Set screen location of every NativeUI to new Point(0, screenRes.y / 3)

This commit is contained in:
VegaZ
2021-02-20 17:49:22 +01:00
parent efff32d08d
commit c739d7e953
20 changed files with 57 additions and 52 deletions

View File

@@ -54,7 +54,7 @@ export default function bankMenuHandle(globalData: IGlobalData) {
globalData.InMenu = true;
bankmenu = new Menu("Bank", "", new Point(50, 50), null, null);
bankmenu = new Menu("Bank", "", new Point(0, screenRes.y / 3), null, null);
bankmenu.AddItem(payInItem);
bankmenu.AddItem(payOutItem);
@@ -149,7 +149,7 @@ export default function bankMenuHandle(globalData: IGlobalData) {
globalData.InMenu = true;
factionBankmenu = new Menu("Fraktionskasse", "", new Point(50, 50), null, null);
factionBankmenu = new Menu("Fraktionskasse", "", new Point(0, screenRes.y / 3), null, null);
factionBankmenu.AddItem(factionBankBalance);
factionBankBalance.SetRightLabel("$" + factionMoney);
factionBankmenu.AddItem(factionPayInItem);
@@ -188,7 +188,7 @@ export default function bankMenuHandle(globalData: IGlobalData) {
globalData.InMenu = true;
factionBankmenu = new Menu("Fraktionskasse", "", new Point(50, 50), null, null);
factionBankmenu = new Menu("Fraktionskasse", "", new Point(0, screenRes.y / 3), null, null);
factionBankmenu.AddItem(factionBankBalance);
factionBankBalance.SetRightLabel("$" + factionMoney);
factionBankmenu.AddItem(factionPayInItem);

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@@ -33,7 +33,7 @@ export default function drivingSchoolList(globalData: IGlobalData) {
globalData.InMenu = true;
drivingMenu = new Menu("Fahrschule", "", new Point(50, 50), null, null);
drivingMenu = new Menu("Fahrschule", "", new Point(0, screenRes.y / 3), null, null);
drivingMenu.AddItem(new UIMenuListItem("Prüfung", "", new ItemsCollection(["Auto", "Motorrad"])));

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@@ -33,7 +33,7 @@ export default function elevatorList(globalData: IGlobalData) {
stages = JSON.parse(stagesArr);
elevatorMenu = new Menu("Aufzug", "", new Point(50, 50), null, null);
elevatorMenu = new Menu("Aufzug", "", new Point(0, screenRes.y / 3), null, null);
elevatorMenu.AddItem(new UIMenuListItem("Stock", "", new ItemsCollection(stages)));

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@@ -51,7 +51,7 @@ export default function factionInteraction(globalData: IGlobalData) {
mp.gui.chat.activate(false);
globalData.InMenu = true;
factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 3), null, null);
ticketTaskMenuLSPD = new UIMenuItem("Ticket ausstellen", "Einem Spieler ein Strafticket ausstellen.");
factionInteractionMenu.AddItem(ticketTaskMenuLSPD);
@@ -223,7 +223,7 @@ export default function factionInteraction(globalData: IGlobalData) {
var hPM = ((healTaskCountMedic === "0") ? "~r~" : "~g~");
var fPM = ((fireTaskCountMedic === "0") ? "~r~" : "~g~");
factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 3), null, null);
//Medic
let reviveTaskMenuMedic;
@@ -298,7 +298,7 @@ export default function factionInteraction(globalData: IGlobalData) {
globalData.InMenu = true;
switch (type) {
case 0:
reviveTaskMenuMedic = new Menu("Revives", "\u00c4lteste zu erst", new Point(0, screenRes.y / 2), null, null);
reviveTaskMenuMedic = new Menu("Revives", "\u00c4lteste zu erst", new Point(0, screenRes.y / 3), null, null);
let aTask;
for (var i = 0; i < tasks.length; i++) {
if (tasks[i].MedicName === "none") {
@@ -354,7 +354,7 @@ export default function factionInteraction(globalData: IGlobalData) {
});
break;
case 1:
healTaskMenuMedic = new Menu("Heal", "\u00c4lteste zu erst", new Point(0, screenRes.y / 2), null, null);
healTaskMenuMedic = new Menu("Heal", "\u00c4lteste zu erst", new Point(0, screenRes.y / 3), null, null);
let aTask1;
for (var i = 0; i < tasks.length; i++) {
if (tasks[i].MedicName === "none") {

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@@ -10,7 +10,7 @@ const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
let screenRes = mp.game.graphics.getScreenResolution(0, 0);
import { getStreetName, getZoneName } from '../streetnames';
export default function (globalData: IGlobalData) {
@@ -88,7 +88,7 @@ export default function (globalData: IGlobalData) {
if (accountData.paycheck) {
var p = accountData.paycheck;
var paycheckMenu = new Menu("Gehaltsscheck", "Dein Verdienst der letzten Stunde", new Point(50, 50), null, null);
var paycheckMenu = new Menu("Gehaltsscheck", "Dein Verdienst der letzten Stunde", new Point(0, screenRes.y / 3), null, null);
paycheckMenu.Visible = false;
var item: NativeUI.UIMenuItem = new UIMenuItem("Lohn");
@@ -191,11 +191,11 @@ export default function (globalData: IGlobalData) {
});
function getInteractionMenu(): NativeUI.Menu {
return new Menu("Hauptmenü", "Interaktionen | " + mp.players.local.name, new Point(50, 50), null, null);
return new Menu("Hauptmenü", "Interaktionen | " + mp.players.local.name, new Point(0, screenRes.y / 3), null, null);
}
function getAccountMenu(data: AccountData): NativeUI.Menu {
var accountMenu = new NativeUI.Menu("Account", mp.players.local.name, new Point(50, 50), null, null);
var accountMenu = new NativeUI.Menu("Account", mp.players.local.name, new Point(0, screenRes.y / 3), null, null);
var menuItem = new UIMenuItem("Fraktion");
menuItem.SetRightLabel(data.faction);
@@ -230,7 +230,7 @@ export default function (globalData: IGlobalData) {
}
function getLicenseMenu(accdata: AccountData, data: Licenses, parentMenu: NativeUI.Menu, ): NativeUI.Menu {
var licenseMenu = new NativeUI.Menu("Lizenzen", mp.players.local.name, new Point(50, 50), null, null);
var licenseMenu = new NativeUI.Menu("Lizenzen", mp.players.local.name, new Point(0, screenRes.y / 3), null, null);
var menuItem = new UIMenuItem("Auto Führerschein");
if (data.drivingLicenseCar == false) {
@@ -300,7 +300,7 @@ export default function (globalData: IGlobalData) {
function getFactionMenu(faction: string, vehData: VehicleData[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(50, 50), null, null);
var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(0, screenRes.y / 3), null, null);
factionMenu.Visible = false;
@@ -315,7 +315,7 @@ export default function (globalData: IGlobalData) {
}
function getFactionLeaderMenu(faction: string, vehData: VehicleData[], stateFaction: boolean, parentMenu: NativeUI.Menu): NativeUI.Menu {
var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(50, 50), null, null);
var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(0, screenRes.y / 3), null, null);
factionMenu.AddItem(new UIMenuItem("Spieler einladen"));
factionMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
@@ -354,7 +354,7 @@ export default function (globalData: IGlobalData) {
}
function getGroupMenu(group: string, parentMenu: NativeUI.Menu): NativeUI.Menu {
var groupMenu = new NativeUI.Menu("Gruppe", group, new Point(50, 50), null, null);
var groupMenu = new NativeUI.Menu("Gruppe", group, new Point(0, screenRes.y / 3), null, null);
groupMenu.AddItem(new UIMenuItem("Spieler einladen"));
groupMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
groupMenu.Visible = false;
@@ -385,7 +385,7 @@ export default function (globalData: IGlobalData) {
}
function getServicesMenu(parentMenu: NativeUI.Menu): NativeUI.Menu {
var servicesMenu = new Menu("Services", "Rufe einen Service", new Point(50, 50), null, null);
var servicesMenu = new Menu("Services", "Rufe einen Service", new Point(0, screenRes.y / 3), null, null);
servicesMenu.AddItem(new UIMenuItem("Taxi rufen", "Rufe ein Taxi zu deiner Position"));
var saniItem = new UIMenuItem("Sanitäter rufen", "Rufe einen Sanitäter zu deiner Position.");
servicesMenu.AddItem(saniItem);
@@ -412,7 +412,7 @@ export default function (globalData: IGlobalData) {
desc += " oder Verkaufen";
}
var menu = new Menu("Fahrzeuge", desc, new Point(50, 50), null, null);
var menu = new Menu("Fahrzeuge", desc, new Point(0, screenRes.y / 3), null, null);
var items: string[] = ["Finden", "Verkaufen"];
@@ -441,7 +441,7 @@ export default function (globalData: IGlobalData) {
var desc = "Finden";
var menu = new Menu("Fahrzeuge", desc, new Point(50, 50), null, null);
var menu = new Menu("Fahrzeuge", desc, new Point(0, screenRes.y / 3), null, null);
var items: string[] = ["Finden"];
@@ -468,7 +468,7 @@ export default function (globalData: IGlobalData) {
}
function getTicketMenu(ticket_amount: number, parentMenu: NativeUI.Menu): NativeUI.Menu {
var ticketMenu = new NativeUI.Menu("Ticket", `Ticket in Höhe von ${ticket_amount}$`, new Point(50, 50), null, null);
var ticketMenu = new NativeUI.Menu("Ticket", `Ticket in Höhe von ${ticket_amount}$`, new Point(0, screenRes.y / 3), null, null);
ticketMenu.AddItem(new UIMenuItem("Ticket annehmen"));
ticketMenu.AddItem(new UIMenuItem("Ticket ablehnen"));
ticketMenu.Visible = false;

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@@ -51,7 +51,7 @@ export default function playerInteraction(globalData: IGlobalData) {
mp.gui.chat.activate(false);
nearbyPlayers = JSON.parse(nearPlayerArr);
globalData.InMenu = true;
let playerInteractionMenu = new Menu("Spielerinteraktion", "", new Point(0, screenRes.y / 2), null, null);
let playerInteractionMenu = new Menu("Spielerinteraktion", "", new Point(0, screenRes.y / 3), null, null);
let playerSelect = new UIMenuListItem("Mit", "~y~W\u00e4hle den Spieler aus.", new ItemsCollection(nearbyPlayers));
playerInteractionMenu.AddItem(playerSelect);
playerInteractionMenu.AddItem(new UIMenuItem("Handeln", "Sende dem Spieler eine Handlungsanfrage"));