corvex letzte änderung hinzugefügt & luke dimension gefixt & add Waffen Pickups muss man testen

This commit is contained in:
michael.reiswich
2021-07-02 16:52:24 +02:00
parent 54705c4b25
commit c52f04026f
3 changed files with 68 additions and 3 deletions

View File

@@ -444,9 +444,10 @@ namespace ReallifeGamemode.Server.Commands
{
player.SafeTeleport(target.Position);
player.Dimension = target.Dimension;
ChatService.SendMessage(player, "~c~* Du hast dich teleportiert.");
}
ChatService.SendMessage(player, "~c~* Du hast dich teleportiert.");
}
[Command("gh", "~m~Benutzung: ~s~/gh [Name]")]
@@ -476,8 +477,9 @@ namespace ReallifeGamemode.Server.Commands
{
target.SafeTeleport(player.Position);
target.Dimension = player.Dimension;
ChatService.SendMessage(target, "~c~* Du wurdest teleportiert.");
}
ChatService.SendMessage(target, "~c~* Du wurdest teleportiert.");
}
[Command("pm", "~m~Benutzung: ~s~/pm [Spieler] [Nachricht]", GreedyArg = true)]
@@ -4031,6 +4033,40 @@ namespace ReallifeGamemode.Server.Commands
ChatService.SendMessage(player, "~b~Du hast " + target.Name + " eine/n " + hash + " mit einer Munition von " + ammo + " gegeben.");
}
[Command("setweaponpickup", "~m~Benutzung:~s~ /setweaponpickup [Waffe] [Munition] ", Alias = "swp")]
public void SetWeaponPickUp(Player player, string weapon, int ammo)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
{
ChatService.NotAuthorized(player);
return;
}
weapon = weapon.ToLower();
if (!uint.TryParse(weapon, out uint uHash))
{
if (weapon.Contains("mk2") && !weapon.Contains("_mk2")) weapon = weapon.Replace("mk2", "_mk2");
uHash = NAPI.Util.GetHashKey($"weapon_{weapon}");
}
if (!WeaponManager.IsValidHash(uHash))
{
ChatService.ErrorMessage(player, "Diese Waffe existiert nicht");
return;
}
if (!uint.TryParse(weapon, out uint uPickupHash))
{
if (weapon.Contains("mk2") && !weapon.Contains("_mk2")) weapon = weapon.Replace("mk2", "_mk2");
uPickupHash = NAPI.Util.GetHashKey($"PICKUP_WEAPON_{weapon}");
}
player.TriggerEvent("ADMIN:test", weapon, (PickupHash)uPickupHash, (WeaponHash)uHash, ammo, player.Position.X, player.Position.Y, player.Position.Z);
}
#endregion ALevel1337
#region ALevel1338