Fix Weapon Buy
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@@ -36,25 +36,5 @@ namespace ReallifeGamemode.Server.Shop.Ammunation
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List<Weapon> shopWeapons = weaponList.ToList();
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client.TriggerEvent("AmmunationShop:LoadNativeUI", JsonConvert.SerializeObject(shopWeapons));
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}
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[RemoteEvent("CLIENT:Ammunation_BuyWeapon")]
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public void AmmunationBuyWeapoon(Player player, WeaponHash weaponmodel, int ammo , int price)
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{
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player.SendChatMessage("JO IS ANGEKOMMEN" + weaponmodel + " " + ammo + " " + price);
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using (var dbContext = new DatabaseContext())
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{
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User user = player.GetUser(dbContext);
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if (user.Handmoney < price)
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{
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player.SendNotification("Du hast nicht genügend Geld bei dir");
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return;
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}
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user.Handmoney -= price;
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dbContext.SaveChanges();
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player.GiveWeapon((WeaponHash)weaponmodel, ammo);
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//client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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}
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}
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}
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}
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