From c5be51f3aa6ca728b927091466a290d1cdcaf532 Mon Sep 17 00:00:00 2001 From: hydrant Date: Sun, 2 Dec 2018 14:17:07 +0100 Subject: [PATCH] Fixed seat bug for dune3 --- Server/Events/EnterVehicleAttempt.cs | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/Server/Events/EnterVehicleAttempt.cs b/Server/Events/EnterVehicleAttempt.cs index aceeb9e3..86a43108 100644 --- a/Server/Events/EnterVehicleAttempt.cs +++ b/Server/Events/EnterVehicleAttempt.cs @@ -13,11 +13,14 @@ namespace reallife_gamemode.Server.Events [ServerEvent(Event.PlayerEnterVehicleAttempt)] public void OnPlayerEnterVehicleAttempt(Client player, Vehicle vehicle, sbyte seat) { - if (seat != 0) + if ((VehicleHash)vehicle.Model == VehicleHash.Dune3) { - return; + if (seat == 1) seat = 0; + else if (seat == 0) seat = 1; } + if (seat != 0) return; + if (vehicle.GetServerVehicle() is FactionVehicle veh) { if(veh.FactionId != player.GetUser().FactionId)