Set screen location of every NativeUI to new Point(0, screenRes.y / 3)
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@@ -16,6 +16,7 @@ const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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var screenRes = mp.game.graphics.getScreenResolution(0, 0);
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const creatorCoords = {
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camera: new mp.Vector3(402.8664, -997.5515, -98.5),
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@@ -213,7 +214,7 @@ export default function charCreator(globalData: IGlobalData) {
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for (let i = 0; i < Data.maxLipstickColor; i++) lipstickColors.push(i.toString());
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// CREATOR MAIN
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let creatorMainMenu = new Menu("Charaktererstellung", "", new Point(50, 50), null, null);
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let creatorMainMenu = new Menu("Charaktererstellung", "", new Point(0, screenRes.y / 3), null, null);
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let genderItem = new UIMenuListItem("Geschlecht", "~r~Dies setzt deine Einstellungen zur\u00fcck.", new ItemsCollection(["M\u00e4nnlich", "Weiblich"]));
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creatorMainMenu.AddItem(genderItem);
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creatorMainMenu.AddItem(new UIMenuItem("Eltern", "Eltern des Charakters."));
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@@ -336,7 +337,7 @@ export default function charCreator(globalData: IGlobalData) {
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let similarities = [];
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for (let i = 0; i <= 100; i++) similarities.push(i + "%");
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let creatorParentsMenu = new Menu("Eltern", "", new Point(50, 50), null, null);
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let creatorParentsMenu = new Menu("Eltern", "", new Point(0, screenRes.y / 3), null, null);
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let fatherItem = new UIMenuListItem("Vater", "Dem Charakter sein Vadda.", new ItemsCollection(Data.fatherNames));
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let motherItem = new UIMenuListItem("Mutter", "Dem Charakter seine Mudda.", new ItemsCollection(Data.motherNames));
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let similarityItem = new UIMenuListItem("\u00c4hnlichkeit", "\u00c4hnlichkeit zu den Eltern.\n(niedriger = feminin, h\u00f6her = maskulin)", new ItemsCollection(similarities));
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@@ -378,7 +379,7 @@ export default function charCreator(globalData: IGlobalData) {
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let features = [];
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for (let i = -1.0; i <= 1.01; i += 0.01) features.push(i.toFixed(2));
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let creatorFeaturesMenu = new Menu("Gesichtsz\u00fcge", "", new Point(50, 50), null, null);
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let creatorFeaturesMenu = new Menu("Gesichtsz\u00fcge", "", new Point(0, screenRes.y / 3), null, null);
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for (let i = 0; i < Data.featureNames.length; i++) {
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let tempFeatureItem = new UIMenuListItem(Data.featureNames[i], "", new ItemsCollection(features));
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@@ -420,7 +421,7 @@ export default function charCreator(globalData: IGlobalData) {
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let opacities = [];
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for (let i = 0; i <= 100; i++) opacities.push(i + "%");
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let creatorAppearanceMenu = new Menu("Aussehen", "", new Point(50, 50), null, null);
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let creatorAppearanceMenu = new Menu("Aussehen", "", new Point(0, screenRes.y / 3), null, null);
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for (let i = 0; i < Data.appearanceNames.length; i++) {
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let items = [];
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@@ -476,7 +477,7 @@ export default function charCreator(globalData: IGlobalData) {
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let lipstickColorItem;
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let chestHairColorItem;
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creatorHairMenu = new Menu("Haar & Farben", "", new Point(50, 50), null, null);
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creatorHairMenu = new Menu("Haar & Farben", "", new Point(0, screenRes.y / 3), null, null);
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fillHairMenu();
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creatorHairMenu.ItemSelect.on((item, index) => {
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