beifahrer fahrer waypoint
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43
ReallifeGamemode.Server/Events/Waypoint.cs
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43
ReallifeGamemode.Server/Events/Waypoint.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Services;
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namespace ReallifeGamemode.Server.Events
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{
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class Waypoint : Script
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{
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[RemoteEvent("SERVER:waypointToDriver")]
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public void setWaypointToDriver(Player player, float x, float y)
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{
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if (!player.IsInVehicle)
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{
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return;
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}
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if (player.VehicleSeat == 0)
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{
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return;
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}
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ChatService.Broadcast("a");
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Entity entity = NAPI.Vehicle.GetVehicleDriver(player.Vehicle);
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Player target = PlayerService.GetPlayerByNameOrId(entity.Value.ToString());
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ChatService.Broadcast("b");
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if (target == null)
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{
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return;
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}
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ChatService.Broadcast("c");
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target.TriggerEvent("SERVER:Util_setWaypoint", x, y);
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}
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}
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}
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