Set screen location of every NativeUI to new Point(0, screenRes.y / 3)
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@@ -8,7 +8,7 @@ const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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var screenRes = mp.game.graphics.getScreenResolution(0, 0);
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import InputHelper from '../inputhelper';
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export default function (globalData: IGlobalData) {
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@@ -42,7 +42,7 @@ export default function (globalData: IGlobalData) {
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function keyPressHandler(): void {
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if (globalData.InChat || globalData.InMenu) return;
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menu = new Menu("Stadthalle", "", new Point(50, 50), null, null);
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menu = new Menu("Stadthalle", "", new Point(0, screenRes.y / 3), null, null);
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globalData.InMenu = true;
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mp.gui.chat.show(false);
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@@ -50,7 +50,7 @@ export default function (globalData: IGlobalData) {
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var jobItem = new UIMenuItem("Jobs", "Jobcenter");
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menu.AddItem(jobItem);
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var jobMenu = new Menu("Jobcenter", "Suche dir einen neuen Job aus", new Point(50, 50), null, null);
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var jobMenu = new Menu("Jobcenter", "Suche dir einen neuen Job aus", new Point(0, screenRes.y / 3), null, null);
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for (var i = 0; i < joblist.length; i++) {
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var job = joblist[i];
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