add house reload command

This commit is contained in:
hydrant
2019-06-27 19:33:05 +02:00
parent f2b1788939
commit c63c516757
3 changed files with 55 additions and 8 deletions

View File

@@ -14,6 +14,7 @@ namespace ReallifeGamemode.Server.Managers
{
private static readonly Dictionary<int, NetHandle> houseMarkers = new Dictionary<int, NetHandle>();
private static readonly Dictionary<int, NetHandle> houseLabels = new Dictionary<int, NetHandle>();
private static readonly Dictionary<int, NetHandle> houseColShapes = new Dictionary<int, NetHandle>();
public static void LoadHouses()
{
@@ -21,7 +22,19 @@ namespace ReallifeGamemode.Server.Managers
{
foreach (House house in dbContext.Houses.Include(h => h.User))
{
LoadHouse(house);
LoadHouse(house, false);
}
}
}
public async static void ReloadAllHouses()
{
using (var dbContext = new DatabaseContext())
{
foreach(House house in await dbContext.Houses.Include(h => h.User).ToListAsync())
{
RemoveHouse(house);
LoadHouse(house, false);
}
}
}
@@ -61,8 +74,10 @@ namespace ReallifeGamemode.Server.Managers
}
}
public static void LoadHouse(House house)
public static void LoadHouse(House house, bool loadUser = true)
{
if (loadUser) house = house.Refresh();
houseMarkers[house.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, house.Position.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255));
string text = $"~g~Zum Verkauf\n~s~{house.Type}\nPreis: ~y~{house.Price.ToMoneyString()}";
if(house.User != null)
@@ -74,11 +89,17 @@ namespace ReallifeGamemode.Server.Managers
public static void RemoveHouse(House house)
{
houseMarkers[house.Id].Entity<Marker>().Delete();
houseLabels[house.Id].Entity<TextLabel>().Delete();
if (houseMarkers.ContainsKey(house.Id))
{
houseMarkers[house.Id].Entity<Marker>().Delete();
houseMarkers.Remove(house.Id);
}
houseMarkers.Remove(house.Id);
houseLabels.Remove(house.Id);
if(houseLabels.ContainsKey(house.Id))
{
houseLabels[house.Id].Entity<TextLabel>().Delete();
houseLabels.Remove(house.Id);
}
}
}
}