Fix Weapon Buy
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@@ -66,15 +66,12 @@ export default function ammunation(globalData: IGlobalData) {
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if (category < 9) { //Weapons aus Datenbank
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cWeapons.forEach(weapon => {
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var weaponItem: NativeUI.UIMenuItem = new MenuItem(weapon.WeaponModel, "Munition: " + weapon.Ammo, [weapon.WeaponModel, weapon.Ammo, weapon.Price]);
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var weaponItem: NativeUI.UIMenuItem = new MenuItem(weapon.WeaponModel, "Du erhältst " + weapon.Ammo + " Munition", [weapon.WeaponModel, weapon.Ammo, weapon.Price]);
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categoryMenu.AddItem(weaponItem);
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weaponItem.SetRightLabel("~g~$" + weapon.Price.toString());
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})
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categoryMenu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
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mp.events.callRemote("CLIENT:Ammunation_BuyWeapon", item.Data[0], item.Data[1], item.Data[2]); //weaponmodel / ammo / price
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});
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} else { //Sonstiges = Schutzwesten / Fallschirme
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var armorItem = new MenuItem("Schutzweste", "Sch\u00fctzt dich");
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var armorItem = new MenuItem("Schutzweste", "Sch\u00fctzt dich","armor",);
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categoryMenu.AddItem(armorItem);
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armorItem.SetRightLabel("~g~$3000");
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@@ -83,7 +80,9 @@ export default function ammunation(globalData: IGlobalData) {
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parachuteItem.SetRightLabel("~g~$500");
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}
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categoryMenu.ItemSelect.on((item: NativeUI.UIMenuItem, index: number) => {
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mp.events.callRemote("CLIENT:Ammunation_BuyWeapon", item.Data[0], item.Data[1], item.Data[2]); //weaponmodel / ammo / price
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});
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return categoryMenu;
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};
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@@ -118,5 +118,24 @@ namespace ReallifeGamemode.Server.Events
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context.SaveChanges();
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}
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}
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[RemoteEvent("CLIENT:Ammunation_BuyWeapon")]
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public void AmmunationBuyWeapoon(Player player, string weaponmodel, int ammo, int price)
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{
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using (var dbContext = new DatabaseContext())
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{
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User user = player.GetUser(dbContext);
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if (user.Handmoney < price)
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{
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player.SendNotification("Du hast nicht genügend Geld bei dir");
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return;
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}
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user.Handmoney -= price;
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dbContext.SaveChanges();
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player.GiveWeapon(NAPI.Util.WeaponNameToModel(weaponmodel), ammo);
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//client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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}
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}
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}
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}
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@@ -36,25 +36,5 @@ namespace ReallifeGamemode.Server.Shop.Ammunation
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List<Weapon> shopWeapons = weaponList.ToList();
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client.TriggerEvent("AmmunationShop:LoadNativeUI", JsonConvert.SerializeObject(shopWeapons));
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}
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[RemoteEvent("CLIENT:Ammunation_BuyWeapon")]
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public void AmmunationBuyWeapoon(Player player, WeaponHash weaponmodel, int ammo , int price)
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{
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player.SendChatMessage("JO IS ANGEKOMMEN" + weaponmodel + " " + ammo + " " + price);
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using (var dbContext = new DatabaseContext())
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{
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User user = player.GetUser(dbContext);
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if (user.Handmoney < price)
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{
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player.SendNotification("Du hast nicht genügend Geld bei dir");
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return;
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}
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user.Handmoney -= price;
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dbContext.SaveChanges();
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player.GiveWeapon((WeaponHash)weaponmodel, ammo);
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//client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
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}
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}
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}
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}
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