Set screen location of every NativeUI to new Point(0, screenRes.y / 3)

This commit is contained in:
VegaZ
2021-02-20 17:49:22 +01:00
parent efff32d08d
commit c739d7e953
20 changed files with 57 additions and 52 deletions

View File

@@ -8,7 +8,7 @@ const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
var screenRes = mp.game.graphics.getScreenResolution(0, 0);
import InputHelper from '../inputhelper';
export default function (globalData: IGlobalData) {
@@ -42,7 +42,7 @@ export default function (globalData: IGlobalData) {
function keyPressHandler(): void {
if (globalData.InChat || globalData.InMenu) return;
menu = new Menu("Stadthalle", "", new Point(50, 50), null, null);
menu = new Menu("Stadthalle", "", new Point(0, screenRes.y / 3), null, null);
globalData.InMenu = true;
mp.gui.chat.show(false);
@@ -50,7 +50,7 @@ export default function (globalData: IGlobalData) {
var jobItem = new UIMenuItem("Jobs", "Jobcenter");
menu.AddItem(jobItem);
var jobMenu = new Menu("Jobcenter", "Suche dir einen neuen Job aus", new Point(50, 50), null, null);
var jobMenu = new Menu("Jobcenter", "Suche dir einen neuen Job aus", new Point(0, screenRes.y / 3), null, null);
for (var i = 0; i < joblist.length; i++) {
var job = joblist[i];

View File

@@ -7,6 +7,7 @@ import { Key } from '../game';
var houseMenu: Menu;
var houseData: any;
var houseState: number;
var screenRes = mp.game.graphics.getScreenResolution(0, 0);
game.events.add("SERVER:ShowHouseMenu", () => {
@@ -29,7 +30,7 @@ function keyPressHandler() {
subTitle += " von " + houseData.OwnerName;
}
houseMenu = new Menu("Hausverwaltung", subTitle, new Point(50, 50), null, null);
houseMenu = new Menu("Hausverwaltung", subTitle, new Point(0, screenRes.y / 3), null, null);
game.ui.inMenu = true;
@@ -63,7 +64,7 @@ function keyPressHandler() {
cancelRentalsItem.SetRightLabel(houseRentals.toString());
houseMenu.AddItem(cancelRentalsItem);
var cancelRentalsMenu = new Menu("Mieter", "Kündige einen Mieter", new Point(50, 50), null, null);
var cancelRentalsMenu = new Menu("Mieter", "Kündige einen Mieter", new Point(0, screenRes.y / 3), null, null);
cancelRentalsMenu.Visible = false;
houseData.Rentals.forEach(rental => {

View File

@@ -3,8 +3,8 @@ import { Key } from "../game";
import { Menu, Point, UIMenuItem } from "../libs/NativeUI";
import { createMenuItem } from "../util";
import moneyformat from "../moneyformat";
var menu: Menu = new Menu("Polizeirevier", "Die Hilfestelle der Polizei", new Point(50, 50));
var screenRes = mp.game.graphics.getScreenResolution(0, 0);
var menu: Menu = new Menu("Polizeirevier", "Die Hilfestelle der Polizei", new Point(0, screenRes.y / 3));
menu.AddItem(createMenuItem("Waffenschein kaufen", "Erwerbe einen Waffenschein", (item) => {
item.SetRightLabel("$" + moneyformat(5000));

View File

@@ -5,6 +5,7 @@ const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
var screenRes = mp.game.graphics.getScreenResolution(0, 0);
export default function vehicleMenu(globalData: IGlobalData) {
let menuBrowser: BrowserMp = null;
@@ -49,7 +50,7 @@ export default function vehicleMenu(globalData: IGlobalData) {
function showDoorsMenu() {
globalData.InMenu = true;
var doorMenu = new Menu("Türen", "Türen verwalten", new Point(50, 50), null, null);
var doorMenu = new Menu("Türen", "Türen verwalten", new Point(0, screenRes.y / 3), null, null);
doorMenu.AddItem(new UIMenuListItem("Tür", "Welche Tür darf's sein?", new ItemsCollection([
" Fahrertür",