fix respawn(dead) after relog
This commit is contained in:
@@ -9,6 +9,8 @@ using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Wanted;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Event Login (Login.cs)
|
||||
@@ -77,6 +79,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
|
||||
user.Wanteds = user.Wanteds;
|
||||
|
||||
|
||||
if (user.Group != null)
|
||||
{
|
||||
string msg = $"{player.Name} ist wieder online.";
|
||||
@@ -92,6 +95,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
ChatService.BroadcastAdmin("!{#FFFF00}*** " + user.Name + " [ID: " + player.Handle.Value + "]" + " hat sich als " + user.AdminLevel.GetName() + " eingeloggt!", AdminLevel.MAPPING);
|
||||
}
|
||||
|
||||
|
||||
var userItems = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
|
||||
player.SetData("items", userItems);
|
||||
|
||||
@@ -116,6 +120,8 @@ namespace ReallifeGamemode.Server.Events
|
||||
player.SetSharedData("blipColor", 25);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (user.CharacterId == null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user