corvex letzte änderung hinzugefügt & luke dimension gefixt & add Waffen Pickups muss man testen
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@@ -19,6 +19,11 @@ export class vVehicleDamage
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try
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{
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if(veh.getPedInSeat(-1) == 0)
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veh.setInvincible(true);
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else
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veh.setInvincible(false);
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if(veh.getEngineHealth() < 0 || veh.getHealth() <= 250)
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{
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veh.setEngineHealth(0);
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@@ -40,4 +45,4 @@ export class vVehicleDamage
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}
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}
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const PetrolDamage = new vVehicleDamage();
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const PetrolDamage = new vVehicleDamage();
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@@ -170,6 +170,30 @@ export default function weapondamageUtil(globalData: IGlobalData) {
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}
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});
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mp.events.add("ADMIN:test", (weapon, pickuphash, weaponhash, ammo, x, y, z, ) => {
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mp.gui.chat.push("angekommen");
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//mp.game.object.createPickupRotate(0xE46E11B4, 100, 100 + 3, 80, 0, 0, 0, 512, 10, 0, true, 1834241177);
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let pickup = mp.game.object.createPickupRotate(pickuphash, x + 2, y, z, 0, 0, 0, 512, ammo, 0, true, weaponhash);
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mp.events.add('render', () => {
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// Draw to screen.
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mp.game.graphics.drawText(weapon, [x + 2, y, z+ 0.5], {
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font: 7,
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color: [255, 255, 255, 185],
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scale: [0.4, 0.4],
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outline: true,
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centre: true
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});
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});
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mp.game.object.setPickupRegenerationTime(pickup, 1);
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mp.gui.chat.push("ausgeführt");
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});
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/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
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for (var x in this.weaponAmmo) {
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if (this.weaponAmmo[x].id != this.currentWeapon) {
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