Server Crash OnPlayerEnterVehicle vmtl gefixt
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@@ -22,12 +22,15 @@ namespace ReallifeGamemode.Server.Events
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if (vehicle.HasMarkerBehind())
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if (vehicle.HasMarkerBehind())
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vehicle.RemoveMarkerBehind();
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vehicle.RemoveMarkerBehind();
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if (!VehicleManager.lastDriversInVehicle.ContainsKey(vehicle))
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if(vehicle != null && !string.IsNullOrEmpty(client.Name))
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{
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{
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VehicleManager.lastDriversInVehicle.Add(vehicle, new Dictionary<string, DateTime>());
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if (!VehicleManager.lastDriversInVehicle.ContainsKey(vehicle))
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}
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{
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VehicleManager.lastDriversInVehicle.Add(vehicle, new Dictionary<string, DateTime>());
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}
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VehicleManager.lastDriversInVehicle[vehicle][client.Name] = DateTime.Now;
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VehicleManager.lastDriversInVehicle[vehicle][client.Name] = DateTime.Now;
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}
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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{
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