Set screen location of every NativeUI to new Point(0, screenRes.y / 3)
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@@ -8,7 +8,7 @@ const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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var screenRes = mp.game.graphics.getScreenResolution(0, 0);
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import InputHelper from '../inputhelper';
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export default function (globalData: IGlobalData) {
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@@ -42,7 +42,7 @@ export default function (globalData: IGlobalData) {
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function keyPressHandler(): void {
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if (globalData.InChat || globalData.InMenu) return;
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menu = new Menu("Stadthalle", "", new Point(50, 50), null, null);
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menu = new Menu("Stadthalle", "", new Point(0, screenRes.y / 3), null, null);
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globalData.InMenu = true;
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mp.gui.chat.show(false);
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@@ -50,7 +50,7 @@ export default function (globalData: IGlobalData) {
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var jobItem = new UIMenuItem("Jobs", "Jobcenter");
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menu.AddItem(jobItem);
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var jobMenu = new Menu("Jobcenter", "Suche dir einen neuen Job aus", new Point(50, 50), null, null);
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var jobMenu = new Menu("Jobcenter", "Suche dir einen neuen Job aus", new Point(0, screenRes.y / 3), null, null);
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for (var i = 0; i < joblist.length; i++) {
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var job = joblist[i];
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@@ -7,6 +7,7 @@ import { Key } from '../game';
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var houseMenu: Menu;
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var houseData: any;
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var houseState: number;
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var screenRes = mp.game.graphics.getScreenResolution(0, 0);
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game.events.add("SERVER:ShowHouseMenu", () => {
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@@ -29,7 +30,7 @@ function keyPressHandler() {
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subTitle += " von " + houseData.OwnerName;
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}
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houseMenu = new Menu("Hausverwaltung", subTitle, new Point(50, 50), null, null);
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houseMenu = new Menu("Hausverwaltung", subTitle, new Point(0, screenRes.y / 3), null, null);
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game.ui.inMenu = true;
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@@ -63,7 +64,7 @@ function keyPressHandler() {
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cancelRentalsItem.SetRightLabel(houseRentals.toString());
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houseMenu.AddItem(cancelRentalsItem);
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var cancelRentalsMenu = new Menu("Mieter", "Kündige einen Mieter", new Point(50, 50), null, null);
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var cancelRentalsMenu = new Menu("Mieter", "Kündige einen Mieter", new Point(0, screenRes.y / 3), null, null);
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cancelRentalsMenu.Visible = false;
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houseData.Rentals.forEach(rental => {
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@@ -3,8 +3,8 @@ import { Key } from "../game";
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import { Menu, Point, UIMenuItem } from "../libs/NativeUI";
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import { createMenuItem } from "../util";
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import moneyformat from "../moneyformat";
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var menu: Menu = new Menu("Polizeirevier", "Die Hilfestelle der Polizei", new Point(50, 50));
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var screenRes = mp.game.graphics.getScreenResolution(0, 0);
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var menu: Menu = new Menu("Polizeirevier", "Die Hilfestelle der Polizei", new Point(0, screenRes.y / 3));
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menu.AddItem(createMenuItem("Waffenschein kaufen", "Erwerbe einen Waffenschein", (item) => {
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item.SetRightLabel("$" + moneyformat(5000));
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@@ -5,6 +5,7 @@ const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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var screenRes = mp.game.graphics.getScreenResolution(0, 0);
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export default function vehicleMenu(globalData: IGlobalData) {
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let menuBrowser: BrowserMp = null;
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@@ -49,7 +50,7 @@ export default function vehicleMenu(globalData: IGlobalData) {
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function showDoorsMenu() {
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globalData.InMenu = true;
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var doorMenu = new Menu("Türen", "Türen verwalten", new Point(50, 50), null, null);
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var doorMenu = new Menu("Türen", "Türen verwalten", new Point(0, screenRes.y / 3), null, null);
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doorMenu.AddItem(new UIMenuListItem("Tür", "Welche Tür darf's sein?", new ItemsCollection([
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" Fahrertür",
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