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@@ -21,7 +21,7 @@ export default function customNametags() {
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if (scale < 0.6) scale = 0.6;
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if (scale < 0.6) scale = 0.6;
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var health = player.getHealth();
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var health = player.getHealth();
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health = health < 100 ? 0 : (health - 100) / 100;
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//health = health < 100 ? 0 : (health - 100) / 100;
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var armour = player.getArmour() / 100;
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var armour = player.getArmour() / 100;
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@@ -40,7 +40,7 @@ export default function customNametags() {
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let y2 = y + 0.042;
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let y2 = y + 0.042;
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if (armour > 0) {
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if (armour > 0) {
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graphics.drawRect(x, y2, width + border * 2, 0.0085, 0, 0, 0, 200);
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graphics.drawRect(x, y2, width + border * 2, height + border * 2, 0 , 0, 0, 200);
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graphics.drawRect(x, y2, width, height, 150, 150, 150, 255);
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graphics.drawRect(x, y2, width, height, 150, 150, 150, 255);
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graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 200, 0, 0, 200);
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graphics.drawRect(x - width / 2 * (1 - health), y2, width * health, height, 200, 0, 0, 200);
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@@ -48,7 +48,7 @@ export default function customNametags() {
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graphics.drawRect(x, y2 + height, width + border * 2, height + border * 2, 0, 0, 0, 200);
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graphics.drawRect(x, y2 + height, width + border * 2, height + border * 2, 0, 0, 0, 200);
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graphics.drawRect(x, y2 + height, width, height, 41, 66, 78, 255);
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graphics.drawRect(x, y2 + height, width, height, 41, 66, 78, 255);
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graphics.drawRect(x - width / 2 * (1 - armour), y2 + height, width * armour, height, 200, 0, 0, 200);
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graphics.drawRect(x - width / 2 * (1 - armour), y2 + height, width * armour, height, 48, 108, 135, 200);
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}
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}
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else {
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else {
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graphics.drawRect(x, y2, width + border * 2, height + border * 2, 0, 0, 0, 200);
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graphics.drawRect(x, y2, width + border * 2, height + border * 2, 0, 0, 0, 200);
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