Set screen location of every NativeUI to new Point(0, screenRes.y / 3)
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@@ -36,7 +36,7 @@ export default function jailList(globalData: IGlobalData) {
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prisoners = JSON.parse(prisonersArr);
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jailMenu = new Menu("Gefängnis PC", "", new Point(50, 50), null, null);
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jailMenu = new Menu("Gefängnis PC", "", new Point(0, screenRes.y / 3), null, null);
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jailMenu.AddItem(new UIMenuListItem("Gefangener", "", new ItemsCollection(prisoners)));
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@@ -50,7 +50,7 @@ export default function dutyCloth(globalData: IGlobalData) {
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legs = legsArr;
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shoes = shoesArr;
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dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(50, 50), null, null);
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dutyMenu = new Menu("Dienstkleidung", "Stelle deine Dienstkleidung zusammen", new Point(0, screenRes.y / 3), null, null);
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dutyMenu.AddItem(new UIMenuListItem("Accessoire", "", new ItemsCollection(hats)));
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dutyMenu.AddItem(new UIMenuListItem("Top", "", new ItemsCollection(tops)));
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@@ -48,7 +48,7 @@ export default function reportList(globalData: IGlobalData) {
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users = JSON.parse(userTickets);
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reportTexts = JSON.parse(userTickets);
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reportMenu = new Menu("Offene Tickets", "", new Point(50, 50), null, null);
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reportMenu = new Menu("Offene Tickets", "", new Point(0, screenRes.y / 3), null, null);
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reportMenu.AddItem(new UIMenuListItem("Ticket", "", new ItemsCollection(reportTexts)));
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@@ -97,7 +97,7 @@ export default function reportList(globalData: IGlobalData) {
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var types = ["Quick Report", "Ticket Report"];
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reportMenu = new Menu("QuickReport/Ticket", "", new Point(50, 50), null, null);
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reportMenu = new Menu("QuickReport/Ticket", "", new Point(0, screenRes.y / 3), null, null);
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var typesItem = new UIMenuListItem("Typ", "", new ItemsCollection(types));
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reportMenu.AddItem(typesItem);
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@@ -60,7 +60,7 @@ export default function weaponList(globalData: IGlobalData) {
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dealItem.BackColor = new Color(204, 170, 0);
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dealItem.HighlightedBackColor = new Color(255, 213, 0);
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weaponMenu = new Menu("Waffenschrank", "Stelle deine Waffenausrüstung zusammen", new Point(50, 50), null, null);
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weaponMenu = new Menu("Waffenschrank", "Stelle deine Waffenausrüstung zusammen", new Point(0, screenRes.y / 3), null, null);
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weaponMenu.AddItem(new UIMenuListItem("Primäre", "", new ItemsCollection(secondaries)));
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weaponMenu.AddItem(new UIMenuListItem("Sekundäre", "", new ItemsCollection(primaries)));
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@@ -116,7 +116,7 @@ export default function weaponList(globalData: IGlobalData) {
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function getWeaponStockMenu(parentMenu: NativeUI.Menu, ): NativeUI.Menu {
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var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(50, 50), null, null);
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var weaponStockMenu = new NativeUI.Menu("Bestand","", new Point(0, screenRes.y / 3), null, null);
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var menuItem = new UIMenuItem("Pistol");
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menuItem.SetRightLabel(pistol_Amount);
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