Set screen location of every NativeUI to new Point(0, screenRes.y / 3)

This commit is contained in:
VegaZ
2021-02-20 17:49:22 +01:00
parent efff32d08d
commit c739d7e953
20 changed files with 57 additions and 52 deletions

View File

@@ -51,7 +51,7 @@ export default function factionInteraction(globalData: IGlobalData) {
mp.gui.chat.activate(false);
globalData.InMenu = true;
factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 3), null, null);
ticketTaskMenuLSPD = new UIMenuItem("Ticket ausstellen", "Einem Spieler ein Strafticket ausstellen.");
factionInteractionMenu.AddItem(ticketTaskMenuLSPD);
@@ -223,7 +223,7 @@ export default function factionInteraction(globalData: IGlobalData) {
var hPM = ((healTaskCountMedic === "0") ? "~r~" : "~g~");
var fPM = ((fireTaskCountMedic === "0") ? "~r~" : "~g~");
factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 3), null, null);
//Medic
let reviveTaskMenuMedic;
@@ -298,7 +298,7 @@ export default function factionInteraction(globalData: IGlobalData) {
globalData.InMenu = true;
switch (type) {
case 0:
reviveTaskMenuMedic = new Menu("Revives", "\u00c4lteste zu erst", new Point(0, screenRes.y / 2), null, null);
reviveTaskMenuMedic = new Menu("Revives", "\u00c4lteste zu erst", new Point(0, screenRes.y / 3), null, null);
let aTask;
for (var i = 0; i < tasks.length; i++) {
if (tasks[i].MedicName === "none") {
@@ -354,7 +354,7 @@ export default function factionInteraction(globalData: IGlobalData) {
});
break;
case 1:
healTaskMenuMedic = new Menu("Heal", "\u00c4lteste zu erst", new Point(0, screenRes.y / 2), null, null);
healTaskMenuMedic = new Menu("Heal", "\u00c4lteste zu erst", new Point(0, screenRes.y / 3), null, null);
let aTask1;
for (var i = 0; i < tasks.length; i++) {
if (tasks[i].MedicName === "none") {