inshallah kein fehler

This commit is contained in:
hydrant
2020-05-10 23:18:53 +02:00
153 changed files with 6517 additions and 3407 deletions

View File

@@ -1,11 +1,9 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
/**
* @overview Life of German Reallife - Managers ATMManager (ATMManager.cs)
@@ -59,6 +57,7 @@ namespace ReallifeGamemode.Server.Managers
LoadATMs();
}
}
public static void LoadATMs()
{
using (var dbContext = new DatabaseContext())
@@ -73,14 +72,17 @@ namespace ReallifeGamemode.Server.Managers
}
}
}
public static void EnterATMRange(ColShape colShape, Player client)
{
client.SetData("nearATM", colShape.GetData<int>("id"));
}
public static void ExitATMRange(ColShape colShape, Player client)
{
client.ResetData("nearATM");
}
public static void ShowAtmUi(Player player, int atmId)
{
player.TriggerEvent("SERVER:ShowAtmUi", atmId);

View File

@@ -1,15 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Server.Business;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Database;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Database.Entities.Logs;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Entities.Logs;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Util;
/**
* @overview Life of German Reallife - Managers BankManager (BankManager.cs)

View File

@@ -1,22 +1,21 @@
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Business;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Types;
using GTANetworkAPI;
using Microsoft.EntityFrameworkCore;
using Newtonsoft.Json;
using ReallifeGamemode.Database;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Business;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
namespace ReallifeGamemode.Server.Managers
{
class BusinessManager : Script
internal class BusinessManager : Script
{
public static List<BusinessBase> Businesses { get; private set; }

View File

@@ -1,8 +1,8 @@
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json.Linq;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
namespace ReallifeGamemode.Server.Managers
{
@@ -11,9 +11,10 @@ namespace ReallifeGamemode.Server.Managers
[RemoteEvent("creator_GenderChange")]
public void changeGender(Player player, int gender)
{
if(gender == 0) player.SetSkin(PedHash.FreemodeMale01);
if (gender == 0) player.SetSkin(PedHash.FreemodeMale01);
else player.SetSkin(PedHash.FreemodeFemale01);
}
[RemoteEvent("creatorSave")]
public void CreatorSave(Player player, bool gender, string parentData, string featureData, string appearanceData, string hairAndColorData)
{
@@ -304,7 +305,6 @@ namespace ReallifeGamemode.Server.Managers
player.SetHeadOverlay(11, blemishes);
player.SetHeadOverlay(12, blemishes);
//Gesicht (Vererbung durch Mutter / Vater)
HeadBlend headBlend = new HeadBlend()
{
@@ -326,7 +326,6 @@ namespace ReallifeGamemode.Server.Managers
//Augenfarbe
NAPI.Player.SetPlayerEyeColor(player, character.EyeColor);
}
}
}

View File

@@ -1,20 +1,15 @@
using GTANetworkAPI;
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Types;
namespace ReallifeGamemode.Server.Managers
{
class CityHallManager : Script
internal class CityHallManager : Script
{
private static readonly Vector3 _cityHallPosition = new Vector3(273.22, -278.14, 53.9);

View File

@@ -2,11 +2,10 @@
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Database;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Types;
/**
* @overview Life of German Reallife - Managers BankManager (BankManager.cs)
* @author VegaZ

View File

@@ -1,21 +1,22 @@
using GTANetworkAPI;
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Job;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using ReallifeGamemode.Database;
using ReallifeGamemode.Services;
using ReallifeGamemode.Server.Types;
using ReallifeGamemode.Server.Util;
using ReallifeGamemode.Services;
using ReallifeGamemode.Server.Types;
using System.Buffers;
using Microsoft.EntityFrameworkCore;
using ReallifeGamemode.Server.Events;
using System;
/**
* @overview Life of German Reallife - Managers Interaction (InteractionManager.cs)
@@ -27,9 +28,8 @@ namespace ReallifeGamemode.Server.Managers
{
public class InteractionManager : Script
{
#region Umgebungsinteraktionen PFEILTASTE-HOCH
#endregion
#region Eigeninteraktionen PFEILTASTE-RUNTER
[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
public void InteractionMenuAcceptInvite(Player player, string type)
{
@@ -75,12 +75,15 @@ namespace ReallifeGamemode.Server.Managers
default:
player.SetSharedData("blipColor", 0);
break;
case 8:
player.SetSharedData("blipColor", 83);
break;
case 7:
player.SetSharedData("blipColor", 52);
break;
case 4:
player.SetSharedData("blipColor", 5);
break;
@@ -121,6 +124,7 @@ namespace ReallifeGamemode.Server.Managers
}
}
}
[RemoteEvent("CLIENT:InteractionMenu_EndShow")]
public void InteractionMenuEndShow(Player client)
{
@@ -165,7 +169,6 @@ namespace ReallifeGamemode.Server.Managers
licenses.Add(playerUser.FlyingLicensePlane);
licenses.Add(playerUser.WeaponLicense);
target.TriggerEvent("ShowLicenses", player.Name, licenses.ToArray());
}
}
@@ -310,7 +313,6 @@ namespace ReallifeGamemode.Server.Managers
using (var dbContext = new DatabaseContext())
{
target.GetUser(dbContext).Group = null;
target.GetUser(dbContext).GroupRank = GroupRank.NONE;
@@ -451,8 +453,8 @@ namespace ReallifeGamemode.Server.Managers
player.SendNotification("~r~Du kannst nur zwischen 1$ und 10000$ angeben!");
}
}
}
[RemoteEvent("CLIENT:InteractionMenu_LSPD_Points3")]
public void InteractionMenu_LSPD_Points3(Player player, string jsonNameOrId, string jsoAmount, string jsonReason)
{
@@ -524,7 +526,6 @@ namespace ReallifeGamemode.Server.Managers
{
target.SendNotification($"~w~Grund: ~g~{reason}~w~. ~x~Du hast nun ~y~{target.GetUser().Points}/8 ~x~Strafpunkten.", true);
}
}
else
{
@@ -532,6 +533,7 @@ namespace ReallifeGamemode.Server.Managers
}
}
}
[RemoteEvent("CLIENT:InteractionMenu_Ticket")]
public void InteractionMenuTicket(Player target, string type, int ticket_amount)
{
@@ -572,7 +574,6 @@ namespace ReallifeGamemode.Server.Managers
target.ResetData("ticket_boolean");
target.ResetData("ticket_amount");
target.ResetData("ticket_player");
}
else if (type == "Abgelehnt")
{
@@ -583,8 +584,11 @@ namespace ReallifeGamemode.Server.Managers
target.ResetData("ticket_player");
}
}
#endregion
#endregion Eigeninteraktionen PFEILTASTE-RUNTER
#region Spielerinteraktionen PFEILTASTE-LINKS
[RemoteEvent("openTradeInventory")]
public void OpenTradeInventory(Player player, string targetPlayer)
{
@@ -643,8 +647,7 @@ namespace ReallifeGamemode.Server.Managers
tradeRequester.TriggerEvent("unlockTradeItems");
}
}
#endregion
#region Fraktionsinteraktionen / Jobinteraktionen PFEILTASTE-RECHTS
#endregion
#endregion Spielerinteraktionen PFEILTASTE-LINKS
}
}

View File

@@ -1,17 +1,17 @@
using GTANetworkAPI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Timers;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Inventory;
using ReallifeGamemode.Server.Inventory.Interfaces;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using System;
using System.Timers;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Services;
using ReallifeGamemode.Server.Types;
@@ -31,6 +31,85 @@ namespace ReallifeGamemode.Server.Managers
private static Dictionary<int, Timer> TradeTimer { get; set; } = new Dictionary<int, Timer>();
private static Dictionary<int, int> TradeValue { get; set; } = new Dictionary<int, int>();
public static Dictionary<Player, List<InventoryItem>> backpackItems { get; set; } = new Dictionary<Player, List<InventoryItem>>();
public static Dictionary<Player, List<InventoryItem>> vehicleItems { get; set; } = new Dictionary<Player, List<InventoryItem>>();
public class InventoryItem
{
public string Name;
public int Amount;
public int ItemId;
public int Weight;
public Vehicle vehicle;
}
public static void SetBackpackItems(Player player)
{
List<UserItem> itemList = GetUserItems(player);
if (itemList == null) return;
if (!backpackItems.ContainsKey(player))
backpackItems.Add(player, new List<InventoryItem>());
backpackItems[player] = new List<InventoryItem>();
foreach (var i in itemList)
{
var newItem = new InventoryItem()
{
Name = GetItemById(i.ItemId).Name,
Amount = i.Amount,
ItemId = i.ItemId,
Weight = GetUserInventoryWeight(player),
};
backpackItems[player].Add(newItem);
}
player.SetSharedData("backpackItems", JsonConvert.SerializeObject(backpackItems[player].ToArray()));
}
[RemoteEvent("CLIENT:getVehicleInventory")]
public static void SetVehicleItems(Player player)
{
if (player.IsInVehicle)
{
player.TriggerEvent("Error", "Du kannst dein Kofferraum nicht betätigen.");
}
Vehicle veh = NAPI.Pools.GetAllVehicles().ToList().Where(v => v.Position.DistanceTo(player.Position) <= 2).FirstOrDefault();
if (veh == null)
{
player.TriggerEvent("Error", "Kein Fahrzeug in der Nähe !");
return;
}
List<VehicleItem> itemList = GetVehicleItems(veh);
if (itemList == null)
{
player.TriggerEvent("Error", "Kofferraum ist leer !");
return;
}
if (!vehicleItems.ContainsKey(player))
vehicleItems.Add(player, new List<InventoryItem>());
//VehicleStreaming.SetDoorState(veh, DoorID.DoorTrunk, DoorState.DoorOpen);
vehicleItems[player] = new List<InventoryItem>();
foreach (var i in itemList)
{
var newItem = new InventoryItem
{
Name = GetItemById(i.ItemId).Name,
Amount = i.Amount,
ItemId = i.ItemId,
Weight = GetVehicleInventoryWeight(veh),
vehicle = veh,
};
vehicleItems[player].Add(newItem);
}
player.SetSharedData("vehicleItems", JsonConvert.SerializeObject(vehicleItems[player].ToArray()));
}
public static void LoadItems()
{
@@ -79,43 +158,48 @@ namespace ReallifeGamemode.Server.Managers
dbContext.Remove(userItem);
dbContext.SaveChanges();
}
Player player = user.Player;
List<UserItem> itemList = GetUserItems(player);
if (itemList == null) return;
dbContext.SaveChanges();
}
}
public static void GetUserItems(Player player)
public static void RemoveVehicleItem(ServerVehicle sVeh, VehicleItem item, int amount, Player player)
{
using (var dbContext = new DatabaseContext())
{
var vehicleItem = dbContext.VehicleItems.FirstOrDefault(i => i.Id == item.Id);
vehicleItem.Amount -= amount;
dbContext.SaveChanges();
if (vehicleItem.Amount == 0)
{
dbContext.Remove(vehicleItem);
dbContext.SaveChanges();
}
Vehicle vehicle = sVeh.GetVehicle();
List<VehicleItem> itemList = GetVehicleItems(vehicle);
if (itemList == null) return;
dbContext.SaveChanges();
}
}
public static List<VehicleItem> GetVehicleItems(Vehicle vehicle)
{
return new DatabaseContext().VehicleItems.ToList().FindAll(i => i.GetVehicle().GetVehicle() == vehicle);
}
public static List<UserItem> GetUserItems(Player player)
{
var user = player.GetUser();
var inventoryWeight = 0;
List<string> iName = new List<string>();
List<int> iAmount = new List<int>();
List<int> iId = new List<int>();
List<int> iWeight = new List<int>();
using (var context = new DatabaseContext())
{
List<UserItem> userItems = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
foreach (var item in userItems)
{
IItem iItem = GetItemById(item.ItemId);
var currentItemWeight = iItem.Gewicht * item.Amount;
inventoryWeight += currentItemWeight;
iName.Add(iItem.Name);
iAmount.Add(item.Amount);
iId.Add(iItem.Id);
}
List<Player> targetList = NAPI.Player.GetPlayersInRadiusOfPlayer(2, player);
List<string> username = new List<string>();
foreach (var target in targetList)
{
User cl = target.GetUser();
username.Add(cl.Name);
}
player.TriggerEvent("inventoryShow", inventoryWeight, iName.ToArray(), iAmount.ToArray(), iId.ToArray(), username.ToArray());
return context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
}
}
@@ -138,7 +222,6 @@ namespace ReallifeGamemode.Server.Managers
return inventoryWeight;
}
public static int GetVehicleInventoryWeight(Vehicle veh)
{
var inventoryWeight = 0;
@@ -194,318 +277,170 @@ namespace ReallifeGamemode.Server.Managers
}
}
public bool CheckOriginOfItem(Player client, string jsonItemID, string jsonItemAmount, string jsonOrigin, string jsonVehAmount)
{
var origin = JsonConvert.DeserializeObject<int[]>(jsonOrigin);
var itemID = JsonConvert.DeserializeObject<int>(jsonItemID);
var itemAmount = JsonConvert.DeserializeObject<int>(jsonItemAmount);
var vehAmount = JsonConvert.DeserializeObject<int>(jsonVehAmount);
var user = client.GetUser();
using (var context = new DatabaseContext())
{
if (origin.Length < 1)
return false;
if (origin[0] == 1)
{
foreach (Vehicle veh in NAPI.Pools.GetAllVehicles())
{
if (veh.Position.DistanceTo(client.Position) < 5f)
{
if (VehicleStreaming.GetDoorState(veh, DoorID.DoorTrunk) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearLeft) == DoorState.DoorOpen || VehicleStreaming.GetDoorState(veh, DoorID.DoorRearRight) == DoorState.DoorOpen)
{
UserItem vItem = new UserItem
{
Amount = vehAmount,
ItemId = itemID,
UserId = user.Id,
Slot = -1
};
ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == origin[1] && v.ItemId == vItem.ItemId).FirstOrDefault();
if (vehItem != null)
{
IItem iItem = GetItemById(vItem.ItemId);
if (GetUserInventoryWeight(client) + (iItem.Gewicht * vItem.Amount) > 40000)
{
for (int i = 0; i <= vItem.Amount; i++)
{
if (GetUserInventoryWeight(client) + (iItem.Gewicht * i) > 40000)
{
vItem.Amount = i - 1;
break;
}
}
}
if (vItem.Amount == 0)
{
return false;
}
if (itemAmount < vehItem.Amount)
{
UserItem uItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == vItem.ItemId).FirstOrDefault();
if (uItem == null)
{
context.Add(vItem);
}
else
{
uItem.Amount += vItem.Amount;
}
context.SaveChanges();
return true;
}
else if (itemAmount == vehItem.Amount)
{
UserItem uItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == vItem.ItemId).FirstOrDefault();
if (uItem == null)
{
context.Add(vItem);
}
else
{
uItem.Amount += vItem.Amount;
}
context.SaveChanges();
return true;
}
return false;
}
}
}
}
}
else if (origin[0] == 0)
{
VehicleItem cItem = new VehicleItem
{
Amount = vehAmount,
ItemId = itemID,
VehicleId = origin[1],
Slot = -1,
};
UserItem uItem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
IItem iItem = GetItemById(cItem.ItemId);
Vehicle veh = VehicleManager.GetVehicleFromId(cItem.VehicleId);
if (GetVehicleInventoryWeight(veh) + (iItem.Gewicht * cItem.Amount) > 250000)
{
for (int i = 0; i <= cItem.Amount; i++)
{
if (GetVehicleInventoryWeight(veh) + (iItem.Gewicht * i) > 250000)
{
cItem.Amount = i - 1;
break;
}
}
}
if (cItem.Amount == 0)
{
return false;
}
if (iItem is IWeaponDealItem weaponDealItem)
{
return false;
}
if (uItem != null)
{
if (vehAmount < uItem.Amount)
{
VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == cItem.VehicleId && v.ItemId == cItem.ItemId).FirstOrDefault();
if (vehItem == null)
{
context.Add(cItem);
}
else
{
vehItem.Amount += cItem.Amount;
}
context.SaveChanges();
return true;
}
else if (vehAmount == uItem.Amount)
{
VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == cItem.VehicleId && v.ItemId == cItem.ItemId).FirstOrDefault();
if (vehItem == null)
{
context.Add(cItem);
}
else
{
vehItem.Amount += cItem.Amount;
}
context.SaveChanges();
return true;
}
return false;
}
}
return false;
}
}
[RemoteEvent("saveVehicleInventory")]
public void SaveVehicleInventory(Player player, string jsonItemID, string jsonItemAmount, string jsonGotFrom, string vehAmount)
[RemoteEvent("transferToBackpack")]
public void TransferToBackpack(Player player, string jsonItemID, string jsonItemAmount)
{
var itemID = JsonConvert.DeserializeObject<int>(jsonItemID);
var itemAmount = JsonConvert.DeserializeObject<int>(jsonItemAmount);
var origin = JsonConvert.DeserializeObject<int[]>(jsonGotFrom);
if (!CheckOriginOfItem(player, jsonItemID, jsonItemAmount, jsonGotFrom, vehAmount))
return;
using (var context = new DatabaseContext())
{
if (!vehicleItems.ContainsKey(player))
vehicleItems.Add(player, new List<InventoryItem>());
Vehicle veh = null;
if (vehicleItems[player].Count != 0)
veh = vehicleItems[player].FirstOrDefault().vehicle;
VehicleItem vItem = new VehicleItem
{
Amount = itemAmount,
ItemId = itemID,
VehicleId = origin[1],
Slot = -1
};
ServerVehicle serverVehicle = VehicleManager.GetServerVehicleFromVehicle(veh, context);
VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == vItem.VehicleId && v.ItemId == vItem.ItemId).FirstOrDefault();
VehicleItem vehItem = context.VehicleItems.Where(v => v.VehicleId == serverVehicle.Id && v.ItemId == itemID).FirstOrDefault();
if (vehItem == null)
{
context.VehicleItems.Add(vItem);
}
else if (vItem.Amount <= 0)
{
context.VehicleItems.Remove(vehItem);
}
else
{
vehItem.Amount = vItem.Amount;
player.TriggerEvent("Error", "Transfer nicht möglich.");
return;
}
RemoveVehicleItem(serverVehicle, vehItem, itemAmount, player);
SetVehicleItems(player);
AddItemToInventory(player, itemID, itemAmount);
SetBackpackItems(player);
context.SaveChanges();
IItem iItem = GetItemById(vItem.ItemId);
player.TriggerEvent("aproveTransfer", JsonConvert.DeserializeObject<int>(vehAmount), iItem.Name, "Rucksack");
IItem iItem = GetItemById(vehItem.ItemId);
}
}
[RemoteEvent("saveInventory")]
public void SavePlayerInventory(Player player, string jsonItemID, string jsonItemAmount, string jsonGotFrom, string vehAmount)
[RemoteEvent("transferToVehicle")]
public void TransferToVehicle(Player player, string jsonItemID, string jsonItemAmount)
{
var user = player.GetUser();
var itemID = JsonConvert.DeserializeObject<int>(jsonItemID);
var itemAmount = JsonConvert.DeserializeObject<int>(jsonItemAmount);
var origin = JsonConvert.DeserializeObject<int[]>(jsonGotFrom);
if (!CheckOriginOfItem(player, jsonItemID, jsonItemAmount, jsonGotFrom, vehAmount))
return;
using (var context = new DatabaseContext())
{
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemID && u.Amount <= itemAmount).FirstOrDefault();
UserItem cItem = new UserItem
{
Amount = itemAmount,
ItemId = itemID,
UserId = user.Id,
Slot = -1,
};
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == cItem.ItemId).FirstOrDefault();
if (item == null)
{
context.UserItems.Add(cItem);
}
else if (cItem.Amount <= 0)
{
context.UserItems.Remove(item);
}
else
{
item.Amount = cItem.Amount;
player.TriggerEvent("Error", "Transfer nicht möglich.");
return;
}
RemoveUserItem(user, item, itemAmount);
if (!vehicleItems.ContainsKey(player))
{
player.TriggerEvent("Error", "Transfer nicht möglich.");
return;
}
if (!vehicleItems.ContainsKey(player))
vehicleItems.Add(player, new List<InventoryItem>());
Vehicle veh = null;
if (vehicleItems[player].Count != 0)
veh = vehicleItems[player].FirstOrDefault().vehicle;
if (veh == null)
{
player.TriggerEvent("Error", "Transfer nicht möglich.");
return;
}
AddItemToVehicleInventory(veh, itemID, itemAmount);
SetVehicleItems(player);
VehicleItem vehicleItem = context.VehicleItems.Where(f => f.ItemId == itemID && f.Vehicle == VehicleManager.GetServerVehicleFromVehicle(veh, context)).FirstOrDefault();
context.SaveChanges();
IItem iItem = GetItemById(item.ItemId);
player.TriggerEvent("aproveTransfer", JsonConvert.DeserializeObject<int>(vehAmount), iItem.Name, "Kofferraum");
IItem iItem = GetItemById(itemID);
player.TriggerEvent("aproveTransfer", vehicleItem.Amount, iItem.Name, "Kofferraum");
}
}
public static void AddItemToInventory(Player player, UserItem item)
public static void AddItemToInventory(Player player, int itemId, int amount)
{
var user = player.GetUser();
using (var context = new DatabaseContext())
{
UserItem existingItem = context.UserItems.FirstOrDefault(i => i.ItemId == item.ItemId && i.UserId == item.UserId);
int setAmount = 0;
for (int i = 1; i <= amount; i++)
{
if (GetUserInventoryWeight(player) + (i * GetItemById(itemId).Gewicht) > 40000)
{
break;
}
else
{
setAmount = i;
}
}
if (setAmount == 0)
{
player.TriggerEvent("Error", "Du kannst nicht so viel tragen.");
return;
}
UserItem existingItem = context.UserItems.FirstOrDefault(i => i.ItemId == itemId && i.UserId == user.Id);
if (existingItem != null)
{
existingItem.Amount += item.Amount;
existingItem.Amount += setAmount;
}
else
{
List<UserItem> allItemsByUser = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
var slotArr = Enumerable.Range(1, 20).ToList();
allItemsByUser.ForEach(allItem =>
var newItem = new UserItem()
{
if (slotArr.Contains(allItem.Slot)) slotArr.Remove(allItem.Slot);
});
int newSlot = slotArr.Min();
item.Slot = newSlot;
context.UserItems.Add(item);
IItem iItem = GetItemById(item.ItemId);
string[] newItem = new string[] { iItem.Name, iItem.Description, iItem.Gewicht.ToString(), item.Amount.ToString(), newSlot.ToString(), item.Id.ToString() };
player.TriggerEvent("addItem", JsonConvert.SerializeObject(newItem));
ItemId = itemId,
Amount = setAmount,
Slot = -1,
UserId = user.Id,
};
context.UserItems.Add(newItem);
}
context.SaveChanges();
IItem iItem = GetItemById(itemId);
player.TriggerEvent("aproveTransfer", setAmount, iItem.Name, "Rucksack");
}
}
public static void AddItemToVehicleInventory(Player player, VehicleItem item, Vehicle veh)
public static void AddItemToVehicleInventory(Vehicle veh, int itemId, int amount)
{
var user = player.GetUser();
using (var context = new DatabaseContext())
{
int setAmount = 0;
for (int i = 1; i <= amount; i++)
{
if (GetVehicleInventoryWeight(veh) + (i * GetItemById(itemId).Gewicht) > 200000)
{
break;
}
else
{
setAmount = i;
}
}
if (setAmount == 0)
{
return;
}
ServerVehicle sVeh = VehicleManager.GetServerVehicleFromVehicle(veh);
VehicleItem existingItem = context.VehicleItems.FirstOrDefault(i => i.ItemId == item.ItemId && i.VehicleId == sVeh.Id);
VehicleItem existingItem = context.VehicleItems.FirstOrDefault(i => i.ItemId == itemId && i.VehicleId == sVeh.Id);
if (existingItem != null)
{
existingItem.Amount += item.Amount;
existingItem.Amount += amount;
}
else
{
List<VehicleItem> allItemsByVehicle = context.VehicleItems.ToList().FindAll(i => i.VehicleId == sVeh.Id);
var slotArr = Enumerable.Range(1, 20).ToList();
allItemsByVehicle.ForEach(allItem =>
var newVehItem = new VehicleItem()
{
if (slotArr.Contains(allItem.Slot)) slotArr.Remove(allItem.Slot);
});
int newSlot = slotArr.Min();
item.Slot = newSlot;
context.VehicleItems.Add(item);
IItem iItem = GetItemById(item.ItemId);
string[] newItem = new string[] { iItem.Name, iItem.Description, iItem.Gewicht.ToString(), item.Amount.ToString(), newSlot.ToString(), item.Id.ToString() };
ItemId = itemId,
Amount = amount,
Slot = -1,
VehicleId = sVeh.Id,
};
context.VehicleItems.Add(newVehItem);
}
context.SaveChanges();
}
@@ -579,11 +514,13 @@ namespace ReallifeGamemode.Server.Managers
if (iItem is IUsableItem usableItemObj)
{
usableItemObj.Use(fItem);
player.TriggerEvent("removeItem", itemId, 1);
List<InventoryItem> items = backpackItems[player];
player.SetSharedData("backpackItems", JsonConvert.SerializeObject(items.ToArray()));
player.TriggerEvent("aproveUse", 1, iItem.Name);
}
else player.TriggerEvent("Error", "Du kannst dieses Item nicht benutzen.");
break;
case "drop":
if (iItem == null)
@@ -604,18 +541,19 @@ namespace ReallifeGamemode.Server.Managers
//new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
Random r = new Random();
GTANetworkAPI.Object grndObject;
Vector3 textPos = dropPosition;
if (iItem is IWeaponDealItem obj)
{
dropPosition.Z -= 1.05f;
grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 0);
grndObject = NAPI.Object.CreateObject(3666746839, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
}
else
{
dropPosition.Z -= 0.8f;
grndObject = NAPI.Object.CreateObject(3777723516, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 0);
grndObject = NAPI.Object.CreateObject(3777723516, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 255, 0);
}
GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition };
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", dropPosition, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", textPos, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
if (fItem.Amount > amount)
{
@@ -625,7 +563,8 @@ namespace ReallifeGamemode.Server.Managers
{
context.UserItems.Remove(fItem);
}
player.TriggerEvent("removeItem", itemId, amount);
context.SaveChanges();
SetBackpackItems(player);
player.TriggerEvent("aproveThrow", amount, iItem.Name);
}
break;
@@ -634,234 +573,6 @@ namespace ReallifeGamemode.Server.Managers
}
}
[RemoteEvent("tradeItem")]
public void ServerEvent_tradeItem(Player client, int value, string jsonNameOrId, string itemIdArrStr, string itemAmountArrStr)
{
User user = client.GetUser();
string nameOrId = JsonConvert.DeserializeObject<string>(jsonNameOrId);
Player target = PlayerService.GetPlayerByNameOrId(nameOrId);
if (target == null || !target.IsLoggedIn() || target == client)
{
ChatService.PlayerNotFound(client);
return;
}
if (client.Position.DistanceTo(target.Position) >= 5)
{
ChatService.ErrorMessage(client, "Spieler ist zu weit entfernt.");
return;
}
int[] itemIdArr = JsonConvert.DeserializeObject<int[]>(itemIdArrStr);
int[] itemAmountArr = JsonConvert.DeserializeObject<int[]>(itemAmountArrStr);
List<string> itemNameList = new List<string>();
if (target.HasData("inTrade") && target.GetData<bool>("inTrade") == true)
{
ChatService.SendMessage(client, $"~r~[FEHLER] ~w~{target.Name} befindet sich bereits in einem Handel.");
return;
}
int inventoryWeight = 0;
using (var context = new DatabaseContext())
{
int targetInvWeight = GetUserInventoryWeight(target);
for (int i = 0; i < itemIdArr.Length; i++)
{
int itemId = itemIdArr[i];
int itemAmount = itemAmountArr[i];
UserItem uitem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemId).FirstOrDefault();
IItem iItem = GetItemById(uitem.ItemId);
var currentItemWeight = iItem.Gewicht * itemAmount;
inventoryWeight += currentItemWeight;
}
if (((targetInvWeight + inventoryWeight) / 1000) > 40)
{
ChatService.ErrorMessage(client, "Handel kann nicht getätigt werden.");
return;
}
for (int x = 0; x < itemIdArr.Length; x++)
{
int itemId = itemIdArr[x];
int itemAmount = itemAmountArr[x];
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemId).FirstOrDefault();
if (item.Amount - itemAmount > 0)
{
item.Amount -= itemAmount;
}
else
{
context.UserItems.Remove(item);
}
IItem iItem = GetItemById(itemId);
itemNameList.Add(iItem.Name);
context.SaveChanges();
}
}
ChatService.SendMessage(client, $"~b~Du hast eine Handelsanfrage an {target.Name} gesendet.");
TradeItems[user.Id] = (itemIdArr, itemAmountArr);
TradeValue[user.Id] = value;
target.SetData("tradePartner", user.Id);
target.SetData("trade", client.Name);
SendTradeOffer(target, client);
target.TriggerEvent("addTradeItems", itemIdArr, itemAmountArr, itemNameList.ToArray(), inventoryWeight);
}
public void SendTradeOffer(Player client, Player sender)
{
client.SetData("inTrade", true);
sender.SetData("inTrade", true);
ChatService.SendMessage(client, $"~b~ Du hast eine Handelsanfrage von {sender.Name} bekommen.");
client.SetSharedData("tradeOffer", JsonConvert.SerializeObject(1));
User user = sender.GetUser();
Timer tradeTimer = new Timer(30000);
TradeTimer[user.Id] = tradeTimer;
tradeTimer.Start();
tradeTimer.Elapsed += (s, e) => { SendBackToSender(sender); client.SetData("inTrade", false); sender.SetData("inTrade", false); client.SetSharedData("tradeOffer", JsonConvert.SerializeObject(0)); };
}
public void SendBackToSender(Player client)
{
User user = client.GetUser();
ChatService.SendMessage(client, "Dein Handelspartner hat die Anfrage nicht angenommen.");
(int[] itemIdArr, int[] itemAmountArr) = TradeItems[user.Id];
Timer timer = TradeTimer[user.Id];
timer.Stop();
using (var context = new DatabaseContext())
{
for (int x = 0; x < itemIdArr.Length; x++)
{
int itemId = itemIdArr[x];
int itemAmount = itemAmountArr[x];
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemId).FirstOrDefault();
if (item != null)
{
item.Amount += itemAmount;
}
else
{
var newItem = new UserItem
{
ItemId = itemId,
UserId = user.Id,
Amount = itemAmount,
Slot = -1
};
context.UserItems.Add(newItem);
}
context.SaveChanges();
}
}
}
[RemoteEvent("declineTrade")]
public void ServerEvent_declineTrade(Player client)
{
client.SetSharedData("tradeOffer", JsonConvert.SerializeObject(0));
if (!client.GetData<bool>("inTrade"))
{
ChatService.ErrorMessage(client, "Das Handelsangebot ist abgelaufen.");
return;
}
string name = client.GetData<string>("trade");
Player target = PlayerService.GetPlayerByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(client);
return;
}
client.SetData("inTrade", false);
target.SetData("inTrade", false);
SendBackToSender(target);
}
public static void OpenTradeAccept(Player client)
{
User user = client.GetUser();
int id = client.GetData<int>("tradePartner");
(int[] itemIdArr, int[] itemAmountArr) = TradeItems[id];
Timer tradeTimer = TradeTimer[id];
tradeTimer.Stop();
tradeTimer.Start();
client.TriggerEvent("openTradeWindow", TradeValue[id], itemIdArr, itemAmountArr);
}
[RemoteEvent("acceptTrade")]
public void ServerEvent_AcceptTrade(Player client)
{
if (!client.GetData<bool>("inTrade"))
{
ChatService.ErrorMessage(client, "Das Handelsangebot ist abgelaufen.");
return;
}
client.SetSharedData("tradeOffer", JsonConvert.SerializeObject(0));
client.SetData("inTrade", false);
User user = client.GetUser();
int id = client.GetData<int>("tradePartner");
(int[] itemIdArr, int[] itemAmountArr) = TradeItems[id];
Timer tradeTimer = TradeTimer[id];
tradeTimer.Stop();
string name = client.GetData<string>("trade");
Player target = PlayerService.GetPlayerByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(client);
return;
}
target.SetData("inTrade", false);
using (var context = new DatabaseContext())
{
int targetInvWeight = GetUserInventoryWeight(client);
int inventoryWeight = 0;
for (int i = 0; i < itemIdArr.Length; i++)
{
int itemId = itemIdArr[i];
int itemAmount = itemAmountArr[i];
UserItem uitem = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemId).FirstOrDefault();
IItem iItem = GetItemById(uitem.ItemId);
var currentItemWeight = iItem.Gewicht * itemAmount;
inventoryWeight += currentItemWeight;
}
if (((targetInvWeight + inventoryWeight) / 1000) > 40)
{
ChatService.ErrorMessage(client, "Handel kann nicht getätigt werden.");
return;
}
for (int x = 0; x < itemIdArr.Length; x++)
{
int itemId = itemIdArr[x];
int itemAmount = itemAmountArr[x];
UserItem item = context.UserItems.Where(u => u.UserId == user.Id && u.ItemId == itemId).FirstOrDefault();
if (item != null)
{
item.Amount += itemAmount;
}
else
{
var newItem = new UserItem
{
ItemId = itemId,
UserId = user.Id,
Amount = itemAmount,
Slot = -1
};
context.UserItems.Add(newItem);
}
context.SaveChanges();
}
}
ChatService.SendMessage(target, $"{client.Name} hat deine Anfrage angenommen.");
}
[RemoteEvent("SERVER:BuyItems")]
public void SrvEvent_BuyItem(Player client, string itemName)
{
@@ -897,7 +608,6 @@ namespace ReallifeGamemode.Server.Managers
dbContext.SaveChanges();
client.TriggerEvent("SERVER:SET_HANDMONEY", user.Handmoney);
}
}
}
}

View File

@@ -1,4 +1,8 @@
using GTANetworkAPI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
@@ -147,7 +151,6 @@ namespace ReallifeGamemode.Server.Managers
}
};
}
}
//JobPoint nearJobPoint = PositionManager.JobPoints.Find(p => p.Position.DistanceTo(player.Position) <= 2);
if (u.JobId == 2 || u.JobId == 3 || u.JobId == 4)
@@ -531,7 +534,6 @@ namespace ReallifeGamemode.Server.Managers
}
}
[RemoteEvent("CLIENT:JobManager_TaxiJob_AcceptCall")]
public void TaxiJobAcceptCall(Player player, string name)
{

View File

@@ -14,7 +14,6 @@ namespace ReallifeGamemode.Server.Managers
{
public class LoadManager : Script
{
[ServerEvent(Event.ResourceStart)]
public void OnResourceStart()
{

View File

@@ -0,0 +1,96 @@
using System;
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities.Saves;
using ReallifeGamemode.Database.Models;
namespace ReallifeGamemode.Server.Managers
{
public class PedManager : Script
{
private List<PedData> pedDatas = new List<PedData>();
public static List<SavedPed> serverPeds = new List<SavedPed>();
private static Dictionary<Player, List<PedData>> dataDict = new Dictionary<Player, List<PedData>>();
private void GetPedsFromDatabase()
{
using (var dbContext = new DatabaseContext())
{
serverPeds = dbContext.Peds.Where(x => x.HashModel != null).ToList();
}
}
private List<PedData> FindDataThroughPlayer(Player player)
{
if (!dataDict.ContainsKey(player)) return null;
return dataDict[player];
}
[ServerEvent(Event.PlayerConnected)]
public void LoadServerPedForPlayer(Player player)
{
if (serverPeds.Count == 0)
GetPedsFromDatabase();
List<Vector3> vector3s = new List<Vector3>();
List<float> headings = new List<float>();
List<string> hashes = new List<string>();
List<int> dimensions = new List<int>();
pedDatas = new List<PedData>();
foreach (var s in serverPeds)
{
if (!s.Active) continue;
Vector3 vector3 = new Vector3(s.PositionX, s.PositionY, s.PositionZ);
pedDatas.Add(new PedData(player, (DataType)s.Type, vector3, s.Heading, s.HashModel));
vector3s.Add(vector3);
headings.Add(s.Heading);
hashes.Add(s.HashModel);
dimensions.Add(s.Dimension);
}
dataDict[player] = pedDatas;
Console.WriteLine($"[DEBUG] DATA ADDED - PED Data registered :{dataDict.Count}");
player.TriggerEvent("SERVER:CreateStaticPeds", JsonConvert.SerializeObject(vector3s.ToArray()), JsonConvert.SerializeObject(headings.ToArray()), JsonConvert.SerializeObject(hashes.ToArray()), JsonConvert.SerializeObject(dimensions.ToArray()));
}
[ServerEvent(Event.PlayerDisconnected)]
public void RemovePlayerPedDataOnDc(Player player, DisconnectionType type, string reason)
{
List<PedData> data = FindDataThroughPlayer(player);
if (data == null) return;
dataDict.Remove(player);
Console.WriteLine($"[DEBUG] DATA REMOVED - PED Data left :{dataDict.Count}");
}
}
public enum DataType : int
{
WeponDealPed,
DepartmentPed,
PrisonPed
}
public class PedData
{
private DataType type;
public Player player;
public Vector3 vector3;
public float heading;
public string HashModel;
public PedData(Player player, DataType type, Vector3 vector3, float heading, string HashModel)
{
this.player = player;
this.type = type;
this.vector3 = vector3;
this.heading = heading;
this.HashModel = HashModel;
}
public DataType getType()
{
return type;
}
}
}

View File

@@ -214,6 +214,7 @@ namespace ReallifeGamemode.Server.Managers
#endregion JobPoints
#region Shops
foreach (var shop in ShopManager.clotheStores)
{
shop.LoadClothes();
@@ -232,7 +233,6 @@ namespace ReallifeGamemode.Server.Managers
NAPI.TextLabel.CreateTextLabel("Kleiderladen - Dr\u00fccke ~y~E", s.Position, 7, 1, 0, new Color(255, 255, 255), false, 0);
}
foreach (var shop in ShopManager.itemShops)
{
shop.LoadItems();
@@ -262,12 +262,70 @@ namespace ReallifeGamemode.Server.Managers
}
}
public static class MarkerBehinVehicle
{
public static List<BehindVehiclePoint> behindVehiclePoints = new List<BehindVehiclePoint>();
public static bool HasMarkerBehind(this Vehicle vehicle)
{
BehindVehiclePoint point = behindVehiclePoints.Find(v => v.vehicle == vehicle);
if (point != null)
{
return true;
}
return false;
}
public static void RemoveMarkerBehind(this Vehicle vehicle)
{
BehindVehiclePoint point = behindVehiclePoints.Find(v => v.vehicle == vehicle);
point.marker.Delete();
point.textLabel.Delete();
behindVehiclePoints.Remove(point);
}
public static void AddMarkerBehind(this Vehicle vehicle, Vector3 vector3)
{
Marker marker = NAPI.Marker.CreateMarker(1, vector3, new Vector3(), new Vector3(), 2, new Color(255, 255, 255, 70));
TextLabel textLabel = NAPI.TextLabel.CreateTextLabel("Dr\u00fccke ~y~E~s~ um zu benutzen", new Vector3(vector3.X, vector3.Y, vector3.Z + 1.4), 7, 1, 0, new Color(255, 255, 255), false, 0);
BehindVehiclePoint behindVehiclePoint = new BehindVehiclePoint(vehicle, marker, textLabel);
behindVehiclePoints.Add(behindVehiclePoint);
}
}
public class DutyPoint
{
public Vector3 Position { get; set; }
public int FactionId { get; set; }
}
public class BehindVehiclePoint
{
public Vehicle vehicle { get; set; }
public Marker marker { get; set; }
public TextLabel textLabel { get; set; }
public BehindVehiclePoint(Vehicle vehicle, Marker marker, TextLabel textLabel)
{
this.vehicle = vehicle;
this.marker = marker;
this.textLabel = textLabel;
}
public void usePoint(Player player)
{
if (vehicle.HasData("WeaponDealLoad") && vehicle.GetData<bool>("WeaponDealLoad") == true)
{
if (!player.HasAttachment("ammobox"))
{
player.PlayAnimation("anim@heists@box_carry@", "idle", 49);
player.AddAttachment("ammobox", false);
NAPI.Player.SetPlayerCurrentWeapon(player, WeaponHash.Unarmed);
}
}
}
}
public class WeaponPoint
{
public Vector3 Position { get; set; }
@@ -283,14 +341,12 @@ public class ClotheshopPoint
{
public Vector3 Position { get; set; }
public ClotheShop clotheShop { get; set; }
}
public class ItemshopPoint
{
public Vector3 Position { get; set; }
public ItemShop itemShop { get; set; }
}
public class JobPoint
@@ -307,4 +363,3 @@ public class ElevatorPoint
public int FactionId { get; set; }
public string Stage { get; set; }
}

View File

@@ -1,17 +1,16 @@
using GTANetworkAPI;
using ReallifeGamemode.Server.Business;
using System;
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Entities.Saves;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Database.Models;
using System;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Business;
using ReallifeGamemode.Server.Extensions;
namespace ReallifeGamemode.Server.Managers
{
public class SaveManager : Script
{
[RemoteEvent("OnSaveBlipData")]
public static void OnSaveBlipData(Player player, string blipSprite, string blipName, string blipScale, string blipColor,
string blipAlpha, string blipDrawDistance, string blipShortRange, string blipRotation, string blipDimension)

View File

@@ -1,7 +1,5 @@
using System;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities.Saves;
using ReallifeGamemode.Database.Models;
@@ -12,25 +10,25 @@ namespace ReallifeGamemode.Server.Managers
{
public class ShopManager
{
public static List<ClotheShop> clotheStores = new List<ClotheShop>();
public static List<ItemShop> itemShops = new List<ItemShop>();
public static void LoadClotheShops()
{
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
List<SavedBlip> discount = dbContext.Blips.ToList().FindAll(s => s.Name == "Binco" || s.Name == "Discount Store");
List<SavedBlip> midclass = dbContext.Blips.ToList().FindAll(s => s.Name == "Suburban");
List<SavedBlip> luxury = dbContext.Blips.ToList().FindAll(s => s.Name == "Ponsonbys");
foreach(var store in discount) {
foreach (var store in discount)
{
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
ClotheShop newShop = new ClotheShop(1, pos);
clotheStores.Add(newShop);
NAPI.Util.ConsoleOutput($"Loading ClotheShop {store.Name}");
}
foreach(var store in midclass)
foreach (var store in midclass)
{
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
ClotheShop newShop = new ClotheShop(2, pos);
@@ -49,21 +47,19 @@ namespace ReallifeGamemode.Server.Managers
public static void LoadItemShops()
{
using(var dbContext = new DatabaseContext())
using (var dbContext = new DatabaseContext())
{
int id = 0;
List<SavedBlip> shops = dbContext.Blips.ToList().FindAll(s => s.Name == "24/7");
foreach(var store in shops)
foreach (var store in shops)
{
Vector3 pos = new Vector3(store.PositionX, store.PositionY, store.PositionZ);
ItemShop newShop = new ItemShop(pos, id);
itemShops.Add(newShop);
itemShops.Add(newShop);
id++;
}
NAPI.Util.ConsoleOutput($"Loaded {itemShops.Count}x 24/7");
}
}
}
}
}

View File

@@ -1,8 +1,6 @@
using GTANetworkAPI;
using System;
using System.Collections.Generic;
using System.Text;
using System;
using System.Timers;
using GTANetworkAPI;
namespace ReallifeGamemode.Server.Managers
{

View File

@@ -1,13 +1,13 @@
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Database.Models;
using System.Collections.Generic;
using System.Collections.Generic;
using System.Linq;
using GTANetworkAPI;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
namespace ReallifeGamemode.Server.Managers
{
class TuningManager : Script
internal class TuningManager : Script
{
private static List<ColShape> tuningGarages = new List<ColShape>();
@@ -21,6 +21,7 @@ namespace ReallifeGamemode.Server.Managers
}
}
}
/// <summary>
/// Fügt eine Tuning-Garage zum Spiel hinzu
/// </summary>
@@ -58,7 +59,6 @@ namespace ReallifeGamemode.Server.Managers
Vehicle veh = VehicleManager.GetVehicleFromServerVehicle(sVeh);
if (veh == null) return;
veh.SetSharedData("mod18", false);
using (var dbContext = new DatabaseContext())

View File

@@ -1,4 +1,5 @@
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Database.Entities;
using ReallifeGamemode.Database.Models;
using ReallifeGamemode.Server.Extensions;
@@ -783,7 +784,6 @@ namespace ReallifeGamemode.Server.Managers
if (sVeh == null) continue;
sVeh.DistanceDriven = (float)v.GetSharedData<dynamic>("drivenDistance");
}
dbContext.SaveChanges();
}
@@ -804,6 +804,7 @@ namespace ReallifeGamemode.Server.Managers
_serverVehicles[serverVehicle.Id] = vehicle.Handle;
}
internal static void DeleteVehicle(Vehicle veh)
{
ServerVehicle sVeh;
@@ -885,8 +886,14 @@ namespace ReallifeGamemode.Server.Managers
Vehicle newVeh = serverVehicle.Spawn(vehicle);
newVeh.Repair();
newVeh.Rotation = new Vector3(0, 0, serverVehicle.Heading);
NAPI.Util.ConsoleOutput("VehicleDeath: Debug 4");
}
[RemoteEvent("CLIENT:setMarkerBehindVehicle")]
public void setVectorBehindVehicle(Player player, int id, string jsonX, string jsonY, string jsonZ)
{
Vehicle vehicle = NAPI.Pools.GetAllVehicles().Find(v => v.Id == id);
Vector3 vector3 = new Vector3(Convert.ToSingle((double)JsonConvert.DeserializeObject(jsonX)), Convert.ToSingle((double)JsonConvert.DeserializeObject(jsonY)), Convert.ToSingle((double)JsonConvert.DeserializeObject(jsonZ)));
vehicle.AddMarkerBehind(vector3);
}
}
}

View File

@@ -1,11 +1,10 @@
using GTANetworkAPI;
using System;
using System;
using System.Collections.Generic;
using System.Text;
using GTANetworkAPI;
namespace ReallifeGamemode.Server.Managers
{
class WeaponManager
internal class WeaponManager
{
private static readonly List<string> _modWeapons = new List<string>()
{
@@ -336,8 +335,6 @@ namespace ReallifeGamemode.Server.Managers
{ 727643628, "Ceramic Pistol"}
};
public static bool IsValidHash(uint hash)
{
foreach (WeaponHash vh in Enum.GetValues(typeof(WeaponHash)))