fix error
This commit is contained in:
@@ -133,7 +133,7 @@ namespace ReallifeGamemode.Server.Commands
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message = Regex.Replace(message, "#([0-9A-Fa-f]{6})", m => "!{" + m.Groups[0].Value + "}");
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message = Regex.Replace(message, "#([0-9A-Fa-f]{6})", m => "!{" + m.Groups[0].Value + "}");
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string publicMessage = "~b~(( " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + message + " ~b~))";
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string publicMessage = "~b~(( " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + message + " ~b~))";
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NAPI.Chat.SendChatMessageToAll(publicMessage);
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ChatService.Broadcast(publicMessage);
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}
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}
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[Command("team", "~m~Benutzung: ~s~/team")]
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[Command("team", "~m~Benutzung: ~s~/team")]
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@@ -246,7 +246,7 @@ namespace ReallifeGamemode.Server.Commands
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ChatService.SendMessage(player, "~y~PM an " + target.Name + ": " + msg + " ");
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ChatService.SendMessage(player, "~y~PM an " + target.Name + ": " + msg + " ");
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string Message = "~y~PM von " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + msg + "";
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string Message = "~y~PM von " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + msg + "";
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NAPI.Chat.SendChatMessageToPlayer(target, Message);
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ChatService.SendMessage(target, Message);
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}
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}
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[Command("factionlist", "~m~Benutzung: ~s~/factionlist")]
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[Command("factionlist", "~m~Benutzung: ~s~/factionlist")]
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@@ -420,7 +420,7 @@ namespace ReallifeGamemode.Server.Commands
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for (int i = 0; i < 20; i++)
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for (int i = 0; i < 20; i++)
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{
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{
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NAPI.Chat.SendChatMessageToAll("");
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ChatService.Broadcast("");
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}
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}
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}
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}
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@@ -575,9 +575,9 @@ namespace ReallifeGamemode.Server.Commands
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string targetPlayername = NAPI.Player.GetPlayerName(target);
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string targetPlayername = NAPI.Player.GetPlayerName(target);
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string adminPlayername = NAPI.Player.GetPlayerName(player);
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string adminPlayername = NAPI.Player.GetPlayerName(player);
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NAPI.Chat.SendChatMessageToPlayer(target, "~r~KICKINFO: ~w~Du wurdest von " + adminPlayername + " vom Server gekickt: " + reason);
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ChatService.SendMessage(target, "~r~KICKINFO: ~w~Du wurdest von " + adminPlayername + " vom Server gekickt: " + reason);
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target.Kick();
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target.Kick();
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NAPI.Chat.SendChatMessageToAll("~y~INFO: ~w~" + targetPlayername + " wurde von " + player.GetUser().AdminLevel.GetName() + " " + adminPlayername + " gekickt: " + reason);
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ChatService.Broadcast("~y~INFO: ~w~" + targetPlayername + " wurde von " + player.GetUser().AdminLevel.GetName() + " " + adminPlayername + " gekickt: " + reason);
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}
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}
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[Command("ip", "~m~Benutzung: ~s~/ip [Spieler]")]
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[Command("ip", "~m~Benutzung: ~s~/ip [Spieler]")]
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@@ -2093,12 +2093,12 @@ namespace ReallifeGamemode.Server.Commands
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if (!weatherBefore.Equals(weatherAfter))
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if (!weatherBefore.Equals(weatherAfter))
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{
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{
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NAPI.Chat.SendChatMessageToPlayer(player, "~w~Wetter geändert: " + NAPI.World.GetWeather());
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ChatService.SendMessage(player, "~w~Wetter geändert: " + NAPI.World.GetWeather());
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NAPI.Notification.SendNotificationToAll("Das Wetter wurde auf ~g~ " + NAPI.World.GetWeather() + "~s~ geändert.", true);
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NAPI.Notification.SendNotificationToAll("Das Wetter wurde auf ~g~ " + NAPI.World.GetWeather() + "~s~ geändert.", true);
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}
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}
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else
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else
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{
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{
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NAPI.Chat.SendChatMessageToPlayer(player, "~w~Das Wetter konnte nicht geändert werden");
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ChatService.SendMessage(player, "~w~Das Wetter konnte nicht geändert werden");
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}
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}
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}
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}
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@@ -1,5 +1,6 @@
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Util;
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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@@ -97,7 +98,7 @@ namespace ReallifeGamemode.Server.Entities
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if (mins == 0)
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if (mins == 0)
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{
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{
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NAPI.Chat.SendChatMessageToAll("!{#FF4040}[BAN] " + this.Name + " wurde von " + admin.Name + " permanent gebannt. [" + reason + "]");
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ChatService.Broadcast("!{#FF4040}[BAN] " + this.Name + " wurde von " + admin.Name + " permanent gebannt. [" + reason + "]");
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banUser = new Ban { UserId = this.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp };
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banUser = new Ban { UserId = this.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp };
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this.Client?.Kick();
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this.Client?.Kick();
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@@ -106,7 +107,7 @@ namespace ReallifeGamemode.Server.Entities
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}
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}
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else
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else
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{
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{
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NAPI.Chat.SendChatMessageToAll("!{#FF4040}[BAN] " + this.Name + " wurde von " + admin.Name + " für " + mins + " Minuten gebannt. [" + reason + "]");
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ChatService.Broadcast("!{#FF4040}[BAN] " + this.Name + " wurde von " + admin.Name + " für " + mins + " Minuten gebannt. [" + reason + "]");
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banUser = new Ban { UserId = this.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp + mins * 60 };
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banUser = new Ban { UserId = this.Id, Reason = reason, BannedBy = admin.Name, Applied = unixTimestamp, UntilDateTime = unixTimestamp + mins * 60 };
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this.Client?.Kick();
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this.Client?.Kick();
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}
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}
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@@ -44,7 +44,7 @@ namespace ReallifeGamemode.Server.Events
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//player.TriggerEvent("medicInfo", dutyMedics);
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//player.TriggerEvent("medicInfo", dutyMedics);
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//TODO: Zum Full Release entfernen
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//TODO: Zum Full Release entfernen
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NAPI.Chat.SendChatMessageToPlayer(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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ChatService.SendMessage(player, "Du bist durch " + killer.Name + " gestorben: " + reason.ToString());
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int? killerId;
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int? killerId;
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float killerPosX;
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float killerPosX;
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@@ -4,6 +4,7 @@ using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Job;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Util;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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/**
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/**
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* @overview Life of German Reallife - Chat Service (ChatService.cs)
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* @overview Life of German Reallife - Chat Service (ChatService.cs)
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@@ -36,6 +37,8 @@ namespace ReallifeGamemode.Server.Services
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player.SendChatMessage(message);
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player.SendChatMessage(message);
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}
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}
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public static void Broadcast(string message) => NAPI.Pools.GetAllPlayers().Where(c => c.IsLoggedIn()).ToList().ForEach(c => SendMessage(c, message));
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/// <summary>
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/// <summary>
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/// Sendet eine Nachricht an eine Liste von Fraktionen
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/// Sendet eine Nachricht an eine Liste von Fraktionen
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/// </summary>
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/// </summary>
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