diff --git a/ReallifeGamemode.Client/Jobs/BusRouteSelect.ts b/ReallifeGamemode.Client/Jobs/BusRouteSelect.ts index 930a2349..027f84bd 100644 --- a/ReallifeGamemode.Client/Jobs/BusRouteSelect.ts +++ b/ReallifeGamemode.Client/Jobs/BusRouteSelect.ts @@ -49,7 +49,6 @@ export default function busRouteList(globalData: GlobalData) { routeMenu.ItemSelect.on((item) => { if (item.Text === "Starten") { - mp.gui.chat.push("lol"); mp.events.callRemote("startBusRoute", routeText); routeMenu.Close(); globalData.InMenu = false; diff --git a/ReallifeGamemode.Server/Job/BusDriverJob.cs b/ReallifeGamemode.Server/Job/BusDriverJob.cs index 34a9c59e..5eb94b7e 100644 --- a/ReallifeGamemode.Server/Job/BusDriverJob.cs +++ b/ReallifeGamemode.Server/Job/BusDriverJob.cs @@ -58,7 +58,6 @@ namespace ReallifeGamemode.Server.Job [RemoteEvent("startBusRoute")] public void StartBusRoute(Client player, string type) { - ChatService.Broadcast("func start"); if (type == "Kurz 1") { CheckPointHandle.StartCheckPointRoute(player, Route1);