From c530c0692448b03fad46adabf85adfcea4a0be87 Mon Sep 17 00:00:00 2001 From: balbo Date: Tue, 4 Aug 2020 18:19:46 +0200 Subject: [PATCH] gang wt waffe fehlt bug gefixert --- ReallifeGamemode.Server/Report/Report.cs | 3 +-- ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs | 5 ++++- 2 files changed, 5 insertions(+), 3 deletions(-) diff --git a/ReallifeGamemode.Server/Report/Report.cs b/ReallifeGamemode.Server/Report/Report.cs index 732ad141..6240a36f 100644 --- a/ReallifeGamemode.Server/Report/Report.cs +++ b/ReallifeGamemode.Server/Report/Report.cs @@ -211,8 +211,7 @@ namespace ReallifeGamemode.Server.Report if (type == "Quick Report") { ChatService.BroadcastAdmin("!{#008fff}[QR]~w~ " + user.Name + " (" + user.Handle.Value + ")~w~: " + text, AdminLevel.SUPPORTER); - user.SendChatMessage("~w~Dein Quick Report wurde an das Adminteam weitergeleitet"); - + user.SendChatMessage("~w~Dein Quick Report wurde an das Adminteam weitergeleitet"); } } diff --git a/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs b/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs index 5886a4b0..0e0b762e 100644 --- a/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs +++ b/ReallifeGamemode.Server/WeaponDeal/WeaponDealManager.cs @@ -190,7 +190,10 @@ namespace ReallifeGamemode.Server.WeaponDeal InventoryManager.AddItemToVehicleInventory(fVeh, item3.ItemId, item3.Amount); VehicleItem item2 = new VehicleItem() { ItemId = 10, VehicleId = factionVehicle.Id, Amount = 2 * oMembers }; //Schutzweste InventoryManager.AddItemToVehicleInventory(fVeh, item2.ItemId, item2.Amount); - }else if(factionVehicle.GetOwners().Contains(1)) { + VehicleItem item4 = new VehicleItem() { ItemId = 7, VehicleId = factionVehicle.Id, Amount = 2 * oMembers }; //CompactRifle + InventoryManager.AddItemToVehicleInventory(fVeh, item4.ItemId, item4.Amount); + } + else if(factionVehicle.GetOwners().Contains(1)) { VehicleItem item = new VehicleItem() { ItemId = 1, VehicleId = factionVehicle.Id, Amount = 8 * oMembers }; //pistol InventoryManager.AddItemToVehicleInventory(fVeh, item.ItemId, item.Amount); VehicleItem item2 = new VehicleItem() { ItemId = 2, VehicleId = factionVehicle.Id, Amount = 8 * oMembers }; //Pistol50