Set screen location of every NativeUI to new Point(0, screenRes.y / 3)

This commit is contained in:
VegaZ
2021-02-20 17:49:22 +01:00
parent efff32d08d
commit c739d7e953
20 changed files with 57 additions and 52 deletions

View File

@@ -7,6 +7,7 @@ import { Key } from '../game';
var houseMenu: Menu;
var houseData: any;
var houseState: number;
var screenRes = mp.game.graphics.getScreenResolution(0, 0);
game.events.add("SERVER:ShowHouseMenu", () => {
@@ -29,7 +30,7 @@ function keyPressHandler() {
subTitle += " von " + houseData.OwnerName;
}
houseMenu = new Menu("Hausverwaltung", subTitle, new Point(50, 50), null, null);
houseMenu = new Menu("Hausverwaltung", subTitle, new Point(0, screenRes.y / 3), null, null);
game.ui.inMenu = true;
@@ -63,7 +64,7 @@ function keyPressHandler() {
cancelRentalsItem.SetRightLabel(houseRentals.toString());
houseMenu.AddItem(cancelRentalsItem);
var cancelRentalsMenu = new Menu("Mieter", "Kündige einen Mieter", new Point(50, 50), null, null);
var cancelRentalsMenu = new Menu("Mieter", "Kündige einen Mieter", new Point(0, screenRes.y / 3), null, null);
cancelRentalsMenu.Visible = false;
houseData.Rentals.forEach(rental => {