fix respawn(dead) after relog
This commit is contained in:
@@ -63,6 +63,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
player.TriggerEvent("SERVER:Login_ShowBrowser", registered, disableLightMode);
|
||||
string msg = "~m~*** " + player.Name + " [" + player.SocialClubName + "] [ID: " + player.Handle.Value + "] (" + player.Address + ")";
|
||||
ChatService.BroadcastAdmin(msg, AdminLevel.ADMIN);
|
||||
|
||||
}
|
||||
|
||||
private bool IsPlayerBanned(Player player)
|
||||
|
||||
@@ -25,7 +25,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
public class Death : Script
|
||||
{
|
||||
[ServerEvent(Event.PlayerDeath)]
|
||||
public void OnPlayerDeath(Player player, Player killer, uint reason)
|
||||
public void OnPlayerDeath(Player player, Player killer, uint reason )
|
||||
{
|
||||
if (!player.IsLoggedIn())
|
||||
{
|
||||
@@ -34,6 +34,17 @@ namespace ReallifeGamemode.Server.Events
|
||||
}
|
||||
player.SetData("isDead", true);
|
||||
|
||||
|
||||
using (var userDeath = new DatabaseContext())
|
||||
{
|
||||
User userisdead = player.GetUser(userDeath);
|
||||
userisdead.Dead = true;
|
||||
userDeath.SaveChanges();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//TODO: Zum Full Release entfernen
|
||||
ChatService.SendMessage(player, "Du bist durch " + (killer?.Name ?? "Niemanden") + " gestorben: " + reason.ToString());
|
||||
|
||||
|
||||
@@ -9,6 +9,8 @@ using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Wanted;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Event Login (Login.cs)
|
||||
@@ -77,6 +79,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
|
||||
user.Wanteds = user.Wanteds;
|
||||
|
||||
|
||||
if (user.Group != null)
|
||||
{
|
||||
string msg = $"{player.Name} ist wieder online.";
|
||||
@@ -92,6 +95,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
ChatService.BroadcastAdmin("!{#FFFF00}*** " + user.Name + " [ID: " + player.Handle.Value + "]" + " hat sich als " + user.AdminLevel.GetName() + " eingeloggt!", AdminLevel.MAPPING);
|
||||
}
|
||||
|
||||
|
||||
var userItems = dbContext.UserItems.Where(u => u.UserId == user.Id).ToList();
|
||||
player.SetData("items", userItems);
|
||||
|
||||
@@ -116,6 +120,8 @@ namespace ReallifeGamemode.Server.Events
|
||||
player.SetSharedData("blipColor", 25);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (user.CharacterId == null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user