Versuch 1 WeaponDamage
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@@ -34,6 +34,11 @@ export default function weaponList(globalData: IGlobalData) {
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var specialWep = "";
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var specialWep = "";
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var timer = "";
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var timer = "";
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mp.events.add('WeaponModifier', (modifier) => {
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mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
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mp.players.local.setWeaponDamageModifier(modifier);
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});
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//Weapon Menu
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//Weapon Menu
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, jsonTime) => {
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mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, jsonTime) => {
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@@ -1602,6 +1602,12 @@ namespace ReallifeGamemode.Server.Commands
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#endregion
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#endregion
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#region ALevel1337
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#region ALevel1337
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[Command("wepmod", "~m~Benutzung: ~s~/wepmod [Variable]")]
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public void CmdWeaponModifier(Player player, float modifier)
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{
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player.SendChatMessage("Modifier steht auf" + modifier);
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player.TriggerEvent("WeaponModifier", modifier);
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}
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[Command("gotocp", "~m~Benutzung: ~s~/gotocp")]
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[Command("gotocp", "~m~Benutzung: ~s~/gotocp")]
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public void CmdAdminGotocp(Player admin)
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public void CmdAdminGotocp(Player admin)
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{
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{
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