Set screen location of every NativeUI to new Point(0, screenRes.y / 3)

This commit is contained in:
VegaZ
2021-02-20 17:49:22 +01:00
parent efff32d08d
commit c739d7e953
20 changed files with 57 additions and 52 deletions

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@@ -36,7 +36,7 @@ export default function jailList(globalData: IGlobalData) {
prisoners = JSON.parse(prisonersArr);
jailMenu = new Menu("Gefängnis PC", "", new Point(50, 50), null, null);
jailMenu = new Menu("Gefängnis PC", "", new Point(0, screenRes.y / 3), null, null);
jailMenu.AddItem(new UIMenuListItem("Gefangener", "", new ItemsCollection(prisoners)));

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@@ -50,7 +50,7 @@ export default function dutyCloth(globalData: IGlobalData) {
legs = legsArr;
shoes = shoesArr;
dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(50, 50), null, null);
dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(0, screenRes.y / 3), null, null);
dutyMenu.AddItem(new UIMenuListItem("Accessoire", "", new ItemsCollection(hats)));
dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops)));

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@@ -48,7 +48,7 @@ export default function reportList(globalData: IGlobalData) {
users = JSON.parse(userTickets);
reportTexts = JSON.parse(userTickets);
reportMenu = new Menu("Offene Tickets", "", new Point(50, 50), null, null);
reportMenu = new Menu("Offene Tickets", "", new Point(0, screenRes.y / 3), null, null);
reportMenu.AddItem(new UIMenuListItem("Ticket", "", new ItemsCollection(reportTexts)));
@@ -97,7 +97,7 @@ export default function reportList(globalData: IGlobalData) {
var types = ["Quick Report", "Ticket Report"];
reportMenu = new Menu("QuickReport/Ticket", "", new Point(50, 50), null, null);
reportMenu = new Menu("QuickReport/Ticket", "", new Point(0, screenRes.y / 3), null, null);
var typesItem = new UIMenuListItem("Typ", "", new ItemsCollection(types));
reportMenu.AddItem(typesItem);

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@@ -60,7 +60,7 @@ export default function weaponList(globalData: IGlobalData) {
dealItem.BackColor = new Color(204, 170, 0);
dealItem.HighlightedBackColor = new Color(255, 213, 0);
weaponMenu = new Menu("Waffenschrank", "Stelle deine Waffenausrüstung zusammen", new Point(50, 50), null, null);
weaponMenu = new Menu("Waffenschrank", "Stelle deine Waffenausrüstung zusammen", new Point(0, screenRes.y / 3), null, null);
weaponMenu.AddItem(new UIMenuListItem("Primäre", "", new ItemsCollection(secondaries)));
weaponMenu.AddItem(new UIMenuListItem("Sekundäre", "", new ItemsCollection(primaries)));
@@ -116,7 +116,7 @@ export default function weaponList(globalData: IGlobalData) {
function getWeaponStockMenu(parentMenu: NativeUI.Menu, ): NativeUI.Menu {
var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(50, 50), null, null);
var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(0, screenRes.y / 3), null, null);
var menuItem = new UIMenuItem("Pistol");
menuItem.SetRightLabel(pistol_Amount);