Set screen location of every NativeUI to new Point(0, screenRes.y / 3)
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@@ -10,7 +10,7 @@ const UIMenuItem = NativeUI.UIMenuItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const Color = NativeUI.Color;
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let screenRes = mp.game.graphics.getScreenResolution(0, 0);
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import vehicleColors from './colors';
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export default function tuning(globalData: IGlobalData) {
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@@ -171,7 +171,7 @@ export default function tuning(globalData: IGlobalData) {
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localVehicle.setLights(1);
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var carName = mp.game.ui.getLabelText(mp.game.vehicle.getDisplayNameFromVehicleModel(localVehicle.model));
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mainMenu = new Menu("Fahrzeugwerkstatt", carName, new Point(50, 50), null, null);
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mainMenu = new Menu("Fahrzeugwerkstatt", carName, new Point(0, screenRes.y / 3), null, null);
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var repairItem = new UIMenuItem("Fahrzeug reparieren");
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mainMenu.AddItem(repairItem);
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@@ -229,7 +229,7 @@ export default function tuning(globalData: IGlobalData) {
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if (modType === 18) modNum = 1;
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if (modType === 22) modNum = 14;
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var modMenu = new Menu(modName, carName, new Point(50, 50), null, null);
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var modMenu = new Menu(modName, carName, new Point(0, screenRes.y / 3), null, null);
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modMenu.Visible = false;
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@@ -464,7 +464,7 @@ export default function tuning(globalData: IGlobalData) {
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var primaryColor = getSingleColorMenu("Primärfarbe", currentPrimaryColor, primaryColorSelect, primaryColorChange);
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var secondaryColor = getSingleColorMenu("Sekundärfarbe", currentSecondaryColor, secondaryColorSelect, secondaryColorChange);
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var menu = new Menu("Lackierungen", "Ändere die Farbe deines Fahrzeugs", new Point(50, 50));
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var menu = new Menu("Lackierungen", "Ändere die Farbe deines Fahrzeugs", new Point(0, screenRes.y / 3));
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var primaryColorItem = new UIMenuItem("Primärfarbe");
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var secondaryColorItem = new UIMenuItem("Sekundärfarbe");
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@@ -487,7 +487,7 @@ export default function tuning(globalData: IGlobalData) {
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}
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function getSingleColorMenu(title: string, currentColor: number, onSelect: (color: number) => void, onChange: (color: number) => void): NativeUI.Menu {
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var menu = new Menu(title, "Ändere die Farbe deines Fahrzeugs", new Point(50, 50));
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var menu = new Menu(title, "Ändere die Farbe deines Fahrzeugs", new Point(0, screenRes.y / 3));
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var colorCategories = Object.keys(vehicleColors);
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@@ -497,7 +497,7 @@ export default function tuning(globalData: IGlobalData) {
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var categoryItem = new UIMenuItem(category);
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menu.AddItem(categoryItem);
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var categoryMenu = new Menu(category, "Ändere die Farbe deines Fahrzeugs", new Point(50, 50));
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var categoryMenu = new Menu(category, "Ändere die Farbe deines Fahrzeugs", new Point(0, screenRes.y / 3));
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var categoryColors = Object.keys(vehicleColors[category]);
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categoryColors.forEach(categoryColor => {
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