Fix Medic 3
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@@ -75,9 +75,17 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static void UpdateTaskTimeLeft()
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{
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DateTime actualTime = DateTime.Now;
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foreach(var task in ReviveTasks)
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if (ReviveTasks.Count != 0)
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{
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task.TimeLeft = (Int32)(((DateTimeOffset)task.Time).ToUnixTimeSeconds() - ((DateTimeOffset)actualTime).ToUnixTimeSeconds() - reviveTaskTime);
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foreach (var task in ReviveTasks)
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{
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if (task.MedicName != null)
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{
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var taskTimeLeft = (Int32)(((DateTimeOffset)task.Time).ToUnixTimeSeconds() - ((DateTimeOffset)actualTime).ToUnixTimeSeconds() - reviveTaskTime);
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task.TimeLeft = taskTimeLeft;
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PlayerService.GetPlayerByNameOrId(task.MedicName).TriggerEvent("setTaskTimeLeft", taskTimeLeft);
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}
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}
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}
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}
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@@ -87,21 +95,15 @@ namespace ReallifeGamemode.Server.Factions.Medic
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switch (type)
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{
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case 0:
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List<long> deathTimes = new List<long>();
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foreach(var task in ReviveTasks)
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{
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deathTimes.Add(((DateTimeOffset)task.Time).ToUnixTimeSeconds());
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}
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player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks), JsonConvert.SerializeObject(deathTimes));
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player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
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break;
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case 1:
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player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks), null);
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player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
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break;
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case 2:
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player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks), null);
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player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
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break;
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}
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}
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