fix respawn(dead) after relog

This commit is contained in:
Michael
2020-09-16 16:24:21 +02:00
parent fab7c5b965
commit c895280114
3 changed files with 19 additions and 1 deletions

View File

@@ -9,6 +9,8 @@ using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Server.Wanted;
using ReallifeGamemode.Database.Entities;
/**
* @overview Life of German Reallife - Event Login (Login.cs)
@@ -77,6 +79,7 @@ namespace ReallifeGamemode.Server.Events
user.Wanteds = user.Wanteds;
if (user.Group != null)
{
string msg = $"{player.Name} ist wieder online.";
@@ -92,6 +95,7 @@ namespace ReallifeGamemode.Server.Events
ChatService.BroadcastAdmin("!{#FFFF00}*** " + user.Name + " [ID: " + player.Handle.Value + "]" + " hat sich als " + user.AdminLevel.GetName() + " eingeloggt!", AdminLevel.MAPPING);
}
var userItems = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
player.SetData("items", userItems);
@@ -116,6 +120,8 @@ namespace ReallifeGamemode.Server.Events
player.SetSharedData("blipColor", 25);
break;
}
if (user.CharacterId == null)
{