Cleaned up code (removed unnneccessary lines / words)
This commit is contained in:
2
Main.cs
2
Main.cs
@@ -11,8 +11,6 @@ namespace reallife_gamemode
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{
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{
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public class Main : Script
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public class Main : Script
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{
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{
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[ServerEvent(Event.ResourceStart)]
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[ServerEvent(Event.ResourceStart)]
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public void OnResourceStart()
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public void OnResourceStart()
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{
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{
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@@ -17,7 +17,7 @@ namespace reallife_gamemode.Server.Events
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{
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{
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class Connect : Script
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class Connect : Script
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{
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{
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[ServerEvent(GTANetworkAPI.Event.PlayerConnected)]
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[ServerEvent(Event.PlayerConnected)]
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public void OnPlayerConnected(Client player)
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public void OnPlayerConnected(Client player)
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{
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{
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@@ -15,7 +15,7 @@ namespace reallife_gamemode.Server.Events
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{
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{
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public class Death : Script
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public class Death : Script
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{
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{
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[ServerEvent(GTANetworkAPI.Event.PlayerDeath)]
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[ServerEvent(Event.PlayerDeath)]
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public void OnPlayerDeath(Client player, Client killer, uint reason)
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public void OnPlayerDeath(Client player, Client killer, uint reason)
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{
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{
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NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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@@ -17,7 +17,7 @@ namespace reallife_gamemode.Server.Events
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public class Spawn : Script
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public class Spawn : Script
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{
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{
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[ServerEvent(GTANetworkAPI.Event.PlayerSpawn)]
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[ServerEvent(Event.PlayerSpawn)]
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public void OnPlayerSpawn(Client player)
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public void OnPlayerSpawn(Client player)
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{
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{
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