Versuch 1 WeaponDamage

This commit is contained in:
Mac_Slash
2020-04-19 12:03:13 +02:00
parent f5f38d7032
commit c6c2affa8d
2 changed files with 11 additions and 0 deletions

View File

@@ -34,6 +34,11 @@ export default function weaponList(globalData: IGlobalData) {
var specialWep = "";
var timer = "";
mp.events.add('WeaponModifier', (modifier) => {
mp.gui.chat.push("Modifier steht jetzt auf" + modifier);
mp.players.local.setWeaponDamageModifier(modifier);
});
//Weapon Menu
mp.events.add('showWeaponMenu', (primariesArr, secondariesArr, meleesArr, specialsArr, jsonTime) => {

View File

@@ -1602,6 +1602,12 @@ namespace ReallifeGamemode.Server.Commands
#endregion
#region ALevel1337
[Command("wepmod", "~m~Benutzung: ~s~/wepmod [Variable]")]
public void CmdWeaponModifier(Player player, float modifier)
{
player.SendChatMessage("Modifier steht auf" + modifier);
player.TriggerEvent("WeaponModifier", modifier);
}
[Command("gotocp", "~m~Benutzung: ~s~/gotocp")]
public void CmdAdminGotocp(Player admin)
{