Set screen location of every NativeUI to new Point(0, screenRes.y / 3)
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@@ -54,7 +54,7 @@ export default function bankMenuHandle(globalData: IGlobalData) {
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globalData.InMenu = true;
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bankmenu = new Menu("Bank", "", new Point(50, 50), null, null);
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bankmenu = new Menu("Bank", "", new Point(0, screenRes.y / 3), null, null);
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bankmenu.AddItem(payInItem);
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bankmenu.AddItem(payOutItem);
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@@ -149,7 +149,7 @@ export default function bankMenuHandle(globalData: IGlobalData) {
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globalData.InMenu = true;
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factionBankmenu = new Menu("Fraktionskasse", "", new Point(50, 50), null, null);
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factionBankmenu = new Menu("Fraktionskasse", "", new Point(0, screenRes.y / 3), null, null);
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factionBankmenu.AddItem(factionBankBalance);
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factionBankBalance.SetRightLabel("$" + factionMoney);
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factionBankmenu.AddItem(factionPayInItem);
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@@ -188,7 +188,7 @@ export default function bankMenuHandle(globalData: IGlobalData) {
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globalData.InMenu = true;
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factionBankmenu = new Menu("Fraktionskasse", "", new Point(50, 50), null, null);
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factionBankmenu = new Menu("Fraktionskasse", "", new Point(0, screenRes.y / 3), null, null);
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factionBankmenu.AddItem(factionBankBalance);
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factionBankBalance.SetRightLabel("$" + factionMoney);
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factionBankmenu.AddItem(factionPayInItem);
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@@ -33,7 +33,7 @@ export default function drivingSchoolList(globalData: IGlobalData) {
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globalData.InMenu = true;
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drivingMenu = new Menu("Fahrschule", "", new Point(50, 50), null, null);
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drivingMenu = new Menu("Fahrschule", "", new Point(0, screenRes.y / 3), null, null);
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drivingMenu.AddItem(new UIMenuListItem("Prüfung", "", new ItemsCollection(["Auto", "Motorrad"])));
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@@ -33,7 +33,7 @@ export default function elevatorList(globalData: IGlobalData) {
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stages = JSON.parse(stagesArr);
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elevatorMenu = new Menu("Aufzug", "", new Point(50, 50), null, null);
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elevatorMenu = new Menu("Aufzug", "", new Point(0, screenRes.y / 3), null, null);
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elevatorMenu.AddItem(new UIMenuListItem("Stock", "", new ItemsCollection(stages)));
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@@ -51,7 +51,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.gui.chat.activate(false);
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globalData.InMenu = true;
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 3), null, null);
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ticketTaskMenuLSPD = new UIMenuItem("Ticket ausstellen", "Einem Spieler ein Strafticket ausstellen.");
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factionInteractionMenu.AddItem(ticketTaskMenuLSPD);
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@@ -223,7 +223,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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var hPM = ((healTaskCountMedic === "0") ? "~r~" : "~g~");
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var fPM = ((fireTaskCountMedic === "0") ? "~r~" : "~g~");
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 3), null, null);
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//Medic
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let reviveTaskMenuMedic;
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@@ -298,7 +298,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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globalData.InMenu = true;
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switch (type) {
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case 0:
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reviveTaskMenuMedic = new Menu("Revives", "\u00c4lteste zu erst", new Point(0, screenRes.y / 2), null, null);
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reviveTaskMenuMedic = new Menu("Revives", "\u00c4lteste zu erst", new Point(0, screenRes.y / 3), null, null);
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let aTask;
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for (var i = 0; i < tasks.length; i++) {
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if (tasks[i].MedicName === "none") {
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@@ -354,7 +354,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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});
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break;
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case 1:
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healTaskMenuMedic = new Menu("Heal", "\u00c4lteste zu erst", new Point(0, screenRes.y / 2), null, null);
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healTaskMenuMedic = new Menu("Heal", "\u00c4lteste zu erst", new Point(0, screenRes.y / 3), null, null);
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let aTask1;
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for (var i = 0; i < tasks.length; i++) {
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if (tasks[i].MedicName === "none") {
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@@ -10,7 +10,7 @@ const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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import { getStreetName, getZoneName } from '../streetnames';
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export default function (globalData: IGlobalData) {
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@@ -88,7 +88,7 @@ export default function (globalData: IGlobalData) {
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if (accountData.paycheck) {
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var p = accountData.paycheck;
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var paycheckMenu = new Menu("Gehaltsscheck", "Dein Verdienst der letzten Stunde", new Point(50, 50), null, null);
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var paycheckMenu = new Menu("Gehaltsscheck", "Dein Verdienst der letzten Stunde", new Point(0, screenRes.y / 3), null, null);
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paycheckMenu.Visible = false;
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var item: NativeUI.UIMenuItem = new UIMenuItem("Lohn");
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@@ -191,11 +191,11 @@ export default function (globalData: IGlobalData) {
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});
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function getInteractionMenu(): NativeUI.Menu {
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return new Menu("Hauptmenü", "Interaktionen | " + mp.players.local.name, new Point(50, 50), null, null);
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return new Menu("Hauptmenü", "Interaktionen | " + mp.players.local.name, new Point(0, screenRes.y / 3), null, null);
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}
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function getAccountMenu(data: AccountData): NativeUI.Menu {
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var accountMenu = new NativeUI.Menu("Account", mp.players.local.name, new Point(50, 50), null, null);
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var accountMenu = new NativeUI.Menu("Account", mp.players.local.name, new Point(0, screenRes.y / 3), null, null);
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var menuItem = new UIMenuItem("Fraktion");
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menuItem.SetRightLabel(data.faction);
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@@ -230,7 +230,7 @@ export default function (globalData: IGlobalData) {
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}
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function getLicenseMenu(accdata: AccountData, data: Licenses, parentMenu: NativeUI.Menu, ): NativeUI.Menu {
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var licenseMenu = new NativeUI.Menu("Lizenzen", mp.players.local.name, new Point(50, 50), null, null);
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var licenseMenu = new NativeUI.Menu("Lizenzen", mp.players.local.name, new Point(0, screenRes.y / 3), null, null);
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var menuItem = new UIMenuItem("Auto Führerschein");
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if (data.drivingLicenseCar == false) {
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@@ -300,7 +300,7 @@ export default function (globalData: IGlobalData) {
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function getFactionMenu(faction: string, vehData: VehicleData[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(50, 50), null, null);
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var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(0, screenRes.y / 3), null, null);
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factionMenu.Visible = false;
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@@ -315,7 +315,7 @@ export default function (globalData: IGlobalData) {
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}
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function getFactionLeaderMenu(faction: string, vehData: VehicleData[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(50, 50), null, null);
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var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(0, screenRes.y / 3), null, null);
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factionMenu.AddItem(new UIMenuItem("Spieler einladen"));
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factionMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
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@@ -354,7 +354,7 @@ export default function (globalData: IGlobalData) {
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}
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function getGroupMenu(group: string, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var groupMenu = new NativeUI.Menu("Gruppe", group, new Point(50, 50), null, null);
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var groupMenu = new NativeUI.Menu("Gruppe", group, new Point(0, screenRes.y / 3), null, null);
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groupMenu.AddItem(new UIMenuItem("Spieler einladen"));
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groupMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
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groupMenu.Visible = false;
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@@ -385,7 +385,7 @@ export default function (globalData: IGlobalData) {
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}
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function getServicesMenu(parentMenu: NativeUI.Menu): NativeUI.Menu {
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var servicesMenu = new Menu("Services", "Rufe einen Service", new Point(50, 50), null, null);
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var servicesMenu = new Menu("Services", "Rufe einen Service", new Point(0, screenRes.y / 3), null, null);
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servicesMenu.AddItem(new UIMenuItem("Taxi rufen", "Rufe ein Taxi zu deiner Position"));
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var saniItem = new UIMenuItem("Sanitäter rufen", "Rufe einen Sanitäter zu deiner Position.");
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servicesMenu.AddItem(saniItem);
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@@ -412,7 +412,7 @@ export default function (globalData: IGlobalData) {
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desc += " oder Verkaufen";
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}
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var menu = new Menu("Fahrzeuge", desc, new Point(50, 50), null, null);
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var menu = new Menu("Fahrzeuge", desc, new Point(0, screenRes.y / 3), null, null);
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var items: string[] = ["Finden", "Verkaufen"];
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@@ -441,7 +441,7 @@ export default function (globalData: IGlobalData) {
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var desc = "Finden";
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var menu = new Menu("Fahrzeuge", desc, new Point(50, 50), null, null);
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var menu = new Menu("Fahrzeuge", desc, new Point(0, screenRes.y / 3), null, null);
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var items: string[] = ["Finden"];
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@@ -468,7 +468,7 @@ export default function (globalData: IGlobalData) {
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}
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function getTicketMenu(ticket_amount: number, parentMenu: NativeUI.Menu): NativeUI.Menu {
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var ticketMenu = new NativeUI.Menu("Ticket", `Ticket in Höhe von ${ticket_amount}$`, new Point(50, 50), null, null);
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var ticketMenu = new NativeUI.Menu("Ticket", `Ticket in Höhe von ${ticket_amount}$`, new Point(0, screenRes.y / 3), null, null);
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ticketMenu.AddItem(new UIMenuItem("Ticket annehmen"));
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ticketMenu.AddItem(new UIMenuItem("Ticket ablehnen"));
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ticketMenu.Visible = false;
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@@ -51,7 +51,7 @@ export default function playerInteraction(globalData: IGlobalData) {
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mp.gui.chat.activate(false);
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nearbyPlayers = JSON.parse(nearPlayerArr);
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globalData.InMenu = true;
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let playerInteractionMenu = new Menu("Spielerinteraktion", "", new Point(0, screenRes.y / 2), null, null);
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let playerInteractionMenu = new Menu("Spielerinteraktion", "", new Point(0, screenRes.y / 3), null, null);
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let playerSelect = new UIMenuListItem("Mit", "~y~W\u00e4hle den Spieler aus.", new ItemsCollection(nearbyPlayers));
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playerInteractionMenu.AddItem(playerSelect);
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playerInteractionMenu.AddItem(new UIMenuItem("Handeln", "Sende dem Spieler eine Handlungsanfrage"));
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