Set screen location of every NativeUI to new Point(0, screenRes.y / 3)
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@@ -51,7 +51,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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mp.gui.chat.activate(false);
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globalData.InMenu = true;
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 3), null, null);
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ticketTaskMenuLSPD = new UIMenuItem("Ticket ausstellen", "Einem Spieler ein Strafticket ausstellen.");
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factionInteractionMenu.AddItem(ticketTaskMenuLSPD);
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@@ -223,7 +223,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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var hPM = ((healTaskCountMedic === "0") ? "~r~" : "~g~");
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var fPM = ((fireTaskCountMedic === "0") ? "~r~" : "~g~");
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 2), null, null);
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factionInteractionMenu = new Menu("Fraktionsinteraktion", userFactionName, new Point(0, screenRes.y / 3), null, null);
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//Medic
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let reviveTaskMenuMedic;
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@@ -298,7 +298,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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globalData.InMenu = true;
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switch (type) {
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case 0:
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reviveTaskMenuMedic = new Menu("Revives", "\u00c4lteste zu erst", new Point(0, screenRes.y / 2), null, null);
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reviveTaskMenuMedic = new Menu("Revives", "\u00c4lteste zu erst", new Point(0, screenRes.y / 3), null, null);
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let aTask;
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for (var i = 0; i < tasks.length; i++) {
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if (tasks[i].MedicName === "none") {
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@@ -354,7 +354,7 @@ export default function factionInteraction(globalData: IGlobalData) {
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});
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break;
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case 1:
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healTaskMenuMedic = new Menu("Heal", "\u00c4lteste zu erst", new Point(0, screenRes.y / 2), null, null);
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healTaskMenuMedic = new Menu("Heal", "\u00c4lteste zu erst", new Point(0, screenRes.y / 3), null, null);
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let aTask1;
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for (var i = 0; i < tasks.length; i++) {
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if (tasks[i].MedicName === "none") {
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