35),
|
new Vector3(-1138.7547607421875, -1896.85498046875, 91.5819091796875),
|
||||||
|
new Vector3(-1551.466064453125, -2706.53125, 13.945389747619629),
|
||||||
|
new Vector3(-1571.1328125, -2856.3505859375, 13.944441795349121),
|
||||||
|
new Vector3(-1582.531005859375, -2999.940185546875, 13.936454772949219),
|
||||||
|
new Vector3(-1668.747802734375, -3081.548095703125, 13.9447660446167),
|
||||||
}.AsReadOnly();
|
}.AsReadOnly();
|
||||||
|
|
||||||
private readonly IReadOnlyCollection<Vector3> Route6 = new List<Vector3>
|
private readonly IReadOnlyCollection<Vector3> Skill2Route3 = new List<Vector3>//Pilot_Skill_2_Route_3
|
||||||
{
|
{
|
||||||
new Vector3(-710.89, -1836.81, 355.46),
|
new Vector3(-710.89, -1836.81, 355.46),
|
||||||
new Vector3(-1401.58, -1168.05, 370.7),
|
|
||||||
new Vector3(-1725.31, -88.63, 373.11),
|
|
||||||
new Vector3(-1638.16, 693.35, 390.45),
|
|
||||||
new Vector3(-750.7, 827.2, 409.28),
|
|
||||||
new Vector3(5.21, 272.84, 386.02),
|
|
||||||
new Vector3(549.75, 79.87, 383.02),
|
|
||||||
new Vector3(969.91, -197.75, 350.65),
|
|
||||||
new Vector3( 864.8, -761.71, 346.14),
|
|
||||||
new Vector3(501.07, -1252.33, 348.55),
|
|
||||||
new Vector3(253.06, -1777.1, 319.34),
|
|
||||||
new Vector3(-160.39, -2088.53, 312.12),
|
|
||||||
new Vector3(-591.96, -1943.26, 311.73),
|
|
||||||
}.AsReadOnly();
|
}.AsReadOnly();
|
||||||
|
|
||||||
|
|
||||||
@@ -184,19 +168,19 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill1Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -210,26 +194,26 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route4, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 4");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 1");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 2:
|
case 2:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route5, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route2, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 5");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 2");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case 3:
|
case 3:
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Skill2Route3, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 6");
|
player.SendChatMessage("~y~[JOB] ~w~Route wurde gesetzt.: ~g~Route 3");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (type == "Route 1")
|
/*if (type == "Route 1")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
CheckPointHandle.StartCheckPointRoute(player, Route1, 0, 6, 40, 10, true, "pilotJob"); //6, 23, 25, 26, 27, 28
|
||||||
}
|
}
|
||||||
@@ -252,7 +236,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
else if (type == "Route 6")
|
else if (type == "Route 6")
|
||||||
{
|
{
|
||||||
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 10, true, "pilotJob");
|
CheckPointHandle.StartCheckPointRoute(player, Route6, 0, 6, 40, 10, true, "pilotJob");
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static void payWage(Player jobber, int wage)
|
public static void payWage(Player jobber, int wage)
|
||||||
@@ -285,7 +269,8 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
{
|
{
|
||||||
PilotJob c = new PilotJob();
|
PilotJob c = new PilotJob();
|
||||||
Vehicle v = player.Vehicle;
|
Vehicle v = player.Vehicle;
|
||||||
if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 1)
|
c.StartPilotRoute(player, "RouteStart");
|
||||||
|
/*if (player.HasData("PilotenBase") && player.GetData<int>("PilotenBase") == 1)
|
||||||
{
|
{
|
||||||
Random rnd = new Random();
|
Random rnd = new Random();
|
||||||
int rroute = rnd.Next(1, 4);
|
int rroute = rnd.Next(1, 4);
|
||||||
@@ -336,7 +321,7 @@ namespace ReallifeGamemode.Server.Job
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user