inshallah kein fehler
This commit is contained in:
@@ -1,6 +1,6 @@
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using System.Text.RegularExpressions;
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using GTANetworkAPI;
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using ReallifeGamemode.Server.Services;
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using System.Text.RegularExpressions;
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namespace ReallifeGamemode.Server.Events
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{
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@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.Events
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if (serverMsg.Trim().Length == 0) return;
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NAPI.Player.GetPlayersInRadiusOfPlayer(10, player).ForEach(p =>
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{
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ChatService.SendMessage(p, $"{player.Name} sagt: {serverMsg}");//
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ChatService.SendMessage(p, $"{player.Name} sagt: {serverMsg}");
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});
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}
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}
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@@ -1,13 +1,10 @@
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using System;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Wanted;
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/**
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* @overview Life of German Reallife - Event Login (Login.cs)
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@@ -17,7 +14,7 @@ using ReallifeGamemode.Server.Wanted;
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namespace ReallifeGamemode.Server.Events
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{
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class Connect : Script
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internal class Connect : Script
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{
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private readonly TimeSpan LightModeTimeFrom = new TimeSpan(5, 30, 0);
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private readonly TimeSpan LightModeTimeTo = new TimeSpan(21, 00, 0);
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@@ -1,13 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Inventory;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Wanted;
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/**
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@@ -66,7 +69,6 @@ namespace ReallifeGamemode.Server.Events
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User user = player.GetUser();
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if (user.JailTime <= 0)
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{
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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{
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@@ -92,8 +94,35 @@ namespace ReallifeGamemode.Server.Events
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//TODO PICTURE NOTIFICATION + SOUND für Medics
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player.ClearAttachments();
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using (var userDeath = new DatabaseContext())
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{
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List<UserItem> fItem = userDeath.UserItems.Where(u => u.UserId == user.Id).ToList();
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foreach (var item in fItem)
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{
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IItem iItem = InventoryManager.GetItemById(item.ItemId);
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if (iItem is IWeaponDealItem obj)
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{
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int amount = item.Amount;
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Vector3 dropPosition = PlayerExtension.GetPositionFromPlayer(player, 0.6f, 0);
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//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
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Random r = new Random();
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GTANetworkAPI.Object grndObject;
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Vector3 textPos = dropPosition;
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dropPosition.Z -= 1.05f;
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grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
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GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
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TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
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GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
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userDeath.Remove(item);
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}
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}
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var dead = new Database.Entities.Logs.Death
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{
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VictimId = player.GetUser().Id,
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@@ -167,7 +196,6 @@ namespace ReallifeGamemode.Server.Events
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Jail.Check_PutBehindBars(player);
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}
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[RemoteEvent("RespawnPlayerAtHospital")]
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public void RespawnPlayerAtHospital(Player player)
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{
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@@ -12,8 +12,8 @@ using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Services;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Util;
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/**
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@@ -1,6 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Collections.Generic;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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@@ -19,17 +17,17 @@ namespace ReallifeGamemode.Server.Events
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return;
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}
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if (vehicle.HasMarkerBehind())
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vehicle.RemoveMarkerBehind();
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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User u = client.GetUser();
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if (u.FactionId != null && veh.GetOwners().Contains(u.FactionId.Value) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
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{
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Vector3 vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
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if (vector == new Vector3())
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return;
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List<Vector3> dealPoint = new List<Vector3>();
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dealPoint.Add(vector);
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CheckPointHandle.StartCheckPointRoute(client, dealPoint, 5000, 1, 7, 4, true, "loadWeaponTransport");
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dealPoint.Add(vehicle.GetData<Vector3>("weaponDealPoint"));
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CheckPointHandle.StartCheckPointRoute(client, dealPoint, 5000, 1, 7, "loadWeaponTransport");
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}
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}
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}
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@@ -12,7 +12,6 @@ using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Events
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{
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public class EnterVehicleAttempt : Script
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{
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public static GTANetworkAPI.Vehicle Roller;
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@@ -8,7 +8,6 @@ using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.WeaponDeal;
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namespace ReallifeGamemode.Server.Events
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{
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@@ -22,6 +21,7 @@ namespace ReallifeGamemode.Server.Events
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LastVehicle = vehicle;
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if (client.VehicleSeat != 0)
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return;
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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User u = client.GetUser();
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@@ -30,6 +30,10 @@ namespace ReallifeGamemode.Server.Events
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CheckPointHandle.RemovePlayerHandlerFromList(client);
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client.TriggerEvent("destroyCP");
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}
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else if ((u.FactionId != null) && (veh.GetOwners().Contains(u.FactionId ?? 0)) && ((VehicleHash)vehicle.Model == VehicleHash.Burrito3 || (VehicleHash)vehicle.Model == VehicleHash.Policet) && vehicle.HasData("WeaponDealLoad") && vehicle.GetData<bool>("WeaponDealLoad") == true)
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{
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client.TriggerEvent("SERVER:setMarkerBehindVehicle", vehicle);
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}
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}
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if (vehicle.GetServerVehicle() is SchoolVehicle vehS)
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{
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@@ -1,15 +1,15 @@
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using System.Collections.Generic;
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Util;
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using System.Collections.Generic;
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using System.Linq;
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namespace ReallifeGamemode.Server.Events
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{
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class Faction : Script
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internal class Faction : Script
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{
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[RemoteEvent("OnFactionRanksEdit")]
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public void OnFactionRanksEdit(Player player, string jsonData)
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@@ -1,7 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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@@ -61,7 +59,6 @@ namespace ReallifeGamemode.Server.Events
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iName.Add(iItem.Name);
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iAmount.Add(vehItem.Amount);
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iId.Add(iItem.Id);
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}
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var vehInv = new VehicleInventory
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{
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@@ -76,6 +73,5 @@ namespace ReallifeGamemode.Server.Events
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}
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return vehicleInventory;
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}
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}
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}
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@@ -2,21 +2,21 @@
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using System.Linq;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using ReallifeGamemode.Server.Classes;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Classes;
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using ReallifeGamemode.Server.DrivingSchool;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Factions.Medic;
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using ReallifeGamemode.Server.Finance;
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using ReallifeGamemode.Server.Inventory;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Database;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.DrivingSchool;
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using ReallifeGamemode.Server.Types;
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using Microsoft.EntityFrameworkCore;
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using ReallifeGamemode.Server.Util;
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using ReallifeGamemode.Server.WeaponDeal;
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/**
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* @overview Life of German Reallife - Event Key (Key.cs)
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* @author VegaZ
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@@ -47,6 +47,7 @@ namespace ReallifeGamemode.Server.Events
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tempBlip.Transparency.ToString(), 200.ToString(), tempBlip.ShortRange.ToString(), 0.ToString(), 0.ToString());
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player.SendNotification("~y~Blip~s~ erstellt!", false);
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break;
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case "atm":
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SaveManager.OnSaveBlipData(player, "500", "Geldautomat", 0.7.ToString(), "11",
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"0", "200", true.ToString(), 0.ToString(), 0.ToString());
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@@ -182,20 +183,73 @@ namespace ReallifeGamemode.Server.Events
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if (!player.IsLoggedIn()) return;
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var user = player.GetUser();
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ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.6 && (user.FactionId == 1 || user.FactionId == 3));
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ClotheshopPoint nearestClotheShopPoint = PositionManager.clotheshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6 && (!user.GetData<bool>("duty")));
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ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6);
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JobPoint nearestJobPoint = PositionManager.JobPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.6);
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if (user?.FactionId != null)
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{
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DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.6 && d.FactionId == user.FactionId);
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WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.6 && w.FactionId == user.FactionId);
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JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.6 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty"));
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DutyPoint nearestDuty = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
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WeaponPoint nearestWeapon = PositionManager.WeaponPoints.Find(w => w.Position.DistanceTo(player.Position) <= 1.5 && w.FactionId == user.FactionId);
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JailReleasePoint nearestJailReleasePoint = PositionManager.JailReleasePoints.Find(j => j.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3) && user.GetData<bool>("duty"));
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ElevatorPoint nearestElevatorPoint = PositionManager.ElevatorPoints.Find(e => e.Position.DistanceTo(player.Position) <= 1.5 && (user.FactionId == 1 || user.FactionId == 3));
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ClotheshopPoint nearestClotheShopPoint = PositionManager.clotheshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5 && (!user.GetData<bool>("duty")));
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ItemshopPoint nearestItemShopPoint = PositionManager.itemshopPoints.Find(s => s.Position.DistanceTo(player.Position) <= 1.5);
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BehindVehiclePoint nearestBehindVehiclePoint = MarkerBehinVehicle.behindVehiclePoints.Find(s => s.marker.Position.DistanceTo(player.Position) <= 3 && (user.FactionId == 8 || user.FactionId == 7 || user.FactionId == 1 || user.FactionId == 3));
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if (nearestBehindVehiclePoint != null)
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{
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if (player.HasAttachment("ammobox")) return;
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using (var dbContext = new DatabaseContext())
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{
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List<VehicleItem> vehicleItems = dbContext.VehicleItems.Where(f => f.GetVehicle().GetVehicle() == nearestBehindVehiclePoint.vehicle && InventoryManager.GetItemById(f.ItemId) is IWeaponDealItem).ToList();
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if (vehicleItems.Count == 0)
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{
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GTANetworkAPI.Vehicle vehicle = nearestBehindVehiclePoint.vehicle;
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if (nearestDuty != null && !player.IsInVehicle)// Duty Point
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if (WeaponDealManager.checkWeaponDbyVehicle(vehicle))
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{
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vehicle.ResetData("WeaponDealLoad");
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}
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nearestBehindVehiclePoint.vehicle.RemoveMarkerBehind();
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return;
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}
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foreach (var v in vehicleItems)
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{
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int itemToAdd = 0;
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for (int i = 1; i <= v.Amount; i++)
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{
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if (InventoryManager.GetUserInventoryWeight(player) + (i * InventoryManager.GetItemById(v.ItemId).Gewicht) > 40000)
|
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{
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break;
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}
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else
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{
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itemToAdd = i;
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}
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}
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if (itemToAdd == 0)
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break;
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v.Amount -= itemToAdd;
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if (v.Amount <= 0)
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dbContext.VehicleItems.Remove(v);
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var newItem = new UserItem()
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{
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ItemId = v.ItemId,
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Slot = v.Slot,
|
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Amount = itemToAdd,
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UserId = user.Id,
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};
|
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InventoryManager.AddItemToInventory(player, newItem.Id, newItem.Amount);
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nearestBehindVehiclePoint.usePoint(player);
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dbContext.SaveChanges();
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return;
|
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}
|
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}
|
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}
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if (nearestDuty != null)// Duty Point
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{
|
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var nameTagColor = new Color(0, 0, 0);
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var factionId = user.FactionId;
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@@ -275,7 +329,6 @@ namespace ReallifeGamemode.Server.Events
|
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if (nearestWeapon != null) // Weapon Point
|
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{
|
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|
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List<string> primarys = new List<string>();
|
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List<string> secondarys = new List<string>();
|
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List<string> melees = new List<string>();
|
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@@ -287,10 +340,14 @@ namespace ReallifeGamemode.Server.Events
|
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melees.Add("Keine");
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specials.Add("Keine");
|
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|
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|
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using (var context = new DatabaseContext())
|
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{
|
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if (player.HasAttachment("ammobox"))
|
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{
|
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player.AddAttachment("ammobox", true);
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player.StopAnimation();
|
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}
|
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|
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bool unloadedWeaponPackage = false;
|
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|
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List<UserItem> fItem = context.UserItems.Where(u => u.UserId == user.Id).ToList();
|
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@@ -301,7 +358,11 @@ namespace ReallifeGamemode.Server.Events
|
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{
|
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FactionWeapon weapon = context.FactionWeapons.Where(w => w.FactionId == user.FactionId && w.WeaponModel == iItem.Name).FirstOrDefault();
|
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if (weapon == null)
|
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{
|
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context.Remove(item);
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continue;
|
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}
|
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weapon.Ammount += item.Amount;
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ChatService.SendMessage(player, item.Amount + " " + iItem.Name + " wurden im Waffenlager hinzugefürgt.");
|
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context.Remove(item);
|
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@@ -332,14 +393,17 @@ namespace ReallifeGamemode.Server.Events
|
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if (user.FactionRank.Order >= weapon.Rank)
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primarys.Add(weapon.WeaponModel.ToString());
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break;
|
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case 2:
|
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if (user.FactionRank.Order >= weapon.Rank)
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secondarys.Add(weapon.WeaponModel.ToString());
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break;
|
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case 3:
|
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if (user.FactionRank.Order >= weapon.Rank)
|
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melees.Add(weapon.WeaponModel.ToString());
|
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break;
|
||||
|
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case 4:
|
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if (user.FactionRank.Order >= weapon.Rank)
|
||||
specials.Add(weapon.WeaponModel.ToString());
|
||||
@@ -452,7 +516,8 @@ namespace ReallifeGamemode.Server.Events
|
||||
public void KeyPressI(Player player)
|
||||
{
|
||||
if (!player.IsLoggedIn()) return;
|
||||
InventoryManager.GetUserItems(player);
|
||||
player.TriggerEvent("inventoryShow");
|
||||
InventoryManager.SetBackpackItems(player);
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:O")]
|
||||
@@ -507,9 +572,11 @@ namespace ReallifeGamemode.Server.Events
|
||||
case 11:
|
||||
tops.Add(cloth.ClothId.ToString());
|
||||
break;
|
||||
|
||||
case 4:
|
||||
legs.Add(cloth.ClothId.ToString());
|
||||
break;
|
||||
|
||||
case 6:
|
||||
shoes.Add(cloth.ClothId.ToString());
|
||||
break;
|
||||
@@ -519,7 +586,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
player.TriggerEvent("showDutyClothMenu", hats.ToArray(), tops.ToArray(), legs.ToArray(), shoes.ToArray());
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:L")]
|
||||
@@ -693,7 +759,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
|
||||
if (!player.IsInVehicle)
|
||||
{
|
||||
|
||||
Vehicle.VehicleMenuLockCarEvent(player);
|
||||
|
||||
GroundItem.PickUpGroundItem(player);
|
||||
|
||||
@@ -1,16 +1,14 @@
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using ReallifeGamemode.Server.Wanted;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
/**
|
||||
* @overview Life of German Reallife - Event Login (Login.cs)
|
||||
@@ -102,12 +100,15 @@ namespace ReallifeGamemode.Server.Events
|
||||
case null:
|
||||
player.SetSharedData("blipColor", 0);
|
||||
break;
|
||||
|
||||
case 8:
|
||||
player.SetSharedData("blipColor", 83);
|
||||
break;
|
||||
|
||||
case 7:
|
||||
player.SetSharedData("blipColor", 52);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
player.SetSharedData("blipColor", 5);
|
||||
break;
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
@@ -12,7 +11,7 @@ using Newtonsoft.Json;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
class Register : Script
|
||||
internal class Register : Script
|
||||
{
|
||||
[RemoteEvent("CLIENT:Login_RegisterRequest")]
|
||||
public void OnPlayerRegister(Player player, string password)
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using GTANetworkAPI;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
using GTANetworkAPI;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
class Siren : Script
|
||||
internal class Siren : Script
|
||||
{
|
||||
private readonly Dictionary<NetHandle, bool> _sirenStates = new Dictionary<NetHandle, bool>();
|
||||
|
||||
@@ -21,7 +19,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
pV.SetSharedData("sirenSound", newValue);
|
||||
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("toggleVehicleSiren", pV, newValue);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -198,7 +198,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
}
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
|
||||
var clothes = dbContext.CharacterClothes.FirstOrDefault(c => c.UserId == user.Id && c.SlotId == data[0] && c.Duty == false);
|
||||
|
||||
if (clothes == null)
|
||||
@@ -265,7 +264,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
client.GetUser(dbContext).Handmoney -= data[6];
|
||||
dbContext.SaveChanges();
|
||||
client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
|
||||
|
||||
}
|
||||
client.TriggerEvent("clothesMenu:updateLast", data[2], data[1], data[4], data[5], data[3]);
|
||||
}
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Server.Managers;
|
||||
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
public class UpdateCharacterElevator : Script
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
@@ -48,7 +47,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
client.RemoveAllWeapons();
|
||||
}
|
||||
|
||||
|
||||
[RemoteEvent("saveWeaponSelection")]
|
||||
public void SaveWeaponSelection(Player client, string primaryModel, string secondaryModel, string meleeModel, string specialModel)
|
||||
{
|
||||
@@ -69,7 +67,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
melee = NAPI.Util.GetHashKey($"weapon_{meleeModel}");
|
||||
}
|
||||
|
||||
|
||||
client.GiveWeapon((WeaponHash)primary, 50);
|
||||
client.GiveWeapon((WeaponHash)secondary, 150);
|
||||
client.GiveWeapon((WeaponHash)melee, 1);
|
||||
|
||||
@@ -1,11 +1,10 @@
|
||||
using System;
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Database;
|
||||
using ReallifeGamemode.Database.Entities;
|
||||
using ReallifeGamemode.Database.Models;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Types;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using System;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
@@ -175,7 +174,6 @@ namespace ReallifeGamemode.Server.Events
|
||||
msg += state ? "~g~abgeschlossen" : "~r~aufgeschlossen";
|
||||
player.TriggerEvent("vehsync:OpenCar", state);
|
||||
player.SendNotification(msg);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -280,7 +278,5 @@ namespace ReallifeGamemode.Server.Events
|
||||
VehicleStreaming.SetDoorState(veh, doorId, DoorState.DoorClosed);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,7 @@ using GTANetworkAPI;
|
||||
|
||||
namespace ReallifeGamemode.Server.Events
|
||||
{
|
||||
class Voice : Script
|
||||
internal class Voice : Script
|
||||
{
|
||||
[RemoteEvent("CLIENT:AddVoiceListener")]
|
||||
public void AddPlayerVoiceListenerEvent(Player player, Player target)
|
||||
|
||||
Reference in New Issue
Block a user