hup chat message
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@@ -108,6 +108,7 @@ namespace ReallifeGamemode.Server.Commands
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{
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{
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player.StopAnimation();
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player.StopAnimation();
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player.PlayAnimation("mp_am_hold_up", "handsup_base", (int)(AnimationFlags.Loop | AnimationFlags.OnlyAnimateUpperBody | AnimationFlags.AllowPlayerControl | AnimationFlags.Cancellable));
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player.PlayAnimation("mp_am_hold_up", "handsup_base", (int)(AnimationFlags.Loop | AnimationFlags.OnlyAnimateUpperBody | AnimationFlags.AllowPlayerControl | AnimationFlags.Cancellable));
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ChatService.SendInRange(player.Position, 20, $"~m~{player.Name} stellt sich...");
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}
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}
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[Command("event", "~m~Benutzung: ~s~/event [Nachricht]", GreedyArg = true)]
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[Command("event", "~m~Benutzung: ~s~/event [Nachricht]", GreedyArg = true)]
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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@@ -115,6 +116,17 @@ namespace ReallifeGamemode.Server.Services
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});
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});
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}
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}
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internal static void SendInRange(Vector3 position, int range, string message)
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{
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foreach(Player player in NAPI.Pools.GetAllPlayers())
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{
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if(player.Position.DistanceTo(position) <= range)
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{
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SendMessage(player, message);
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}
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}
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}
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public static void BroadcastGroup(string message, Group group)
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public static void BroadcastGroup(string message, Group group)
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{
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{
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message = $"!{{FF8080}}** Gruppe: {message}";
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message = $"!{{FF8080}}** Gruppe: {message}";
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