Add RefuseCollector Job and other misc
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@@ -28,7 +28,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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var user = client.GetUser();
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using (var context = new DatabaseContext())
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{
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FactionVehicle factionVehicle = context.FactionVehicles.Where(f => f.GetOwners().Contains(user.FactionId ?? 0) && f.Model == VehicleHash.Burrito3).FirstOrDefault();
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FactionVehicle factionVehicle = context.FactionVehicles.ToList().Where(f => f.GetOwners().Contains(user.FactionId ?? 0) && f.Model == VehicleHash.Burrito3).FirstOrDefault();
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Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
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if (fVeh.Position.DistanceTo(client.Position) > 50)
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@@ -53,14 +53,15 @@ namespace ReallifeGamemode.Server.WeaponDeal
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}
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}
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/*
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public static void WeaponDealTimer()
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{
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System.Timers.Timer timer = new System.Timers.Timer(60000);
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timer.Start();
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timer.Elapsed += Timer_Elapsed;
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}
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private static void Timer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
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*/
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public static void Timer_Elapsed()
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{
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using (var context = new DatabaseContext())
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{
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