Fix Medic 3
This commit is contained in:
@@ -13,8 +13,6 @@ export default function factionInteraction(globalData: IGlobalData) {
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var screenRes = mp.game.graphics.getScreenResolution(0, 0);
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var screenRes = mp.game.graphics.getScreenResolution(0, 0);
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var player = mp.players.local;
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var player = mp.players.local;
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var tasks;
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var tasks;
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var deathSeconds;
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var initTasks;
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var newTasks;
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var newTasks;
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var sorting = 0;
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var sorting = 0;
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var firstSorting = true;
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var firstSorting = true;
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@@ -40,6 +38,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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/*mp.events.add("updateFactionBlips", (type, taskList) => {
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/*mp.events.add("updateFactionBlips", (type, taskList) => {
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});
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});
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});*/
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});*/
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mp.events.add("showFactionInteractionLSPD", (userFactionId, isDuty, userFactionName, isFactionLeader) => {
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mp.events.add("showFactionInteractionLSPD", (userFactionId, isDuty, userFactionName, isFactionLeader) => {
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//LSPD
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//LSPD
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@@ -280,13 +279,9 @@ export default function factionInteraction(globalData: IGlobalData) {
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});
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});
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mp.events.add("showMedicTasks", (type, taskList, deathTimes) => {
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mp.events.add("showMedicTasks", (type, taskList) => {
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tasks = JSON.parse(taskList);
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tasks = JSON.parse(taskList);
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deathSeconds = JSON.parse(deathTimes);
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if (sorting === 0) {
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initTasks = tasks;
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}
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//mp.events.call("sortFactionTasks", false);
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//mp.events.call("sortFactionTasks", false);
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@@ -407,6 +402,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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}
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}
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});
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});
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/*
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mp.events.add("sortFactionTasks", (sortByKey) => {
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mp.events.add("sortFactionTasks", (sortByKey) => {
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if (firstSorting) {
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if (firstSorting) {
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sortText = "Nach Uhrzeit";
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sortText = "Nach Uhrzeit";
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@@ -462,7 +458,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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}
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}
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}
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}
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}
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}
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});
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});*/
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function getDistance1(index) {
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function getDistance1(index) {
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return mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, newTasks[index].Position.x, newTasks[index].Position.y, newTasks[index].Position.z, true).toFixed(2);
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return mp.game.gameplay.getDistanceBetweenCoords(player.position.x, player.position.y, player.position.z, newTasks[index].Position.x, newTasks[index].Position.y, newTasks[index].Position.z, true).toFixed(2);
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@@ -530,11 +526,11 @@ export default function factionInteraction(globalData: IGlobalData) {
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var currentDate = new Date();
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var currentDate = new Date();
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if (deadRespawned == false) {
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if (deadRespawned == false) {
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timeLeft = Math.round(Math.abs(Math.floor(currentDate.getTime() / 1000) - activeTask.TimeLeft - 60));
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//timeLeft = Math.round(Math.abs(Math.floor(currentDate.getTime() / 1000) - activeTask.TimeLeft - 60));
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if (timeLeft < 1) mp.events.call("cutMedicEarnings");
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if (activeTask.TimeLeft < 60) mp.events.call("cutMedicEarnings");
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} else {
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} else {
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timeLeft = Math.round(Math.abs(Math.floor(currentDate.getTime() / 1000) - activeTask.TimeLeft - 120));
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timeLeft = Math.round(Math.abs(Math.floor(currentDate.getTime() / 1000) - activeTask.TimeLeft - 120));
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if (timeLeft < 1) mp.events.call("destroyMedicTaskCheckpoint");
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if (activeTask.TimeLeft < 1) mp.events.call("destroyMedicTaskCheckpoint");
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}
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}
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if (deadRespawned == false) {
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if (deadRespawned == false) {
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@@ -75,9 +75,17 @@ namespace ReallifeGamemode.Server.Factions.Medic
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public static void UpdateTaskTimeLeft()
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public static void UpdateTaskTimeLeft()
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{
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{
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DateTime actualTime = DateTime.Now;
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DateTime actualTime = DateTime.Now;
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if (ReviveTasks.Count != 0)
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{
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foreach (var task in ReviveTasks)
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foreach (var task in ReviveTasks)
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{
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{
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task.TimeLeft = (Int32)(((DateTimeOffset)task.Time).ToUnixTimeSeconds() - ((DateTimeOffset)actualTime).ToUnixTimeSeconds() - reviveTaskTime);
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if (task.MedicName != null)
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{
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var taskTimeLeft = (Int32)(((DateTimeOffset)task.Time).ToUnixTimeSeconds() - ((DateTimeOffset)actualTime).ToUnixTimeSeconds() - reviveTaskTime);
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task.TimeLeft = taskTimeLeft;
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PlayerService.GetPlayerByNameOrId(task.MedicName).TriggerEvent("setTaskTimeLeft", taskTimeLeft);
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}
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}
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}
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}
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}
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}
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@@ -87,21 +95,15 @@ namespace ReallifeGamemode.Server.Factions.Medic
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switch (type)
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switch (type)
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{
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{
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case 0:
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case 0:
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List<long> deathTimes = new List<long>();
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player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks));
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foreach(var task in ReviveTasks)
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{
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deathTimes.Add(((DateTimeOffset)task.Time).ToUnixTimeSeconds());
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}
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player.TriggerEvent("showMedicTasks", 0, JsonConvert.SerializeObject(ReviveTasks), JsonConvert.SerializeObject(deathTimes));
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break;
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break;
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case 1:
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case 1:
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player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks), null);
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player.TriggerEvent("showMedicTasks", 1, JsonConvert.SerializeObject(HealTasks));
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break;
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break;
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case 2:
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case 2:
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player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks), null);
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player.TriggerEvent("showMedicTasks", 2, JsonConvert.SerializeObject(FireTasks));
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break;
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break;
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}
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}
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}
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}
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