fix respawn(dead) after relog
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@@ -25,7 +25,7 @@ namespace ReallifeGamemode.Server.Events
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public class Death : Script
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{
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[ServerEvent(Event.PlayerDeath)]
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public void OnPlayerDeath(Player player, Player killer, uint reason)
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public void OnPlayerDeath(Player player, Player killer, uint reason )
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{
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if (!player.IsLoggedIn())
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{
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@@ -34,6 +34,17 @@ namespace ReallifeGamemode.Server.Events
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}
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player.SetData("isDead", true);
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using (var userDeath = new DatabaseContext())
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{
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User userisdead = player.GetUser(userDeath);
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userisdead.Dead = true;
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userDeath.SaveChanges();
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}
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//TODO: Zum Full Release entfernen
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ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
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